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Tamed Creatures Bestiary 2.0
#1
Tamed Creatures

Ability Cooldowns
Creatures have two types of abilities listed: Regular and Passive

By default, creatures can use only one Regular ability every 15 seconds (the Haste trait can improve this cooldown, however).

Creatures can use Passive abilities as often as they are triggered or relevant. There is no cooldown for Passive Abilities

Some creatures, such as Ember Dragons have multiple Regular abilities (such as Fire Breath and Massive Fire Breath). When determining if the creature will do an ability, it will randomly choose which ability to use from all valid abilities it currently meets the requirements for (has valid target, is within ability's range, etc).


Player vs Player
All damage (not just from abilities) from tamed creatures to players is reduced by 50%. This includes damage from melee attacks, spells, poison, or abilities.

When tamed creatures deal any form of damage to a player (melee attacks, spells, abilities, poison, etc) rather than having a 100% chance to interrupt the player's spells, tamed creatures instead have a (Damage Inflicted * 1%) chance to interrupt the player

Any ability listed below that has a percentage chance to be triggered will have it's chance reduced by 50% if the ability is against a player.
Additionally, any abilities that have a duration (excluding Poison, Bleed, and Disease) will have that duration reduced by 50% if it affects a player.

Poison
Any time a tamed creature attempts to apply poison to a player, there is a 50% chance the player will be immune to it / ignore it's effect. This includes normal poison attempts from Melee attacks as well as Poison applied from ability effects.

The highest normal poison level tamed creatures can inflict is Deadly, however a number of creatures have Traits, such as Virulent Poison, that gives them a chance to inflict a higher level poison (potentially upgrading Deadly to Lethal).

Mounts
When a player is currently riding a mount, that mount's effective Control Slots is reduced to 0, meaning a player riding a mount may still have 5 control slots worth of tamed creatures at their command.

If a player dismounts, and then exceeds their control slot limit, they will not be able to command any of their tamed creatures until they remount their mount or release one of their followers and are at 5 or lower control slots.

Stat / Skill Variations
When tamable creatures spawn, each of their Tamed Stats and Skills is randomized between -10% to +10 of it's normal base amount. This means that players can potentially search for the "best" version of a creature out there, one that has a large number of "positive" bonuses to stats / and skills. 

Players can see how their tamed creature compares to the base value for the creature with the "Values vs Avg" amount listed on the right side of the Animal Lore gump for the creature.

For this Bestiary, all creature values shown are exactly at the base value (+0% variation)


Standard Tamables

Adder
[Image: q6PfGaQ.png]


Aegis Asp
[Image: qxZjMIU.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Aegis Imp
[Image: 6nDreHl.png]


Aegis Leech
[Image: 1tRu1GR.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Burrow
Has a 10% chance on melee attack to inflict a Massive Bleed effect on target
Burrow's bleed effect deals between ((Damage Min and Damage Max) * 0.6) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures


Aegis Mongbat
[Image: 8BB8Pe2.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Aegis Rat
[Image: IZqQclH.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Disease
Has 10% chance on melee attack to inflict Disease on target
Disease deals between ((Damage Min and Damage Max) * 0.5) damage every 5 seconds to target for 30 seconds
Damage is increased by 100% against creatures



Aegis Scorpion
[Image: NxU8ukN.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Aegis Slime
[Image: gI4HTyx.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Ability: Mirror
Spells cast onto creature have a 10% chance to be reflected back onto caster


Aegis Whelp
[Image: ukztt1I.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds


Anaconda
[Image: QVJz0Od.png]


Ankheg
[Image: sPERmpF.png]
Ability: Dig
Can teleport up to 12 tiles away and deal between ((Damage Min and Damage Max) * 1.0) damage to all targets in a 2 tile radius at destination
Damage is increased by 100% against creatures

Ability: Poison Spit
Fires a non-damaging projectile up to 12 tiles away which inflicts Greater Poison on the target. On a successful Poisoning skill check, the poison applied is upgraded to Deadly Poison


Antlion
[Image: ftoUxvk.png]
Ability: Dig
Can teleport up to 12 tiles away and deal between ((Damage Min and Damage Max) * 1.0) damage to all targets in a 2 tile radius at destination
Damage is increased by 100% against creatures


Arboreal Wisp
[Image: x63UR8r.png]


