What's new

PATCH PvM Testing Patch 8-8-18

Luthius

Developer
Staff member
#1
Patch Notes

Spirit Speaking
  • No longer adds 10% Charged Spell Chance
  • No longer adds PvM Damage Bonus for Magical Spellbooks (but still allows for Magic Spellbook usage in PvP as before)
  • When a player casts Magic Trap onto an Empty Spirit Stone, they now receive a gump prompting them whether to create a Spirit Summoning Stone or a Spirit Spell Stone
  • When players use the Spirit Speak skill, they will now fill both Spirit Summoning Stones and Spirit Spell Stones

Spirit Stummoning Stones
  • Used to upgrade summoned creatures to Elder and Ancient variants (same handling as before)

Spirit Spell Stone
  • Whenever a player casts a spell against a creature and it becomes Charged, if they have an activated Spirit Spell Stone with adequate spirit energy (2% Filled * Spell Level) they will have a (Spirit Speaking Skill / 100%) chance to fill the spell with Spirit Energy
  • A spell filled with Spirit Energy has its Charged Damage bonus increased by an additional (50% * (Spirit Speaking Skill / 100))
  • A spell filled with Spirit Energy has a (Spirit Speaking Skill / 100%) chance to refund the spell's mana cost


Inscription
  • No longer adds PvM Damage Bonus for Magical Spellbooks (but still allows for Magic Spellbook usage in PvP as before)
  • Players using a scroll to cast a Level 1-6 spell will have a (40% * (Inscription Skill / 100))) to not consume the scroll
  • Players using a scroll to cast a Level 7-8 spell will have a (80% * (Inscription Skill / 100))) to not consume the scroll
  • Players using a scroll to cast a spell will receive a (25% * (Inscription Skill / 100)) Damage bonus
  • Players using a scroll to cast a spell will have a (25% * (Inscription Skill / 100)) chance to have the spell's mana refunded


Trapped Pouches
  • Maximum Trapped Pouches allowed at once in PvP is now 15 (previously was 10)
  • Default Ruleset limit for maximum Trapped Pouche usage allowed increased to 15


Detect Hidden and Placed Traps
  • Floor-placed traps now increase their damage by (50% * (Detect Hidden Skill / 100))


Tinkering and Trapped Containers
  • Player-trapped containers now increase their effectiveness by (25% * (Tinkering Skill / 100))


Camping
  • Camping now provides a (25% * (Camping Skill / 100) Damage bonus


Tracking
  • Tracking now provides a (25% * (Tracking Skill / 100) Damage bonus against the player's Marked target


Herding
  • Focused Aggression now provides a (25% * (Herding Skill / 100) Damage bonus


Lumberjacking
  • Provides a (25% * (Lumberjacking Skill / 100) Damage bonus with Axes


Mining
  • Provides a (25% * (Mining Skill / 100) Damage bonus with Macing Weapons


Fishing
  • Provides a (25% * (Fishing Skill / 100) Damage bonus with Spears


Forensic Evaluation
  • Provides up to a (25% * (Forensics Skill / 100)) bonus for each Slayer Group type when carving corpses
  • Increased the rate at which players improve their Forensic Slayer bonus


Blacksmithing
  • Provides a (15% * (Blacksmithing Skill / 100)) Damage bonus for the player when using any Blacksmithing-craftable weapons (includes magical and aspect armor)
  • Provides a (25% * (Blacksmithing Skill / 100)) Armor bonus for the player when wearing any Blacksmithing-craftable armor (includes magical and aspect armor)


Carpentry
  • Provides a (25% * (Carpentry Skill / 100)) Damage bonus for the player when using any Carpentry-craftable weapons (includes magical and aspect armor)
  • Provides a (25% * (Carpentry Skill / 100)) Armor bonus for the player when wearing any Carpentry-craftable armor (includes magical and aspect armor)


Tailoring
  • Now provides a (25% * (Tailoring Skill / 100)) Armor bonus for the player when using any Tailoring-craftable armor(includes magical and aspect armor)
  • When receiving a melee hit from a creature, the player will inflict (50% * (Tailoring Skill / 100)) of the Damage they receive onto the attacking creature as well

Damage amount is reduced if player is not wearing a full suit of leather armor, with penalties as follows:

Missing Leather Helmet: 7% Damage Reduction
Missing Leather Gloves: 7% Damage Reduction
Missing Leather Helmet: 14% Damage Reduction
Missing Leather Arms: 15% Damage Reduction
Missing Leather Legs: 22% Damage Reduction
Missing Leather Chest: 35% Damage Reduction



Parrying
  • Players with the Parrying skill now have a (25% * (Parrying Skill / 100)) chance to parry spells cast by creatures
  • A parried spell reduces its damage to 25% of normal


Barding
  • Fixed an issue with barding skill usage cooldowns not behaving properly


Discordance
  • Discorded creatures receive a 25% penalty to damage dealt and 25% increase in damage taken
  • Discorded creatures receive an additional 25% penalty to damage dealt against the bard who discorded them
  • Players may now target themselves with the Discordance skill to perform an area-based discordance effect
  • Discordance AoE uses normal cooldowns, and when activated, makes a skill check against each non-tamed creature within 8 tiles. Successes discord a creature for 5 seconds


Provocation
  • Provoked creatures now deal 50% of their normal damage (previously was 75%)


Slayer Weapon Bonuses
  • Slayer Weapons are reverted back to +15%, +30%, and +45% damage bonuses for Lesser, Regular, and Greater Slayer respectively


Telekinesis and Explosion Potions
  • Players may cast the Telekinesis spell onto a creature, which will apply to them for 60 seconds
  • When a player throws an Explosion Potion and directly targets a creature with a Telekinesis effect in place, the explosion potion will follow the creature when they move, until it explodes


Misc
  • Updated Discordance and Peacemaking skill use messages to let players know they can target themselves for AoE effect
  • Players may request a mount from the testing Player Editor at most once every 5 minutes
  • Arcane Runes may no longer be placed in town
  • Fix for several Achievement Reward gump issues
  • Fixed an issue where Moongate Gump selection sounds were being played externally (and not just for the player)
 
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