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Healing question. Without anatomy what are the values.

#1
I know you cant cure poison or res. The math escapes me though on what your heal ranges would be with 100 Healing and 0 anatomy.

I am thinking of my bard template like this

100 mace
100 tactics
100 heal full glass cannon would be tracking here and lowering some other skills for barding bonus.
110 music
110 peace
100 disco
100 camping

I know you can go full glass cannon but I would like to see if healing would be decent.
 
#2
I know you cant cure poison or res. The math escapes me though on what your heal ranges would be with 100 Healing and 0 anatomy.

I am thinking of my bard template like this

100 mace
100 tactics
100 heal full glass cannon would be tracking here and lowering some other skills for barding bonus.
110 music
110 peace
100 disco
100 camping

I know you can go full glass cannon but I would like to see if healing would be decent.
I'm a big fan of templates without anatomy.. Essentially you'll get bandages heals of 40-60.

Formula for bandages heals:
(random value 40-60) * (Healing / 100) * (.2 * (Anatomy / 100)) - so essentially Anatomy gives you a 20% boost, or 8-12 hp... That can be easily offset by using potions, and if you are running peace, you shouldn't be getting hit anyways...

Anatomy also gives you 20% damage, but you gain that back with camping in your template, and now have the ability to hike, and carry more pots/weight.
 
#4
In your specific template, you could even go with 80 heal to start, you'd get 32-48 bandage heals, plus pots as a backup, so you wouldn't need to purchase skill orbs right away which are very costly.