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Creatures Bestiary Version 3.0

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Luthius

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Aegis Asp

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Mirror
Spells cast onto the creature have a 10% chance to be reflected back onto the caster


Aegis Imp

Cooldown Ability: Mirror
Spells cast onto the creature have a 15% chance to be reflected back onto the caster


Aegis Leech

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Mirror
Spells cast onto the creature have a 10% chance to be reflected back onto the caster

Cooldown Ability: Burrow
Has a 10% chance on melee attack to inflict a massive bleed effect on target dealing (Damage Max * 0.6) damage every 3 seconds to target for 15 seconds


Aegis Mongbat

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Mirror
Spells cast onto the creature have a 10% chance to be reflected back onto the caster


Aegis Rat

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Mirror
Spells cast onto the creature have a 10% chance to be reflected back onto the caster

Cooldown Ability: Disease
Has a 10% chance on melee attack to inflict a disease effect dealing (Damage Max * 0.5) damage every 5 seconds to the target for 30 seconds


Aegis Scorpion

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Mirror
Spells cast onto the creature have a 10% chance to be reflected back onto the caster


Aegis Slime

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Mirror
Spells cast onto the creature have a 10% chance to be reflected back onto the caster


Aegis Whelp

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Mirror
Spells cast onto the creature have a 10% chance to be reflected back onto the caster

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)


Air Dragon

Cooldown Ability: Air Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage and reducing target's attack speed and casting times (for creatures) by 15% for 15 seconds

Cooldown Ability: Air Shield
Creates a shield around the creature that increases accuracy and melee defense by 15% for 30 seconds (cannot stack)


Air Drake

Cooldown Ability: Air Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage and reducing target's attack speed and casting times (for creatures) by 10% for 15 seconds

Cooldown Ability: Air Shield
Creates a shield around the creature that increases accuracy and melee defense by 15% for 30 seconds (cannot stack)


Anaconda



Antlion

Cooldown Ability: Dig
Teleports to a target up to 12 tiles away and deals (Damage Max) damage to all enemies within 2 tiles of the target


Ankheg

Cooldown Ability: Dig
Teleports to a target up to 12 tiles away and deals (Damage Max) damage to all enemies within 2 tiles of the target

Cooldown Ability: Poison Spit
Fires a non-damaging projectile at a target up to 12 tiles away which inflicts Greater Poison. On a successful poisoning skill check, poison applied is upgraded to deadly poison


Arboreal Wisp

Passive Ability: Earth Seeds
Has a 15% chance on spellcast to inflict bleed on target, dealing (Damage Max * 0.2) damage every 3 seconds to target for 15 seconds


Arctic Bullvore

Passive Ability: Frost
Has a 10% chance on receiving melee hit to reduce target's attack speed and casting times (for creatures) by 15% for 15 seconds

Cooldown Ability: Charge
Teleports to a target up to 12 tiles away and deals (Damage Max) damage to all targets along its path


Army Ant

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Swarmstrike
Has a 10% chance on melee attack to reduce target's melee defense by 3% and armor by 10 for 15 seconds


Asp

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer



Bird

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Bison



Black Bear

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Enrage
Has a 10% chance when taking damage to increase melee damage by 25% for 30 seconds (cannot stack)


Black Cat

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)

Cooldown Ability: Bad Luck
Has a 10% chance when taking damage to inflict that damage also onto the attacker (damage amount is capped at 50 for creatures and 25 for players)


Black Widow

Cooldown Ability: Web
Has a 10% chance on melee attack to hinder creatures and entangle players for 3 seconds


Blood Ape

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Bleed
Has a 10% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)


Blood Dragon

Passive Ability: Bleed
Has a 10% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds

Cooldown Ability: Blood Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max * 0.75) damage and inflicting a bleed effect that deals (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds

Cooldown Ability: Massive Blood Breath
Damages enemies in a cone up to 6 tiles away, dealing (Damage Max * 0.75) damage to each target and inflicting a bleed effect that deals (Damage Max * 0.2) damage every 3 seconds to each target for 15 seconds


Blood Drake

Passive Ability: Bleed
Has a 10% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds

Cooldown Ability: Blood Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max * 0.75) damage and inflicting a bleed effect that deals (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds

