What's new

Equalize Town Awareness Cooldown to Pet Death Cooldown

#1
I think that the 24 hour cooldown on raised town awareness for thieves is extreme. That is, in relation to the purpose of ridding annoying deathrobe thieves. At least I think this is the purpose?

Tamers loosing their pet get a -25% skill penalty for the following 15mins, stacking up to -100% if the pet dies within the 15 min frame. Timer is also reset. I suggest applying the same to thieves and raised town awareness. It will still discourage a deathrobe thief pestering some particular area.

Right now the penalty is just demoralizing for town thieving.
 
#2
Seems fair to me. 15 minute time frame is plenty to achieve the purpose of ridding annoying deathrobe thieves, while not nerfing thieves into the ground. Tis a good middleground imo.
 
#4
Yall are not a pet though and got my bandaids. This is the most active thieving i have seen since 1998-1999 , (2nd oldest profession), seems like its in a good spot from the preys end. I would like to see dismounted snooping only since that would be impossible on a horse.