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  Tour of Towns
Posted by: Owen - 04-18-2017, 07:23 PM - Forum: Development - Replies (6)

The Outlands map has 3 main cities, 4 supporting towns and 1 starting town.  

All players begin their adventure on Shelter Island. Shelter Island is a haven for new players, and is the access point for the New Player Dungeon.  To leave Shelter Island, you can adventure through a passageway or use the moongate.  Once you leave the protection of Shelter Island, your new player status is revoked, and your adventure begins!  Shelter Island provides all of the NPC amenities you need to begin your character. 

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The map has three major metropolitan sister cities which divide the map:  Prevalia, the capital, Andaria and Cambria

Prevalia is the largest city on the map, and is situated centrally.  It is divided into an Upper and Lower town, each of which has it's own bank.  Upper Prevalia sits atop a stone island and is heavily fortified, while Lower Prevalia sits at the mouth of the bay and is accessible by canals and by foot. 

The main town square is a center of commerce, including interactive bulletin boards, a public moongate for access to events, a forge for repairing your armor and a kiosk for reward vendors. 
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Lower Prevalia

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Cambria sits to the south and acts as the center of commerce in the desert, and is reminiscent of Trinsic: 

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Andaria sits to the north and is reminiscent of Britain: 

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The map features 3 supporting towns - Horseshoe Bay, Terran and Outpost

Horseshoe Bay is situated between Prevalia and Cambria, and is a cliff-side port town: 

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Terran (working title) is situated due West of Prevalia, and is the most rustic of the towns, with a lumber theme:

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Outpost is accessible by underground passage from the Northeast: 

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Corpse Creek is the designated town for murderers, and is located in the Northeast.  The town is small, comprised of a red banker, red healer, outdoor smithy, tavern, inn and provisioner: 

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I'll be sharing images of Dungeons and some specific Points of Interest in coming posts.

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  Making a success of Outlands
Posted by: clx - 04-17-2017, 04:46 PM - Forum: General Discussion - Replies (7)

It's high time we had a successful, long-term replacement to the best UO era.  IPY and UOSA both succeeded in different ways, but when's the last time we saw a well populated, well managed t2a shard?

There's a few key things that this requires, most of which comes from the people that operate it, but as players we have a certain responsibility too. 


With very few exceptions, we're in our 30's and 40's.  If we're here in 2017, we're obviously very attached to this game. What we need to remember is that anyone taking on the responsibility of running a shard is basically putting themselves in for a world of pain. I've done it - it's not fun at all. Waking up every day to 50+ PM's in IRC/Discord, most of which are complaining or giving you shit. There is no doubt it's a second job, and often as demanding as your actual 'real' job. So let's consider that and try to make things as easy as we can on Owen and Luthius.

The same goes for disputes with other players in discord/forums - it's a massive turn off to people, especially the people UO shards struggle to attract these days - role players, monster bashers, etc. We just need to moderate ourselves if we want it to succeed.

The shard rule-set, etc:

I'm personally at a point where custom content is very welcome. I'm not at all interested in 'era accuracy' anymore. Previous attempts have shown it's very overrated.  Beyond having a mostly t2a based PvP system and the 'old UO' feel, I'm not wedded to any particular ideas or era. The custom map is a massive draw to me. The old map is too big, too ugly, and boring. I think the map Owen has built has to be used as a major way of attracting players, as should any custom content Luthius is working on.

My main concern with t2a is lack of end game content. My suggestion to fix this has been a skill cap of 80 before power scrolls, with a +15 scroll (for example) taking you to 95, with a cap of 100 per skill.  I'm told by Owen that Luthius has superior ideas to that - but regardless, the hardest thing to do in this era is to keep people involved once they've 7x'd their character, placed a house, etc. That's the main thing for the owners to address.

The admins:

My advice is not to get too engaged in the day to day BS. Don't worry about having to get involved in disputes between players - let them handle it, or appoint people to handle it. As soon as you get dragged into that, your energy is being wasted. You need to be free to work on the server. If that leads to players feeling you're aloof - never mind. People have been spoiled by free shards, having direct access to the developers. There was nothing of the sort on OSI and we managed.

The other thing is just preparing yourself for the long haul. The problem you now face in attracting players is the amount of previous shards that have failed. I've got a network of maybe 50 ex players. I will struggle to get a single one of them to play again, because they're fed up of seeing shard after shard fail, and their character/house/work down the drain. 

Have a donation shop - make some money out of the shard if you can. It'll make you feel less depressed when you come home from your real job to a ton of abuse from your hobby.

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  Return footstools to their former glory before launch.
Posted by: Pole - 04-17-2017, 04:12 PM - Forum: Suggestions & Ideas - Replies (4)

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  Introduce Yourself
Posted by: Owen - 04-17-2017, 02:12 PM - Forum: General Discussion - Replies (35)

My name is Owen and I'm a UO addict.  I have been working as the map developer for Outlands since it's inception. 

