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Animal Taming - Bestiary
#1
Tamed Creatures

Ability Cooldowns
Creatures have two types of abilities listed: Regular and Passive

By default, creatures can use only one Regular ability every 15 seconds (the Haste trait can improve this cooldown, however).

Creatures can use Passive abilities as often as they are triggered or relevant. There is no cooldown for Passive Abilities

Some creatures, such as Ember Dragons have multiple Regular abilities (such as Fire Breath and Massive Fire Breath). When determining if the creature will do an ability, it will randomly choose which ability to use from all valid abilities it currently meets the requirements for (has valid target, is within ability's range, etc).


Player vs Player
All damage (not just from abilities) from tamed creatures to players is reduced by 50%. This includes damage from melee attacks, spells, poison, or abilities.

When tamed creatures deal any form of damage to a player (melee attacks, spells, abilities, poison, etc) rather than having a 100% chance to interrupt the player's spells, tamed creatures instead have a (Damage Inflicted * 1%) chance to interrupt the player

Any ability listed below that has a percentage chance to be triggered will have it's chance reduced by 50% if the ability is against a player.
Additionally, any abilities that have a duration (excluding Poison, Bleed, and Disease) will have that duration reduced by 50% if it affects a player.

Poison
Any time a tamed creature attempts to apply poison to a player, there is a 50% chance the player will be immune to it / ignore it's effect. This includes normal poison attempts from Melee attacks as well as Poison applied from ability effects.

The highest normal poison level tamed creatures can inflict is Deadly, however a number of creatures have Traits, such as Virulent Poison, that gives them a chance to inflict a higher level poison (potentially upgrading Deadly to Lethal).

Mounts
When a player is currently riding a mount, that mount's effective Control Slots is reduced to 0, meaning a player riding a mount may still have 5 control slots worth of tamed creatures at their command.

If a player dismounts, and then exceeds their control slot limit, they will not be able to command any of their tamed creatures until they remount their mount or release one of their followers and are at 5 or lower control slots.

Stat / Skill Variations
When tamable creatures spawn, each of their Tamed Stats and Skills is randomized between -10% to +10 of it's normal base amount. This means that players can potentially search for the "best" version of a creature out there, one that has a large number of "positive" bonuses to stats / and skills. 

Players can see how their tamed creature compares to the base value for the creature with the "Values vs Avg" amount listed on the right side of the Animal Lore gump for the creature.

For this Bestiary, all creature values shown are exactly at the base value (+0% variation)


Standard Tamables

Adder
[Image: q6PfGaQ.png]


Anaconda
[Image: QVJz0Od.png]


Antlion
[Image: ftoUxvk.png]
Ability: Dig
Can teleport up to 12 tiles away and deal between ((Damage Min and Damage Max) * 1.0) damage to all targets in a 2 tile radius at destination
Damage is increased by 100% against creatures


Arboreal Wisp
[Image: x63UR8r.png]


Asp
[Image: SsZ68Gf.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Bird
[Image: 1QgQOIk.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Black Cat
[Image: H7Mtc5o.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Passive Ability: Bad Luck
Has 10% chance to cause any damage taken to also be inflicted onto attacker (damage amount is capped at 100 against creatures and 25 against players)

Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds



Black Widow
[Image: iLrXzpt.png]
Ability: Web
Has 15% chance on melee attack to Hinder creatures and Entangle players for 3-4 seconds


Bonfire Wisp
[Image: 6aMBjT0.png]
Passive Ability: Flamestrike
Has 20% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 10% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures


Bull
[Image: uUq2Xrc.png]


Bullvore
[Image: hnPfWBQ.png]
Ability: Charge
Can charge up to 12 tiles away and deal between ((Damage Min and Damage Max) * 1.0) damage to all targets along its path
Damage is increased by 100% against creatures


Carrion Beetle
[Image: nX6YScO.png]
Ability: Disease
Has 15% chance on melee attack to inflict Disease on target
Disease deals between ((Damage Min and Damage Max) * 0.5) damage every 5 seconds to target for 30 seconds
Damage is increased by 100% against creatures


Cave Bat
[Image: dZmCQYn.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Rend
Has a 10% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures


Chameleon
[Image: NifkJYQ.png]
Uses Stealth

Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Vanish
Exit combats and enters Stealth

Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds



Chicken
[Image: 25jjgFQ.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Colossal Black Widow
[Image: tAVkQBs.png]
Ability: Web
Has 25% chance on melee attack to Hinder creatures and Entangle players for 3-4 seconds