Cooldown Ability: Massive Blood Breath
Damages enemies in a cone up to 4 tiles away, dealing (Damage Max * 0.75) damage to each target and inflicting a bleed effect that deals (Damage Max * 0.2) damage every 3 seconds to each target for 15 seconds


Blood Hunter

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Bleed
Has a 10% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds

Cooldown Ability: Blood Frenzy
Consumes up to 10 blood within 6 tiles to increase melee attack speed by (15% + (Blood Consumed * 2%)) for 30 seconds (cannot stack)


Blood Scorpion

Passive Ability: Bleed
Has a 15% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds

Cooldown Ability: Blood Shield
Consumes up to 10 blood within 6 tiles to increase magic resist by (30 + (Blood Consumed * 3)) for 30 seconds


Blood Serpent

Passive Ability: Bleed
Has a 15% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds

Cooldown Ability: Blood Expertise
Consumes up to 10 blood within 6 tiles to increase accuracy by (10% + (Blood Consumed * 1%)) for 30 seconds (cannot stack)


Bloodwolf

Passive Ability: Bleed
Has a 15% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds

Cooldown Ability: Charge
Teleports to a target up to 12 tiles away and deals (Damage Max) damage to all targets along its path

Cooldown Ability: Blood Rage
Consumes up to 10 blood within 6 tiles to increase melee damage by (15% + (Blood Consumed * 2%)) for 30 seconds (cannot stack)


Bloodworm

Passive Ability: Bleed
Has a 15% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds

Cooldown Ability: Burrow
Has a 15% chance on melee attack to inflict a massive bleed effect on target dealing (Damage Max * 0.6) damage every 3 seconds to target for 15 seconds

Cooldown Ability: Blood Healing
Consumes up to 10 blood within 6 tiles to restore (10% + (Blood Consumed * 10)) of maximum health


Bonfire Wisp

Passive Ability: Flamestrike
Has a 20% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage

Passive Ability: Spellburn
Has a 20% chance on spellcast to create a firefield at target's location that deals 5-10 damage for 4 seconds


Brown Bear

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Enrage
Has a 10% chance when taking damage to increase melee damage by 25% for 30 seconds (cannot stack)


Bull



Bullvore

Cooldown Ability: Charge
Teleports to a target up to 12 tiles away and deals (Damage Max) damage to all targets along its path


Carrion Beetle

Cooldown Ability: Disease
Has a 15% chance on melee attack to inflict a disease effect dealing (Damage Max * 0.5) damage every 5 seconds to the target for 30 seconds


Cat

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Cave Bat

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Bleed
Has a 10% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds


Cave Bear

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Enrage
Has a 10% chance when taking damage to increase melee damage by 25% for 30 seconds (cannot stack)


Chameleon

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Backstab
If stealthed, creature's next melee attack gains +50% accuracy and deals +100% damage

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)

Cooldown Ability: Vanish
Creature immediately enters stealth


Chicken

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Colossal Black Widow

Cooldown Ability: Web
Has a 25% chance on melee attack to hinder creatures and entangle players for 3 seconds


Colossal Frog



Colossal Poison Dart Frog



Colossal Swamp Slug

Cooldown Ability: Slime Barrage
Inflicts up to 2 hits on a target up to 8 tiles away, with each hit dealing (Damage Max * 0.5) damage and reducing target's armor by 10 for 15 seconds


Colossal Trapdoor Spider

Passive Ability: Backstab
If stealthed, creature's next melee attack gains +50% accuracy and deals +100% damage

Cooldown Ability: Vanish
Creature immediately enters stealth

Cooldown Ability: Web
Has a 25% chance on melee attack to hinder creatures and entangle players for 3 seconds


Corpse Eater

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Disease
Has a 10% chance on melee attack to inflict a disease effect dealing (Damage Max * 0.5) damage every 5 seconds to the target for 30 seconds


Corpse Purger

Cooldown Ability: Corpse Barrage
Replaces creature's normal melee attack and has a cooldown that is 33% of creature's normal ability cooldown. Inflicts up to 2 hits on a target up to 12 tiles away, dealing (Damage Max * 0.5) damage. Hits are treated as melee attacks and the first hit dealt to a target may inflict Disease

Cooldown Ability: Disease
Has a 15% chance on melee attack to inflict a disease effect dealing (Damage Max * 0.5) damage every 5 seconds to the target for 30 seconds


