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Tracking
#1
Tracking

[Image: C9875Td.png]

System Summary
  • Players use the Tracking Skill to locate targets belonging to 4 search categories: AggressivePassivePlayers, and Townsfolk
  • Aggressive targets are any creature or human NPC that will likely attack the player on sight
  • Passive targets are any wild creature, human NPC (not including vendors), or tamed creature that by default will not attack the player on sight
  • Players are any other player
  • Townsfolk are any human NPC that is either a vendor or invulnerable
  • Players select a search category and make a tracking skill check with success chance = Tracking Skill %
  • On a failed tracking skill check, the player will find no targets
  • On a successful tracking skill check, the player will be given a list of targets within their tracking range, each listing the target's Notoriety Compared to the PlayerDistance and Direction from the player, and a button to track the target
  • The Normal Tracking Range for a target is (20 + (Tracking Skill * .8) tiles)
  • If a target is currently hidden, the player can track them if they are within (Normal Tracking Range * (.1 + (Detect Hidden Skill * .004)) tiles 
  • Effectively: A player with 100 Tracking and 0 Detect Hidden can track normal targets up to 100 tiles away and hidden targets up to 10 tiles away
  • Effectively: A player with 100 Tracking and 100 Detect Hidden can track normal targets up to 100 tiles away and hidden targets up to 50 tiles away
  • When tracking a player or tamed creature, clicking the button next to their search result will begin tracking them and will place an arrow on the screen that points to their location at the time of tracking (this arrow will not move if the target moves)
  • When tracking any non-tamed creature or NPC, clicking the button next to their search result will "mark" the target and place an arrow on the screen that constantly updates it's location to always point to the target (even if it moves)
  • When players attack their currently "marked" target, they gain a damage bonus against it of (Tracking Skill / 5%)
[Image: 8sOD5si.png]

Players can track targets from 4 different Search Categories:
  • Aggressive: any creature or human NPC that will likely attack the player on sight
  • Passive: any wild creature, human NPC (not including vendors), or tamed creature that by default will not attack the player on sight
  • Players: any other player
  • Townsfolk: any human NPC that is either a vendor or invulnerable

[Image: C9875Td.png]

Selecting a tracking category will make a Tracking Skillcheck for the player, with a success chance of (Tracking Skill %)

On failed skill check, the player will be notified they do not detect any signs of activity in their field of vision.
On a success, the player will see a list of targets that fall within within their tracking range.

A player's Normal Tracking Range is (20 + (Tracking Skill * .8)) Tiles

If a target is currently hidden, they are only tracked if they are within (Normal Tracking Range * (.1 + (Detect Hidden Skill * .004))) tiles

For example: a player with 100 Tracking Skill and 0 Detect Hidden skill will be able to track normal targets up to 100 tiles away and any hidden targets up to 10 tiles away.

Conversely, a player with 100 Tracking Skill and 100 Detect Hidden skill will also be able to track normal targets up to 100 tiles away, but will be able to track hidden targets up to 50 tiles away.

[Image: ShvRq3H.png]

The search results window displays all targets available within your current Tracking ranges and lists their:
  • Name, with color representing the target's notoriety to the player
  • Distance and Direction to the player
  • A button to begin tracking the target
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Any player or tamed creatures that are in your guild or opposing faction will have a text color reflecting it, otherwise will display with their standard notoriety hue compared to yourself.


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Invulnerable or blessed NPCs, such as vendors, will display their name and title in yellow text.


[Image: ShvRq3H.png]

Clicking the button in the search results window next to a target will begin to track that individual target.


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When tracking a non-tamed creature or non-vendor NPC, the target will be considered "Marked" and an arrow will point to the target's location and will constantly update if the target moves.


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Players attacking a target they have marked receive a (Tracking Skill / 5%) damage bonus against it.

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Anytime you are tracking a target, every 10 seconds you will be prompted with a system message informing you how many steps you are away from the target.


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When tracking a player or tamed creature, an arrow will point to the "Last Known Location" of the player at the time you began tracking (i.e. the arrow does not follow the player).



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If you have previously attempted to track and follow an individual player, the Retrack Last Player button will appear on the main Tracking Window and clicking it will allow you to make a Tracking Skill check (as normal) and immediately select that player from the search results if they are found. If successful, an arrow will be placed at their current location (as normal, however, this arrow will not follow them).

[Image: XWf9rpJ.png]
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#2
What do you mean by "Tracking Skill / 5%"? in the bonus PvM damage area?
Is it something like Bonus Damage % = (Taming Skill / 20) for a max bonus of 5% @100 skill? Or just a flat 5% of your taming skill = damage bonus in pvm?
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#3
(07-28-2017, 03:54 PM)Blaise Wrote: What do you mean by "Tracking Skill / 5%"? in the bonus PvM damage area?
Is it something like Bonus Damage % = (Taming Skill / 20) for a max bonus of 5% @100 skill? Or just a flat 5% of your taming skill = damage bonus in pvm?

So if you have a Tracking Skill of 100, then you would have +20% damage against your currently tracked creature target.
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#4
Ah cool, so % = (Taming Skill / 5). Just had me confused with the % after the 5 in there. Smile
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#5
Does the 20% damage bonus at GM Tracking apply to PvP?
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