Colossal Frog
[Image: WWeSIrC.png]


Colossal Poison Dart Frog
[Image: i9aM7Xf.png]


Colossal Swamp Slug
[Image: PGNhyFD.png]
Ability: Slime Barrage
Inflicts 3 hits on target up to 8 tiles away, with each hit dealing between ((Damage Min and Damage Max) * 0.5) damage
Damage against creatures is increased by 100%
Hits have a 15% chance to reduce target's Armor by 25 for 30 seconds


Corpse Eater
[Image: s5bQo0C.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Disease
Has 10% chance on melee attack to inflict Disease on target
Disease deals between ((Damage Min and Damage Max) * 0.5) damage every 5 seconds to target for 30 seconds
Damage is increased by 100% against creatures



Corpse Purger
[Image: qCSCZjF.png]
Ability: Corpse Barrage
Replaces creature's normal melee attack and has a cooldown that is 33% of normal cooldown duration (5.0 seconds)
Fires 6 ranged projectiles up to 12 tiles away, each making a weapon skill check to hit 
Max number of hits allowed is 2
Each hit deals between ((Damage Min and Damage Max) * 0.5) damage on the target 
Damage against creatures is increased by 100%
Hits have a 10% chance to inflict Disease on target
Disease deals between ((Damage Min and Damage Max) * 0.5) damage every 5 seconds to target for 30 seconds
Damage is increased by 100% against creatures



Cow
[Image: x5b83kW.png]


Deep Crawler
[Image: EaQUK0c.png]
Ability: Crush
Melee attack has 10% chance to reduce target's Armor by 25 for 30 seconds
If target's Armor is reduced to 0 it will also inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Dragon
[Image: yO6nMSb.png]
Ability: Fire Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures

Dragon Whelp
[Image: nXAhfYO.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Fire Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures


Drake
[Image: Do2Th4i.png]
Ability: Fire Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures


Drake Whelp
[Image: XC6C4Gi.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Fire Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures


Drowned Dragon
[Image: T73j6FS.png]
Ability: Water Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and reducing target's Defense (weapon skill) by 10 for 30 seconds
Damage is increased by 100% against creatures

Ability: Massive Water Breath
Damages targets in a large area up to 6 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage to each target hit and reducing their Defense (weapon skill) by 10 for 30 seconds

Damage is increased by 100% against creatures


Eagle
[Image: AWsMfPI.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Eldritch Dragon
[Image: T2ktlFA.png]
Ability: Eldritch Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and reducing target's Magic Resist by 25 for 30 seconds
Damage is increased by 100% against creatures


Eldritch Drake
[Image: KJrI5Gy.png]
Ability: Eldritch Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and reducing target's Magic Resist by 15 for 30 seconds
Damage is increased by 100% against creatures


Embear
[Image: MA0KHYf.png]
Passive Ability: Flamestrike
Has 10% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Charge
Can charge up to 12 tiles away and deal ((Damage Min and Damage Max) * 1.0) damage to all targets along its path
Damage is increased by 100% against creatures



Ember Dragon
[Image: Oe1zfKZ.png]
Passive Ability: Flamestrike
Has 20% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 10% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Fire Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures

Ability: Massive Fire Breath
Damages targets in a large area up to 6 tiles away, dealing between ((Damage Min to Damage Max) * 1.25 damage to each target hit 

Damage is increased by 100% against creatures


Ember Drake
[Image: AOUNVdE.png]
Passive Ability: Flamestrike
Has 15% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 7.5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Fire Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures

Ability: Massive Fire Breath
Damages targets in a large area up to 4 tiles away, dealing between ((Damage Min to Damage Max) * 1.25 damage to each target hit 

Damage is increased by 100% against creatures


Familiar
[Image: 0UsxmUP.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Fire Ant
[Image: DO88xhY.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Passive Ability: Flamestrike
Has 10% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures


Firebat
[Image: ZGFB58a.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Passive Ability: Flamestrike
Has 10% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Rend
Has a 10% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Fire Beetle
[Image: hgtFdyW.png]
Passive Ability: Flamestrike
Has 15% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 7.5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures


Fire Salamander
[Image: lDGffTx.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Passive Ability: Flamestrike
Has 10% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds



Flamehound
[Image: x2ds6Lq.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Passive Ability: Flamestrike
Has 10% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds


Flame Purger
[Image: bfpqxpq.png]
Passive Ability: Flamestrike
Has 15% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 7.5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Fire Barrage
Replaces creature's normal melee attack and has a cooldown that is 33% of normal cooldown duration (5.0 seconds)
Fires 6 ranged projectiles up to 12 tiles away, each making a weapon skill check to hit 
Max number of hits allowed is 2
Each hit deals between ((Damage Min and Damage Max) * 0.5) damage on the target 
Damage against creatures is increased by 100%



Fortress Beetle
[Image: xe9XxDq.png]
Ability: Mirror
Spells cast onto creature have a 20% chance to be reflected back onto caster


Giant Bat
[Image: rjOOxeG.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Rend
Has a 10% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Giant Black Widow
[Image: Z6ZaFOd.png]
Ability: Web
Has 20% chance on melee attack to Hinder creatures and Entangle players for 4-5 seconds


Giant Frog
[Image: oNPdrYx.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Giant Poison Dart Frog
[Image: whT9o9E.png]


Giant Rat
[Image: vQH5VIF.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Disease
Has 10% chance on melee attack to inflict Disease on target
Disease deals between ((Damage Min and Damage Max) * 0.5) damage every 5 seconds to target for 30 seconds
Damage is increased by 100% against creatures



Giant Scorpion
[Image: 0IEgIJh.png]


Giant Spider
[Image: H1GcwzD.png]
Ability: Web
Has 15% chance on melee attack to Hinder creatures and Entangle players for 2-3 seconds


Giant Swamp Slug
[Image: DuvyZwU.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Slime Barrage
Inflicts 3 hits on target up to 6 tiles away, with each hit dealing between ((Damage Min and Damage Max) * 0.5) damage
Damage against creatures is increased by 100%
Hits have a 10% chance to reduce target's Armor by 25 for 30 seconds


Goat
[Image: EPvYh0N.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Great Hart
[Image: UjmK8ZF.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Guar
[Image: jOoiDBA.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Hellhound
[Image: kZ1P7Ie.png]
Passive Ability: Flamestrike
Has 15% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 7.5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Charge
Can charge up to 12 tiles away and deal ((Damage Min and Damage Max) * 1.0) damage to all targets along its path
Damage is increased by 100% against creatures


Ability: Fire Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures


Hind
[Image: M52amcl.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Husk Crab
[Image: 7Nk1X2Y.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Crush
Melee attack has 10% chance to reduce target's Armor by 25 for 30 seconds
If target's Armor is reduced to 0 it will also inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Imp
[Image: jIH1a6O.png]



Jaguar
[Image: sHslmAz.png]
Uses Stealth

Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Vanish
Exits combat and enters Stealth

Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds



Molten Mongbat
[Image: e5kUFRm.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Passive Ability: Flamestrike
Has 10% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures


Mongbat
[Image: be9cubC.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Monitor
[Image: ozxmfjW.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Crush
Melee attack has 10% chance to reduce target's Armor by 25 for 30 seconds
If target's Armor is reduced to 0 it will also inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Monitor Hatchling
[Image: NgNvyke.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Crush
Melee attack has 10% chance to reduce target's Armor by 25 for 30 seconds
If target's Armor is reduced to 0 it will also inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Muck
[Image: Hd5uFYq.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Nightstalker
[Image: ZL49k8e.png]
Uses Stealth

Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Vanish
Exits combat and enters Stealth

Ability: Charge
Can charge up to 12 tiles away and deal between ((Damage Min and Damage Max) * 1.0) damage to all targets along its path
Damage is increased by 100% against creatures


Ability: Frenzy
Has 20% chance on melee attack to increase attack speed by 50% for 15 seconds


Otyugh
[Image: 52lSAR2.png]
Ability: Spine Barrage
Fires 10 separate volleys of projectiles, one every 0.4 seconds, hitting all targets within 4 tiles
Each hit deals between ((Damage Min and Damage Max) * 0.5) damage
Damage against creatures is increased by 100%
On a hit, has a 20% chance to apply Regular poison


Phoenix
[Image: r3vr3cK.png]
Passive Ability: Flamestrike
Has 25% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 12.5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Fire Barrage
Inflicts 3 hits on target up to 12 tiles away, with each hit dealing between ((Damage Min and Damage Max) * 0.5) damage
Damage against creatures is increased by 100%

Ability: Massive Fire Breath
Damages targets in a large area up to 8 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage to each target hit
Damage is increased by 100% against creatures


