UO Outlands - An Ultima Online Free Shard

Full Version: Flag stolen items to prevent sale of stolen goods.
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This idea is pretty much a direct ripoff of how the Elder Scrolls game handles stolen items: flag the item with a “stolen” property to prevent it from being sold to normal town shopkeepers. A thief guild master could act as a fence, or perhaps it would lead to the establishment of a player run thieves guild which would deal with the moving of illicit goods. Perhaps even items looted from blue players who were PK’d could be flagged as such, creating black market for ill-gotten items. Obviously players would be free to sell or trade these things amongst each other.

Just my 2 cents on a way to make the eventually ruined economy a little more interesting.