Asp
[Image: SsZ68Gf.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Bird
[Image: 1QgQOIk.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Black Cat
[Image: H7Mtc5o.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Passive Ability: Bad Luck
Has 10% chance to cause any damage taken to also be inflicted onto attacker (damage amount is capped at 100 against creatures and 25 against players)

Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds



Black Widow
[Image: iLrXzpt.png]
Ability: Web
Has 15% chance on melee attack to Hinder creatures and Entangle players for 3-4 seconds


Blood Ape
[Image: uiuRuUR.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Passive Ability: Bleed
Has a 10% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures

Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds



Blood Dragon
[Image: 546sce4.png]
Passive Ability: Bleed
Has a 20% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures

Ability: Blood Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and inflicts Bleed on target
Bleed deals (Damage Min / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures

Ability: Massive Blood Breath
Damages targets in a large area up to 6 tiles away, dealing between ((Damage Min to Damage Max) * 1.0 damage to each target hit 

Damage is increased by 100% against creatures


Blood Drake
[Image: xAJUx2J.png]
Passive Ability: Bleed
Has a 15% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures

Ability: Blood Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and inflicts Bleed on target
Bleed deals (Damage Min / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures

Ability: Massive Blood Breath
Damages targets in a large area up to 4 tiles away, dealing between ((Damage Min to Damage Max) * 1.0 damage to each target hit 

Damage is increased by 100% against creatures


Blood Hunter
[Image: vh8fAd2.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Passive Ability: Bleed
Has a 10% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures

Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds



Blood Scorpion
[Image: hveGMll.png]
Passive Ability: Bleed
Has a 15% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures

Ability: Blood Shield
Increases Magic Resist by (50 + (Nearby Blood Consumed * 2)) for 15 seconds


Blood Serpent
[Image: 5fBeBAD.png]
Passive Ability: Bleed
Has a 15% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures

Ability: Blood Expertise
Increases Melee Accuracy by (10% + (Nearby Blood Consumed * 1%)) for 15 seconds


Bloodwolf
[Image: B4ilFfc.png]
Passive Ability: Bleed
Has a 15% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures

Ability: Charge
Can charge up to 12 tiles away and deal between ((Damage Min and Damage Max) * 1.0) damage to all targets along its path
Damage is increased by 100% against creatures

Ability: Blood Rage
Increases Melee Damage by (20% + (Nearby Blood Consumed * 4%)) for 15 seconds



Bloodworm
[Image: 4Rmvz8w.png]
Passive Ability: Bleed
Has a 15% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures

Ability: Burrow
Has a 15% chance on melee attack to inflict a Massive Bleed effect on target
Burrow's bleed effect deals between ((Damage Min and Damage Max) * 0.6) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures

Ability: Blood Healing
Heals (5% + (Nearby Blood Consumed * 1%)) of total hit points



Bonfire Wisp
[Image: 6aMBjT0.png]
Passive Ability: Flamestrike
Has 20% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 10% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures


Bull
[Image: uUq2Xrc.png]


Bullvore
[Image: hnPfWBQ.png]
Ability: Charge
Can charge up to 12 tiles away and deal between ((Damage Min and Damage Max) * 1.0) damage to all targets along its path
Damage is increased by 100% against creatures


Carrion Beetle
[Image: nX6YScO.png]
Ability: Disease
Has 15% chance on melee attack to inflict Disease on target
Disease deals between ((Damage Min and Damage Max) * 0.5) damage every 5 seconds to target for 30 seconds
Damage is increased by 100% against creatures


Cave Bat
[Image: dZmCQYn.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Rend
Has a 10% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures

Cave Bear
[Image: AGS65Mt.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Ability: Frenzy
Has 10% chance on melee attack to increase melee damage speed by 50% for 15 seconds


Chameleon
[Image: NifkJYQ.png]
Uses Stealth

Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Vanish
Exit combats and enters Stealth

Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds



Chicken
[Image: 25jjgFQ.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Colossal Black Widow
[Image: tAVkQBs.png]
Ability: Web
Has 25% chance on melee attack to Hinder creatures and Entangle players for 3-4 seconds


Colossal Trapdoor Spider
[Image: ZuRYk8M.png]
Uses Stealth

Ability: Web
Has 25% chance on melee attack to Hinder creatures and Entangle players for 3-4 seconds

Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Vanish
Exit combats and enters Stealth


Colossal Frog
[Image: WWeSIrC.png]