Pig
[Image: mcIW3q1.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Primordial
[Image: roCT3bJ.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds


Primordial Whelp
[Image: yNLuuUz.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds


Sandcrawler
[Image: 1GB5BsB.png]
Ability: Crush
Melee attack has 20% chance to reduce target's Armor by 25 for 30 seconds
If target's Armor is reduced to 0 it will also inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Scarab
[Image: g23ZPRI.png]
Ability: Mirror
Spells cast onto creature have a 15% chance to be reflected back onto caster


Scorpion
[Image: lye5Xyr.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Searing Bullvore
[Image: Ney4O1T.png]
Passive Ability: Flamestrike
Has 20% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 10% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Charge
Can charge up to 12 tiles away and deal between ((Damage Min and Damage Max) * 1.0) damage to all targets along its path
Damage is increased by 100% against creatures



Searing Imp
[Image: 8wFDY6e.png]
Passive Ability: Flamestrike
Has 15% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 7.5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures


Searing Lizard
[Image: 7nGqBTm.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Passive Ability: Flamestrike
Has 10% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Crush
Melee attack has 10% chance to reduce target's Armor by 25 for 30 seconds
If target's Armor is reduced to 0 it will also inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Searing Mantis
[Image: 6xd5TB9.png]
Passive Ability: Flamestrike
Has 15% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 7.5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Rend
Has a 15% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Shade Wolf
[Image: S2NL49M.png]
Uses Stealth

Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Vanish
Exits combat and enters Stealth

Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds



Shallow Water
[Image: 7rz60n6.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Water Attack
Has 10% chance on melee attack to reduce target's Defense (weapon skill) by 10 for 30 seconds


Sheep
[Image: V3hoMMv.png]
Passive Ability: Swarm
Has 10% chance on melee attack to inflict an additional 50% damage for each additional creature controlled by owner currently attacking the same target


Silverback
[Image: aTkCdJ4.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds


Skeletal Dragon
[Image: DQG3aMk.png]
Ability: Bone Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and reducing target's Armor by 25 for 30 seconds
Damage is increased by 100% against creatures

Ability: Massive Bone Breath
Damages targets in a large area up to 6 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage to each target hit and reducing their Armor by 25 for 30 seconds

Damage is increased by 100% against creatures


Smoke Dragon
[Image: zuUBzHv.png]
Uses Stealth

Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Steam Cloud
Exits combat and enters Stealth
Deals between ((Damage Min to Damage Max) * 1.0) damage, which ignores Armor, to targets on a random collection of tiles within 5 spaces
Damage is increased by 100% against creatures

Ability: Steam Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage which ignores target's Armor

Damage is increased by 100% against creatures


Smoke Drake
[Image: uFHxapx.png]
Uses Stealth

Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Steam Cloud
Exits combat and enters Stealth
Deals between ((Damage Min to Damage Max) * 1.0) damage, which ignores Armor, to targets on a random collection of tiles within 3 spaces
Damage is increased by 100% against creatures

Ability: Steam Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage which ignores target's Armor

Damage is increased by 100% against creatures


Sphinx
[Image: neXftyK.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target

Ability: Reactive Armor
Applies the Reactive Armor spell to itself

Ability: Magic Reflect
Applies the Magic Reflect spell to itself


Swamp Dragon
[Image: m2o9kBa.png]
Ability: Poison Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and inflicting poison on target
If target is already poisoned with the same level of poison or higher, ability damage is increased by 25%
Damage is increased by 100% against creatures

Ability: Massive Swamp Breath
Damages targets in a large area up to 8 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage to each target hit and Entangling them for 6-8 seconds

Damage is increased by 100% against creatures


Swamp Drake
[Image: ewB6Omw.png]
Ability: Poison Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and inflicting poison on target
If target is already poisoned with the same level of poison or higher, ability damage is increased by 25%
Damage is increased by 100% against creatures

Ability: Massive Swamp Breath
Damages targets in a large area up to 6 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage to each target hit and Entangling them for 4-6 seconds

Damage is increased by 100% against creatures


Swamp Spider
[Image: DCI0OtR.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Web
Has 10% chance on melee attack to Hinder creatures and Entangle players for 3-4 seconds


Temple Guardian
[Image: stbsPdC.png]
Uses Stealth

Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Vanish
Exits combat and enters Stealth

Ability: Reactive Armor
Applies the Reactive Armor spell to itself

Ability: Magic Reflect
Applies the Magic Reflect spell to itself


Tidal Mantis
[Image: wqN6BYL.png]
Passive Ability: Rend
Has a 15% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures


