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PvM Testing Patch 12-4-17 8pm CST
#1
Patch Notes

Spell Interrupts
All hostile spells from 4th, 5th, 6th, 7th, and 8th circles will interrupt other players 100% of the time

1st Circle Spells
When a player casts a hostile 1st circle spell against another player, it will at first have an interrupt chance of 100%
Afterwards, a 5 second window starts during which all subsequent 1st circle hostile spells against the target have only a 25% interrupt chance
If the player is hit with another 1st circle spell before 5 seconds have passed, the spell window resets to 5 seconds

2nd Circle Spells
When a player casts a hostile 2nd circle spell against another player, it will at first have an interrupt chance of 100%
Afterwards, a 5 second window starts during which all subsequent 2nd circle hostile spells against the target have only a 50% interrupt chance
If the player is hit with another 2nd circle spell before 5 seconds have passed, the spell window resets to 5 seconds

3rd Circle Spells
When a player casts a hostile 3rd circle spell against another player, it will at first have an interrupt chance of 100%
Afterwards, a 5 second window starts during which all subsequent 3rd circle hostile spells against the target have only a 75% interrupt chance
If the player is hit with another 3rd circle spell before 5 seconds have passed, the spell window resets to 5 seconds

Each circle "window" is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window)
Players casting onto themselves will always interrupt themselves regardless of spell circle and will never initiate a "window" nor will reset an active one


Guild System
  • Overhauled the guild system interface with a larger gump and single-page tab syste
  • Fixed a number of issues with existing features for managing players and guild relationships
  • Faction page is still currently in development (will be implemented when factions [Order/Chaos] go live)
  • Guild Prestige / Favors system will also be implemented shortly
  • Messages to other guilds will be merged into soon to be implemented Mail System
Combat
  • Removed 1-Handed weapon parrying mechanic


Character Creation
  • Spirit Speaking skill will now grant 1 Spirit Stone, 1 Spell Stone with 250 Charges, and an Intelligence Skillstone


Spirit Speaking
  • Will now correctly not use spirit stones to enhance summons if they have been set as Inactive


Misc
  • Fix for crash related to the Magic Trap spell
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