Cougar

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)


Cow



Deep Crawler

Cooldown Ability: Crush
Has a 20% chance on melee attack to reduce target's armor by 25. If target's armor is reduced to 0, it also inflicts a bleed effect dealing (Damage Max * 0.2) damage every 3 seconds to target for 15 seconds


Devilbat

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Bleed
Has a 10% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds

Cooldown Ability: Weaken
Has a 10% chance on melee attack to reduce target's melee and spell damage by 6% for 15 seconds


Devourer Beetle

Cooldown Ability: Disease
Has a 15% chance on melee attack to inflict a disease effect dealing (Damage Max * 0.5) damage every 5 seconds to the target for 30 seconds

Cooldown Ability: Devour
Can consume nearby corpses to heal 30% of maximum health


Dog

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Dragon

Cooldown Ability: Fire Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage


Dragon Whelp

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Fire Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage


Drake

Cooldown Ability: Fire Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage


Drake Whelp

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Fire Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage


Drowned Dragon

Cooldown Ability: Drowned Barrage
Fires a series of projectiles hitting all enemies within 4 tiles. Each target may be hit up to twice. Each hit inflicts (Damage Max * .5) damage and reduces target's melee defense by 4% and armor by 10


Dusk Dragon

Cooldown Ability: Dusk Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage which ignores armor and reduces target's accuracy by 15% for 15 seconds

Cooldown Ability: Massive Dusk Breath
Damages all enemies in a cone up to 6 tiles away, dealing (Damage Max) damage which ignores armor and reduces their accuracy by 15% for 15 seconds


Dusk Drake

Cooldown Ability: Dusk Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage which ignores armor and reduces target's accuracy by 10% for 15 seconds

Cooldown Ability: Massive Dusk Breath
Damages all enemies in a cone up to 4 tiles away, dealing (Damage Max) damage which ignores armor and reduces their accuracy by 10% for 15 seconds


Eagle

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Earth Dragon

Cooldown Ability: Earth Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max * 1.5) damage

Cooldown Ability: Earth Shield
Creates a shield around the creature that increases melee damage by 25% and armor by 50 for 30 seconds (cannot be stacked)


Earth Drake

Cooldown Ability: Earth Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max * 1.5) damage

Cooldown Ability: Earth Shield
Creates a shield around the creature that increases melee damage by 25% and armor by 50 for 30 seconds (cannot be stacked)


Eldritch Dragon

Cooldown Ability: Eldritch Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage and reducing target's magic resist by 40 for 15 seconds

Cooldown Ability: Eldritch Shield
Creates a shield around the creature that increases melee damage by 25% and armor by 50 for 30 seconds (cannot be stacked)


Eldritch Drake

Cooldown Ability: Eldritch Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage and reducing target's magic resist by 60 for 15 seconds

Cooldown Ability: Eldritch Shield
Creates a shield around the creature that increases melee damage by 25% and armor by 50 for 30 seconds (cannot be stacked)


Elk

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Embear

Passive Ability: Flamestrike
Has a 15% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage

Cooldown Ability: Charge
Teleports to a target up to 12 tiles away and deals (Damage Max) damage to all targets along its path


Ember Dragon

Passive Ability: Flamestrike
Has a 20% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage

Cooldown Ability: Fire Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage

Cooldown Ability: Massive Fire Breath
Damages all enemies in a cone up to 6 tiles away, dealing (Damage Max) damage to each target


Ember Drake

Passive Ability: Flamestrike
Has a 15% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage

Cooldown Ability: Fire Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage

Cooldown Ability: Massive Fire Breath
Damages all enemies in a cone up to 4 tiles away, dealing (Damage Max) damage to each target


Familiar

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Fire Ant

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Flamestrike
Has a 10% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage


Fire Bat

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Flamestrike
Has a 10% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage

Passive Ability: Bleed
Has a 10% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds


Fire Beetle

Passive Ability: Flamestrike
Has a 15% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage


Fire Crawler

Passive Ability: Flamestrike
Has a 20% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage

Cooldown Ability: Crush
Has a 20% chance on melee attack to reduce target's armor by 25. If target's armor is reduced to 0, it also inflicts a bleed effect dealing (Damage Max * 0.2) damage every 3 seconds to target for 15 seconds


Fire Salamander

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Flamestrike
Has a 10% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)