Previously I contributed map work to both An Corp and Rel Por, and staffed on shards like Oblivion and Icrontic. I have played UO since 2001 in various forms and capacities. 

Please introduce yourself and let us know you're here!

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Posted by: Owen - 04-17-2017, 01:53 PM - Forum: Announcements - No Replies

Welcome to Outlands!

Beta is live, you can login:

How to Connect: http://forums.uooutlands.com/showthread.php?tid=149

Road to Launch / Development Pipeline: http://forums.uooutlands.com/showthread.php?tid=385

Development Forum: http://forums.uooutlands.com/forumdisplay.php?fid=10

Patches: http://forums.uooutlands.com/forumdisplay.php?fid=14

Launch thread: http://forums.uooutlands.com/showthread.php?tid=372 (updated with launch information) 

What is Outlands? 
UO Outlands is a new Ultima Online free shard currently being developed by Luthius & Owen. 

What era of gameplay is Outlands?
Outlands is a uniquely tailored mix of T2A and Renaissance era mechanics, with the UOR mechanics tweaked to be a bit less "exploitable", i.e. we have stun and disarm attacks but they are randomized instead of manually triggered (so theres less chance of players getting stunlocked) and partial heal through poison (75% at greater poison, 50% at deadly poison, 25% at lethal) rather than flat 0% heal through poison, insta-hit, pre-casting.

When are you launching? 
The shard is currently in development.  

Do you have a mailing list so I don't miss a launch announcement? 
Yes! Sign up here: http://uooutlands.com/

Is there a beta server? Can I play now? 
Yes!  You can connect here: http://forums.uooutlands.com/showthread.php?tid=149

Can I set my skills and get equipment on the beta server? 
Yes!  When you login to beta, you can set your character up (skills, stats, etc) using the green Player Editor statue by the fountain. You can equip yourself using the Storage Shelf. 

Is there any skillgain bonuses? 
The new player dungeon (accessible via Shelter Island) has a 10x skillgain bonus up to 70 in each skill.  This bonus doesn't apply to crafting, harvesting or taming. 
Otherwise, there is a global 5x skillgain bonus for activity - meaning you have killed something within 10 minutes that wasn't tamed or summoned.   This bonus doesn't apply to crafting, harvesting or taming.

Can I go into dungeons? 
You can access the dungeons using the red moongate in the center of town.

Will the beta server be wiped before launch?! 
Yes, the shard will be wiped before launch

Where is the server located?
We have a mainly East Coast based staff, and the server is hosted in Chicago.  You can ping play.uooutlands.com as a sample of your connectivity.

How many accounts and characters per IP?
3 accounts / 5 characters = 15 characters.

Can you tell me about the custom content? 
There is a tremendous amount of custom content and thousands of hours worth of development into both gameplay and the new map. As we get closer to launching we will begin to share more information. In the meantime, please join us in Discord (link below or on main web page) and view the #development-screenshots channel for some visuals of what we've been up to. 

Is there a new map? 
Yes! There is a 100% custom map featuring 3 major cities, 4 supporting towns and 8 never before seen dungeons.  It is approximately 50% smaller than the original Britannia map, but loaded with content and areas to explore.  There is plenty of room for housing! 

Can you recall in dungeons? 
There is no recall/mark/gate in dungeons overall, however we use a unique moongate system which is as follows: golden moongates are found within the front half of each dungeon's Level 1. You can recall/mark/cast gate within 8 tiles of these moongates. Level 2/3's have red moongates which act as an "escape hatch."  (generally 1 or 2, but in some cases more as in Inferno which is massive.)

Will you have mounts ingame? 
Mounts are available overland, but not in dungeons. We only have horses, llamas, frenzied ostards, forest orns and desert orns. 

Do you have heat seeking/chain reactive purple potions?
No. Standard countdown from 5.

Do you have a BOD system?
No.  We have a system called Societies which we feel is more balanced.

Do you have custom housing?
We have over 125 new placeable houses, but custom housing is currently N/A (and may never be.)

Is there instahit?

Can you heal through poison?

How many houses per accounts?
One house per account.

How do IDOC timers work?
There is a random timer between 12-24 hours.

Can homes be refreshed indefnitely by a friend if the owner isn't around?
Yes, any friend/co-owner of the house will refresh it by opening the door.

Are you hiring staff? 
At the moment Luthius and I are working independently, but plan on hiring staff members from the community eventually.  Please join the forum and Discord and get involved.

Do you have a Discord channel / chatroom? 
Yes, join us here.

Feel free to ask any other questions you may have below or in the Discord channel.

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