I'd like to suggest the expiration timer of summon stones be removed for balancing and smoother game play. Currently, Summoners are the only class that have a "wind up" before they start performing. Dexers can walk into a dungeon and good to go, tamers also have no wind up with even stronger pets than the summoner. A summoner on the other hand, after 5 hours of down time has to regather spirits to fill a stone at least up to 50% to get the first ancient demon going. Granted, this isn't a "game breaking" mechanic but it just puts a point of annoyance in logging on to waist regs on trash to fill your stone to really get the ball rolling when no other class has to waist resources to perform at max potential. I don't see any reason to keep an expiration timer on the summoners spell/spirit stones, let the summoner players enjoy going to their favorite farm spot when they log in instead of having to go through the annoying wind up first.