Colossal Poison Dart Frog
[Image: i9aM7Xf.png]


Colossal Swamp Slug
[Image: PGNhyFD.png]
Ability: Slime Barrage
Inflicts 3 hits on target up to 8 tiles away, with each hit dealing between ((Damage Min and Damage Max) * 0.5) damage
Damage against creatures is increased by 100%
Hits have a 15% chance to reduce target's Armor by 25 for 30 seconds


Corpse Eater
[Image: s5bQo0C.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Disease
Has 10% chance on melee attack to inflict Disease on target
Disease deals between ((Damage Min and Damage Max) * 0.5) damage every 5 seconds to target for 30 seconds
Damage is increased by 100% against creatures



Corpse Purger
[Image: qCSCZjF.png]
Ability: Corpse Barrage
Replaces creature's normal melee attack and has a cooldown that is 33% of normal cooldown duration (5.0 seconds)
Fires 6 ranged projectiles up to 12 tiles away, each making a weapon skill check to hit 
Max number of hits allowed is 2
Each hit deals between ((Damage Min and Damage Max) * 0.5) damage on the target 
Damage against creatures is increased by 100%
Hits have a 10% chance to inflict Disease on target
Disease deals between ((Damage Min and Damage Max) * 0.5) damage every 5 seconds to target for 30 seconds
Damage is increased by 100% against creatures



Cow
[Image: x5b83kW.png]
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#2
Deep Crawler
[Image: EaQUK0c.png]
Ability: Crush
Melee attack has 10% chance to reduce target's Armor by 25 for 30 seconds
If target's Armor is reduced to 0 it will also inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Devilbat
[Image: 5rEdA3u.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Ability: Rend
Has a 10% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures

Ability: Weaken
Has a 10% chance on melee attack to reduce target's Melee Damage by 10% for 15 seconds


Dragon
[Image: yO6nMSb.png]
Ability: Fire Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures

Dragon Whelp
[Image: nXAhfYO.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Fire Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures


Drake
[Image: Do2Th4i.png]
Ability: Fire Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures


Drake Whelp
[Image: XC6C4Gi.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Fire Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures


Drowned Dragon
[Image: T73j6FS.png]
Ability: Water Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and reducing target's Defense (weapon skill) by 10 for 30 seconds
Damage is increased by 100% against creatures

Ability: Massive Water Breath
Damages targets in a large area up to 6 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage to each target hit and reducing their Defense (weapon skill) by 10 for 30 seconds

Damage is increased by 100% against creatures


Dusk Dragon
[Image: BqbqUNz.png]
Ability: Dusk Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and reducing target's Melee Accuracy by 15% for 15 seconds
Damage is increased by 100% against creatures

Ability: Massive Dusk Breath
Damages targets in a large area up to 6 tiles away, dealing between ((Damage Min to Damage Max) * 1.0 damage to each target hit and reducing their Melee Accuracy by 15% for 15 seconds

Damage is increased by 100% against creatures


Dusk Drake
[Image: T9nejCs.png]
Ability: Dusk Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and reducing target's Melee Accuracy by 10% for 15 seconds
Damage is increased by 100% against creatures

Ability: Massive Dusk Breath
Damages targets in a large area up to 4  tiles away, dealing between ((Damage Min to Damage Max) * 1.0 damage to each target hit and reducing their Melee Accuracy by 10% for 15 seconds

Damage is increased by 100% against creatures


Eagle
[Image: AWsMfPI.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Earth Dragon
[Image: vwRQ17U.png]
Ability: Earth Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures

Ability: Earth Shield
Creates a shield around the creature, increasing Armor by 50 for 30 seconds



Earth Drake
[Image: 9O7vZAo.png]
Ability: Earth Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures

Ability: Earth Shield
Creates a shield around the creature, increasing Armor by 50 for 30 seconds



Eldritch Dragon
[Image: T2ktlFA.png]
Ability: Eldritch Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and reducing target's Magic Resist by 25 for 30 seconds
Damage is increased by 100% against creatures


Eldritch Drake
[Image: KJrI5Gy.png]
Ability: Eldritch Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and reducing target's Magic Resist by 15 for 30 seconds
Damage is increased by 100% against creatures


Embear
[Image: MA0KHYf.png]
Passive Ability: Flamestrike
Has 10% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Charge
Can charge up to 12 tiles away and deal ((Damage Min and Damage Max) * 1.0) damage to all targets along its path
Damage is increased by 100% against creatures



