Big picture is a little hard to see when you only look at it through the eyes of a mage?
I'm looking at it through the eyes of a stealther... I've seen stealthers be so OP on so many other shards I don't want that to happen here.
Yes, mages are versatile, that's what Magery does. Mages can stealth, too, by the way.
We obviously have diverging opinions, but if you want to be taken seriously, try to avoid fallacious argumentation.
they would have to rehide and wait to be able to even try the attack again if it failed
Maybe I'm getting you wrong (feel free to correct me if that's the case), but you seem to want stealthers to be able to use backstab attacks, then to reset out of combat if they fail to hit or kill their target the first time around, then hide+stealth again while their opponent would be unable to reveal them (without Detect Hidden skill) even if they know where they're hiding, so they can rinse/repeat with another backstab attack, despite logically having lost their surprise effect upon their first (failed) attack and despite their opponent literally knowing the exact tile they're hiding at.
Again, in a 1 on 1 scenario, this doesn't seem too OP, since the time it takes to reset also allows the opponent to reset (or run away if they don't want to fight), too, but as soon as you consider multiple stealthies working together, this can only result in insta-kills and very boring gameplay where people will get ganked out of nowhere all the time by stealth squads.
Server being in beta, in the way that it was, resulted in a lot of things being overlooked that are only now coming to light.
However, if you meant something else, please be more specific.
As I've said before, the only change I'd like to see with Hiding/Stealth is the Hiding range and/or Stealth timer being lowered at higher skill levels.
As I've also said in this thread, I agree that Reveal might be too strong and that its radius should scale with one's Detect Hidden and/or Tracking skill, but that Reveal should still always reveal someone hiding on the exact tile the mage casting the spell targets, for the obvious reason I've mentioned before.
Sadly, you can't seem to be bothered to say if you even agree with those suggestions and instead chose to resort to fallacious argumentation, I don't see this discussion becoming a constructive one if you keep doing that.
Your concerns were voiced in this thread in August and countless times in Discord and the decision was taken not to have Stealth be completely OP on this shard and I agree with that decision, looking at it through the eyes of a stealther.