Flamehound

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Flamestrike
Has a 10% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)


Flame Purger

Passive Ability: Flamestrike
Has a 15% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage

Cooldown Ability: Fire Barrage
Replaces creature's normal melee attack and has a cooldown that is 33% of creature's normal ability cooldown. Inflicts up to 2 hits on a target up to 12 tiles away, dealing (Damage Max * 0.5) damage


Fortress Beetle

Cooldown Ability: Mirror
Spells cast onto the creature have a 25% chance to be reflected back onto the caster


Giant Bat

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Bleed
Has a 10% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds


Giant Black Widow

Cooldown Ability: Web
Has a 20% chance on melee attack to hinder creatures and entangle players for 3 seconds


Giant Frog

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Giant Poison Dart Frog



Giant Rat

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Disease
Has a 10% chance on melee attack to inflict a disease effect dealing (Damage Max * 0.5) damage every 5 seconds to the target for 30 seconds


Giant Scorpion



Giant Spider

Cooldown Ability: Web
Has a 15% chance on melee attack to hinder creatures and entangle players for 3 seconds


Giant Swamp Slug

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Slime Barrage
Inflicts up to 2 hits on a target up to 8 tiles away, with each hit dealing (Damage Max * 0.5) damage and reducing target's armor by 5 for 15 seconds


Giant Trapdoor Spider

Passive Ability: Backstab
If stealthed, creature's next melee attack gains +50% accuracy and deals +100% damage

Cooldown Ability: Vanish
Creature immediately enters stealth

Cooldown Ability: Web
Has a 15% chance on melee attack to hinder creatures and entangle players for 3 seconds


Goat

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Great Hart

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Grizzly Bear

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Enrage
Has a 10% chance when taking damage to increase melee damage by 25% for 30 seconds (cannot stack)


Guar

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Hellhound

Passive Ability: Flamestrike
Has a 15% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage

Cooldown Ability: Charge
Teleports to a target up to 12 tiles away and deals (Damage Max) damage to all targets along its path

Cooldown Ability: Fire Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage


Hind

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Husk Crab

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Crush
Has a 10% chance on melee attack to reduce target's armor by 25. If target's armor is reduced to 0, it also inflicts a bleed effect dealing (Damage Max * 0.2) damage every 3 seconds to target for 15 seconds


Imp



Jaguar

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)

Passive Ability: Backstab
If stealthed, creature's next melee attack gains +50% accuracy and deals +100% damage

Cooldown Ability: Vanish
Creature immediately enters stealth


Komodo

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Crush
Has a 10% chance on melee attack to reduce target's armor by 25. If target's armor is reduced to 0, it also inflicts a bleed effect dealing (Damage Max * 0.2) damage every 3 seconds to target for 15 seconds


Molten Mongbat

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Flamestrike
Has a 10% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage


Molten Mongbat

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Monitor

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Crush
Has a 10% chance on melee attack to reduce target's armor by 25. If target's armor is reduced to 0, it also inflicts a bleed effect dealing (Damage Max * 0.2) damage every 3 seconds to target for 15 seconds


Monitor Hatchling

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Crush
Has a 10% chance on melee attack to reduce target's armor by 25. If target's armor is reduced to 0, it also inflicts a bleed effect dealing (Damage Max * 0.2) damage every 3 seconds to target for 15 seconds


Muck

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Nightstalker

Passive Ability: Frenzy
Has a 15% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)

Passive Ability: Backstab
If stealthed, creature's next melee attack gains +50% accuracy and deals +100% damage

Cooldown Ability: Vanish
Creature immediately enters stealth

Cooldown Ability: Charge
Teleports to a target up to 12 tiles away and deals (Damage Max) damage to all targets along its path


Otyugh

Cooldown Ability: Spine Barrage
Fires a series of projectiles hitting all enemies within 6 tiles. Each target may be hit up to 5 times. Each hit inflicts (Damage Max * 0.5) damage and has a 10% chance to inflict regular poison


Phoenix

Passive Ability: Flamestrike
Has a 25% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage

Passive Ability: Spellburn
Has a 25% chance on spellcast to create a firefield at target's location that deals 5-10 damage for 6 seconds

Cooldown Ability: Massive Fire Barrage
Inflicts up to 4 hits on a target up to 12 tiles away, with each hit dealing (Damage Max * 0.5) damage