Ember Dragon
[Image: Oe1zfKZ.png]
Passive Ability: Flamestrike
Has 20% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 10% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Fire Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures

Ability: Massive Fire Breath
Damages targets in a large area up to 6 tiles away, dealing between ((Damage Min to Damage Max) * 1.25 damage to each target hit 

Damage is increased by 100% against creatures


Ember Drake
[Image: AOUNVdE.png]
Passive Ability: Flamestrike
Has 15% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 7.5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Fire Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures

Ability: Massive Fire Breath
Damages targets in a large area up to 4 tiles away, dealing between ((Damage Min to Damage Max) * 1.25 damage to each target hit 

Damage is increased by 100% against creatures


Familiar
[Image: 0UsxmUP.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Fire Ant
[Image: DO88xhY.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Passive Ability: Flamestrike
Has 10% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures


Firebat
[Image: ZGFB58a.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Passive Ability: Flamestrike
Has 10% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Rend
Has a 10% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Fire Beetle
[Image: hgtFdyW.png]
Passive Ability: Flamestrike
Has 15% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 7.5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures


Fire Salamander
[Image: lDGffTx.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Passive Ability: Flamestrike
Has 10% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds



Flamehound
[Image: x2ds6Lq.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Passive Ability: Flamestrike
Has 10% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds


Flame Purger
[Image: bfpqxpq.png]
Passive Ability: Flamestrike
Has 15% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 7.5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Fire Barrage
Replaces creature's normal melee attack and has a cooldown that is 33% of normal cooldown duration (5.0 seconds)
Fires 6 ranged projectiles up to 12 tiles away, each making a weapon skill check to hit 
Max number of hits allowed is 2
Each hit deals between ((Damage Min and Damage Max) * 0.5) damage on the target 
Damage against creatures is increased by 100%


Fortress Beetle
[Image: xe9XxDq.png]
Ability: Mirror
Spells cast onto creature have a 20% chance to be reflected back onto caster


Giant Bat
[Image: rjOOxeG.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Rend
Has a 10% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Giant Black Widow
[Image: Z6ZaFOd.png]
Ability: Web
Has 20% chance on melee attack to Hinder creatures and Entangle players for 4-5 seconds


Giant Frog
[Image: oNPdrYx.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Giant Poison Dart Frog
[Image: whT9o9E.png]


Giant Rat
[Image: vQH5VIF.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Disease
Has 10% chance on melee attack to inflict Disease on target
Disease deals between ((Damage Min and Damage Max) * 0.5) damage every 5 seconds to target for 30 seconds
Damage is increased by 100% against creatures



Giant Scorpion
[Image: 0IEgIJh.png]


Giant Spider
[Image: H1GcwzD.png]
Ability: Web
Has 15% chance on melee attack to Hinder creatures and Entangle players for 2-3 seconds


Giant Swamp Slug
[Image: DuvyZwU.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Slime Barrage
Inflicts 3 hits on target up to 6 tiles away, with each hit dealing between ((Damage Min and Damage Max) * 0.5) damage
Damage against creatures is increased by 100%
Hits have a 10% chance to reduce target's Armor by 25 for 30 seconds

Giant Trapdoor Spider
[Image: X3y8RxG.png]
Uses Stealth

Ability: Web
Has 15% chance on melee attack to Hinder creatures and Entangle players for 3-4 seconds

Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Vanish
Exit combats and enters Stealth

Goat
[Image: EPvYh0N.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Great Hart
[Image: UjmK8ZF.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Guar
[Image: jOoiDBA.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Hellhound
[Image: kZ1P7Ie.png]
Passive Ability: Flamestrike
Has 15% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 7.5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Charge
Can charge up to 12 tiles away and deal ((Damage Min and Damage Max) * 1.0) damage to all targets along its path
Damage is increased by 100% against creatures


Ability: Fire Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage
Damage is increased by 100% against creatures


Hind
[Image: M52amcl.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Husk Crab
[Image: 7Nk1X2Y.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Crush
Melee attack has 10% chance to reduce target's Armor by 25 for 30 seconds
If target's Armor is reduced to 0 it will also inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Imp
[Image: jIH1a6O.png]


Jaguar
[Image: sHslmAz.png]
Uses Stealth

Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Vanish
Exits combat and enters Stealth

Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds



Molten Mongbat
[Image: e5kUFRm.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Passive Ability: Flamestrike
Has 10% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures


Mongbat
[Image: be9cubC.png]
Passive Ability: Swarm
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Monitor
[Image: ozxmfjW.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Crush
Melee attack has 10% chance to reduce target's Armor by 25 for 30 seconds
If target's Armor is reduced to 0 it will also inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Monitor Hatchling
[Image: NgNvyke.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Crush
Melee attack has 10% chance to reduce target's Armor by 25 for 30 seconds
If target's Armor is reduced to 0 it will also inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Muck
[Image: Hd5uFYq.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Nightstalker
[Image: ZL49k8e.png]
Uses Stealth

Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Vanish
Exits combat and enters Stealth

Ability: Charge
Can charge up to 12 tiles away and deal between ((Damage Min and Damage Max) * 1.0) damage to all targets along its path
Damage is increased by 100% against creatures


Ability: Frenzy
Has 20% chance on melee attack to increase attack speed by 50% for 15 seconds


Otyugh
[Image: 52lSAR2.png]
Ability: Spine Barrage
Fires 10 separate volleys of projectiles, one every 0.4 seconds, hitting all targets within 4 tiles
Each hit deals between ((Damage Min and Damage Max) * 0.5) damage
Damage against creatures is increased by 100%
On a hit, has a 20% chance to apply Regular poison


Phoenix
[Image: r3vr3cK.png]
Passive Ability: Flamestrike
Has 25% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 12.5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Fire Barrage
Inflicts 3 hits on target up to 12 tiles away, with each hit dealing between ((Damage Min and Damage Max) * 0.5) damage
Damage against creatures is increased by 100%

Ability: Massive Fire Breath
Damages targets in a large area up to 8 tiles away, dealing between ((Damage Min to Damage Max) * 1.25) damage to each target hit
Damage is increased by 100% against creatures


Pig
[Image: mcIW3q1.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Primordial
[Image: roCT3bJ.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds


Primordial Whelp
[Image: yNLuuUz.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds


Rock Guar
[Image: EH3brif.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Sandcrawler
[Image: 1GB5BsB.png]
Ability: Crush
Melee attack has 20% chance to reduce target's Armor by 25 for 30 seconds
If target's Armor is reduced to 0 it will also inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Scarab
[Image: g23ZPRI.png]
Ability: Mirror
Spells cast onto creature have a 15% chance to be reflected back onto caster


Scorpion
[Image: lye5Xyr.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Searing Bullvore
[Image: Ney4O1T.png]
Passive Ability: Flamestrike
Has 20% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 10% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Charge
Can charge up to 12 tiles away and deal between ((Damage Min and Damage Max) * 1.0) damage to all targets along its path
Damage is increased by 100% against creatures



Searing Imp
[Image: 8wFDY6e.png]
Passive Ability: Flamestrike
Has 15% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 7.5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures


Searing Lizard
[Image: 7nGqBTm.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Passive Ability: Flamestrike
Has 10% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Crush
Melee attack has 10% chance to reduce target's Armor by 25 for 30 seconds
If target's Armor is reduced to 0 it will also inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Searing Mantis
[Image: 6xd5TB9.png]
Passive Ability: Flamestrike
Has 15% chance on melee attack to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Has 7.5% chance on receiving melee hit to inflict between ((Damage Min and Damage Max) * 0.5) damage on target
Damage is increased by 100% against creatures

Ability: Rend
Has a 15% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Shade Wolf
[Image: S2NL49M.png]
Uses Stealth

Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Vanish
Exits combat and enters Stealth

Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds



Shallow Water
[Image: 7rz60n6.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Water Attack
Has 10% chance on melee attack to reduce target's Defense (weapon skill) by 10 for 30 seconds


Sheep
[Image: V3hoMMv.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Silverback
[Image: aTkCdJ4.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Frenzy
Has 10% chance on melee attack to increase attack speed by 50% for 15 seconds


Skeletal Dragon
[Image: DQG3aMk.png]
Ability: Bone Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and reducing target's Armor by 25 for 30 seconds
Damage is increased by 100% against creatures

Ability: Massive Bone Breath
Damages targets in a large area up to 6 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage to each target hit and reducing their Armor by 25 for 30 seconds