Ability: Water Attack
Has 15% chance on melee attack to reduce target's Defense (weapon skill) by 10 for 30 seconds



Trilobite
[Image: tAXh2gK.png]
Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Submerge
Has a 15% chance on Melee attack to exit combat and enter Stealth

Ability: Rake
Inflicts Bleed on all targets within 1 tile radius
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures


Vampire Bat
[Image: fMcgoMg.png]
Passive Ability: Pack Instincts
Has 10% chance on melee attack to inflict an additional 25% damage for each additional creature controlled by owner currently attacking the same target


Ability: Rend
Has a 10% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Wyvern
[Image: 2WxIWIC.png]


Wyvern Hatchling
[Image: OLdnQNG.png]


Mounts


Blightmare
[Image: LYDKcLJ.png]
Ability: Disease
Has 15% chance on melee attack to inflict Disease on target
Disease deals between ((Damage Min and Damage Max) * 0.5) damage every 5 seconds to target for 30 seconds
Damage is increased by 100% against creatures



Desert Ostard
[Image: Zg7LnOu.png]


Forest Ostard
[Image: k3F1B5d.png]


Frenzied Ostard
[Image: y5qwbi5.png]


Horse
[Image: DKaq2yd.png]


Llama
[Image: 5uCOIJK.png]


Pack Animals

Pack Horse
[Image: KSiYxra.png]


Pack Llama
[Image: fnPCyT0.png]
Reply
#2
Looks great!

Two questions:

1. What is the skill gain range for i.e. a 50 taming req pet, 50-60, 50-70?
2. Could we get an option to [setpetlevel 1-10 and pick traits to test them out? And also to reset the level again?
Reply
#3
(11-28-2017, 10:51 AM)Campari Wrote: Looks great!

Two questions:

1. What is the skill gain range for i.e. a 50 taming req pet, 50-60, 50-70?
2. Could we get an option to [setpetlevel 1-10 and pick traits to test them out? And also to reset the level again?

For a creature that has a Minimum Taming skill of 50, you can gain passive Taming with it up until 60 Animal Taming.

I'm going to add tools to let players set pet experience in a day or two here: I was mostly hoping players would in the mean time try leveling up creatures from scratch. When folks have access to tool that lets them set their xp and max out things, they quite often end up only testing things at the max level Tongue
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#4
Blightmare says 2 control slots, but when I tamed it, it takes up 3. Which one is accurate?

Also, what is the swing timer calculation for pet melee attacks?

And third, Ember Drake takes up 3 slots instead of just 2.
Reply
#5
Luthius, I'm loth to give negative feedback about this because I can't tell you how much I appreciate and enjoy the work you're putting into this server.. but I guess beta stage is the time to give honest opinions about stuff. Just a few aesthetic concerns.


1. I'm slightly worried about this hue. One of the main things I dislike about modern UO, whether it be freeshard or OSI, is ridiculous hues that don't fit the original UO aesthetic. I'd say this one is borderline. Extremely rare? Ok, maybe. A normal tameable that you're going to come across every day? Maybe not...

[Image: T2ktlFA.png]

2. The hue is bearable on a dragon, but this combination of ugly hue and ugly graphic... I know this has been in Inferno for a while, but if people can tame it and take it everywhere I'm convinced it should be changed.

[Image: hgtFdyW.png]

3. This graphic needs to be deleted from existence and memory. A beetle that's a top level pet? 

[Image: xe9XxDq.png]

4. Please turn these back to the Drake graphic. I BEG THEE
[Image: 2WxIWIC.png]
[Image: bestcheater.jpg]
Reply
#6
ditto on those neon beetles being all sorts of ugly aestheticly speaking.
Reply
#7
I've always wanted to be able to tame a phoenix in this game! Very cool. But it looks like it's the top creature here, based on requiring 120 taming (one of just a few) and 4 control slots (I think the only such creature). What is the reason behind it requiring 4 slots and such high taming? At a glance it does not look like the strongest creature at all...

Also I'm not clear on why every creature has the same Dexterity. Is that intentional?
Reply
#8
Are there plans to add some of the more normal hunting companions as tamables (Alligator, black bear, brown bear, grizzly bear, timber wolf, grey wolf, white wolf, dire wolf, cougar, panther, etc)?
Reply
#9
Yes - they will spawn in the overland. This bestiary represents custom tamables currently available in the dungeons we have open.
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