Cooldown Ability: Massive Fire Breath
Damages all enemies in a cone up to 8 tiles away, dealing (Damage Max) damage to each target


Pig

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Polar Bear

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Enrage
Has a 10% chance when taking damage to increase melee damage by 25% for 30 seconds (cannot stack)


Primordial

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)


Primordial Whelp

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)


Reef Serpent



Rime Guar

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Frost
Has a 10% chance on receiving melee hit to reduce target's attack speed and casting times (for creatures) by 15% for 15 seconds


Rock Guar

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Sand Crab

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Crush
Has a 10% chance on melee attack to reduce target's armor by 25. If target's armor is reduced to 0, it also inflicts a bleed effect dealing (Damage Max * 0.2) damage every 3 seconds to target for 15 seconds


Sand Crawler

Cooldown Ability: Crush
Has a 20% chance on melee attack to reduce target's armor by 25. If target's armor is reduced to 0, it also inflicts a bleed effect dealing (Damage Max * 0.2) damage every 3 seconds to target for 15 seconds


Scarab

Cooldown Ability: Reactive Armor
Applies the reactive armor spell to the creature (with 100 total damage reduction)

Cooldown Ability: Magic Reflect
Applies the magic reflect spell to the creature


Scorpion

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Searing Bullvore

Passive Ability: Flamestrike
Has a 20% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage

Cooldown Ability: Charge
Teleports to a target up to 12 tiles away and deals (Damage Max) damage to all targets along its path


Searing Imp

Passive Ability: Spellburn
Has a 15% chance on spellcast to create a firefield at target's location that deals 5-10 damage for 2 seconds


Searing Lizard

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Flamestrike
Has a 10% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage

Cooldown Ability: Crush
Has a 10% chance on melee attack to reduce target's armor by 25. If target's armor is reduced to 0, it also inflicts a bleed effect dealing (Damage Max * 0.2) damage every 3 seconds to target for 15 seconds


Searing Mantis

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Flamestrike
Has a 15% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage

Passive Ability: Bleed
Has a 15% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds


Shade Wolf

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)

Passive Ability: Backstab
If stealthed, creature's next melee attack gains +50% accuracy and deals +100% damage

Cooldown Ability: Vanish
Creature immediately enters stealth



Shallow Water

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Soak
Has a 10% on a melee attack to reduce target's melee defense by 5% for 15 seconds


Sheep

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Silverback

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)


Skeletal Dragon

Cooldown Ability: Bone Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage and reducing target's armor by 25 for 15 seconds

Cooldown Ability: Massive Bone Breath
Damages all enemies in a cone up to 6 tiles away, dealing (Damage Max) damage to each target and reducing their armor by 25 for 15 seconds


Skulker

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Backstab
If stealthed, creature's next melee attack gains +50% accuracy and deals +100% damage

Cooldown Ability: Vanish
Creature immediately enters stealth

Cooldown Ability: Disease
Has a 10% chance on melee attack to inflict a disease effect dealing (Damage Max * 0.5) damage every 5 seconds to the target for 30 seconds


Smoke Dragon

Passive Ability: Backstab
If stealthed, creature's next melee attack gains +50% accuracy and deals +100% damage

Cooldown Ability: Steam Cloud
Immediately enters stealth and damages all enemies up to 3 tiles away, dealing (Damage Max) damage which ignores armor

Cooldown Ability: Steam Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage which ignores armor


Smoke Drake

Passive Ability: Backstab
If stealthed, creature's next melee attack gains +50% accuracy and deals +100% damage

Cooldown Ability: Steam Cloud
Immediately enters stealth and damages all enemies up to 2 tiles away, dealing (Damage Max) damage which ignores armor

Cooldown Ability: Steam Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage which ignores armor


Snowdrift

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Flurry
Fires a projectile at a target up to 6 tiles away, dealing (Damage Max) damage and reducing target's attack speed and casting times (for creatures) by 5% for 15 seconds


Sphinx

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Reactive Armor
Applies the reactive armor spell to the creature (with 100 total damage reduction)

Cooldown Ability: Magic Reflect
Applies the magic reflect spell to the creature


Stinger

Passive Ability: Swarm
Gains +2% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Swamp Dragon

Cooldown Ability: Poison Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage and inflicting poison on target. If target was already poisoned (same poison level or higher) damage is increased by 50%

Cooldown Ability: Massive Swamp Breath
Damages all enemies in a cone up to 6 tiles away, dealing (Damage Max) damage to each target and entangling them for 8 seconds. If target was already entangled, damage is increased by 50%


Swamp Drake

Cooldown Ability: Poison Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage and inflicting poison on target. If target was already poisoned (same poison level or higher) damage is increased by 50%

Cooldown Ability: Massive Swamp Breath
Damages all enemies in a cone up to 4 tiles away, dealing (Damage Max) damage to each target and entangling them for 6 seconds. If target was already entangled, damage is increased by 50%


Swamp Spider

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Cooldown Ability: Web
Has a 10% chance on melee attack to hinder creatures and entangle players for 3 seconds


Temple Guardian

Passive Ability: Backstab
If stealthed, creature's next melee attack gains +50% accuracy and deals +100% damage

Cooldown Ability: Vanish
Creature immediately enters stealth

Cooldown Ability: Reactive Armor
Applies the reactive armor spell to the creature (with 100 total damage reduction)

Cooldown Ability: Magic Reflect
Applies the magic reflect spell to the creature


Tidal Mantis

Passive Ability: Bleed
Has a 15% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds

Cooldown Ability: Soak
Has a 15% on a melee attack to reduce target's melee defense by 5% for 15 seconds


Trapdoor Spider

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Backstab
If stealthed, creature's next melee attack gains +50% accuracy and deals +100% damage

Cooldown Ability: Vanish
Creature immediately enters stealth

Cooldown Ability: Web
Has a 10% chance on melee attack to hinder creatures and entangle players for 3 seconds


Vampire Bat

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Bleed
Has a 10% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds

Cooldown Ability: Devour
Can consume nearby corpses to heal 30% of maximum health


Volt Wisp

Passive Ability: Shock
Has a 20% chance on spellcast to deal (Damage Max) damage to target and hinder them for 2 seconds


Walrus



Water Dragon

Cooldown Ability: Water Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage and reducing their defense by 8% for 15 seconds

Cooldown Ability: Massive Water Breath
Damages all enemies in a cone up to 6 tiles away, dealing (Damage Max) damage to each target and reducing their defense by 12% for 15 seconds


Water Drake

Cooldown Ability: Water Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage and reducing their defense by 8% for 15 seconds

Cooldown Ability: Massive Water Breath
Damages all enemies in a cone up to 4 tiles away, dealing (Damage Max) damage to each target and reducing their defense by 8% for 15 seconds


Wisp



Wolf

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)


Wolfhound

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)

Cooldown Ability: Charge
Teleports to a target up to 12 tiles away and deals (Damage Max) damage to all targets along its path


Wyvern



Wyvern Hatchling



Mounts

Blightmare

Cooldown Ability: Disease
Has a 15% chance on melee attack to inflict a disease effect dealing (Damage Max * 0.5) damage every 5 seconds to the target for 30 seconds


Blood Courser

Passive Ability: Bleed
Has a 15% chance on melee attack to deal (Damage Max * 0.2) damage every 3 seconds to the target for 15 seconds

Cooldown Ability: Charge
Teleports to a target up to 12 tiles away and deals (Damage Max) damage to all targets along its path

Cooldown Ability: Blood Healing
Consumes up to 10 blood within 6 tiles to restore (10% + (Blood Consumed * 10)) of maximum health


Desert Ostard



Forest Ostard

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)


Frenzied Ostard

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)


Horse



Llama



Nightmare

Cooldown Ability: Fire Breath
Fires a projectile at a target up to 12 tiles away, dealing (Damage Max) damage


Tundra Ostard

Passive Ability: Pack Instincts
Gains +1% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Frenzy
Has a 10% chance on melee attack to increase attack speed by 25% for 30 seconds (cannot stack)


Summons

Blade Spirits

Has Attack Speed 60


Energy Vortex

Has Attack Speed 60


Summoned Air Elemental

Has 50 Parry
Has 50% Disease and Bleed Resistance




Summoned Daemon



Summoned Earth Elemental



Summoned Fire Elemental

Passive Ability: Flamestrike
Has a 10% chance on melee attack or on receiving melee hit to inflict (Damage Max) damage


Summoned Water Elemental



Pack Animals


Pack Horse



Pack Llama
 
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