Damage is increased by 100% against creatures


Skulker
[Image: 2prZrnK.png]
Uses Stealth

Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Disease
Has 10% chance on melee attack to inflict Disease on target
Disease deals between ((Damage Min and Damage Max) * 0.5) damage every 5 seconds to target for 30 seconds
Damage is increased by 100% against creatures



Smoke Dragon
[Image: zuUBzHv.png]
Uses Stealth

Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Steam Cloud
Exits combat and enters Stealth
Deals between ((Damage Min to Damage Max) * 1.0) damage, which ignores Armor, to targets on a random collection of tiles within 5 spaces
Damage is increased by 100% against creatures

Ability: Steam Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage which ignores target's Armor

Damage is increased by 100% against creatures


Smoke Drake
[Image: uFHxapx.png]
Uses Stealth

Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Steam Cloud
Exits combat and enters Stealth
Deals between ((Damage Min to Damage Max) * 1.0) damage, which ignores Armor, to targets on a random collection of tiles within 3 spaces
Damage is increased by 100% against creatures

Ability: Steam Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage which ignores target's Armor

Damage is increased by 100% against creatures


Sphinx
[Image: neXftyK.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Ability: Reactive Armor
Applies the Reactive Armor spell to itself

Ability: Magic Reflect
Applies the Magic Reflect spell to itself


Stinger
[Image: geadeLC.png]
Passive Ability: Swarm
Gains +5% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Swamp Dragon
[Image: m2o9kBa.png]
Ability: Poison Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and inflicting poison on target
If target is already poisoned with the same level of poison or higher, ability damage is increased by 25%
Damage is increased by 100% against creatures

Ability: Massive Swamp Breath
Damages targets in a large area up to 8 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage to each target hit and Entangling them for 6-8 seconds

Damage is increased by 100% against creatures


Swamp Drake
[Image: ewB6Omw.png]
Ability: Poison Breath
Fires projectile at target up to 12 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage and inflicting poison on target
If target is already poisoned with the same level of poison or higher, ability damage is increased by 25%
Damage is increased by 100% against creatures

Ability: Massive Swamp Breath
Damages targets in a large area up to 6 tiles away, dealing between ((Damage Min to Damage Max) * 1.0) damage to each target hit and Entangling them for 4-6 seconds

Damage is increased by 100% against creatures


Swamp Spider
[Image: DCI0OtR.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Web
Has 10% chance on melee attack to Hinder creatures and Entangle players for 3-4 seconds
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#3
Temple Guardian
[Image: stbsPdC.png]
Uses Stealth

Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Vanish
Exits combat and enters Stealth

Ability: Reactive Armor
Applies the Reactive Armor spell to itself

Ability: Magic Reflect
Applies the Magic Reflect spell to itself


Tidal Mantis
[Image: wqN6BYL.png]
Passive Ability: Rend
Has a 15% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures


Ability: Water Attack
Has 15% chance on melee attack to reduce target's Defense (weapon skill) by 10 for 30 seconds



Trapdoor Spider
[Image: jBKqarE.png]
Uses Stealth

Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Ability: Web
Has 10% chance on melee attack to Hinder creatures and Entangle players for 3-4 seconds

Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Vanish
Exit combats and enters Stealth


Trilobite
[Image: tAXh2gK.png]
Passive Ability: Backstab
Melee attacks from Stealth against creatures have +50% to hit and deal +400% damage
Melee attacks from Stealth against players have +10% to and deal +25% damage

Ability: Submerge
Has a 15% chance on Melee attack to exit combat and enter Stealth

Ability: Rake
Inflicts Bleed on all targets within 1 tile radius
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures


Vampire Bat
[Image: fMcgoMg.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer


Ability: Rend
Has a 10% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures



Volt Wisp
[Image: Auqw9KY.png]
Ability: Shock
Has a 15% chance on spellcast to Hinder target for 1 second


Wolfhound
[Image: 07ZjTjT.png]
Passive Ability: Pack Instincts
Gains +3% Melee Accuracy for each nearby creature (including itself) also controlled by the creature's tamer

Ability: Charge
Can charge up to 12 tiles away and deal between ((Damage Min and Damage Max) * 1.0) damage to all targets along its path
Damage is increased by 100% against creatures


Wyvern
[Image: 2WxIWIC.png]


Wyvern Hatchling
[Image: OLdnQNG.png]

Mounts


Blightmare
[Image: LYDKcLJ.png]
Ability: Disease
Has 15% chance on melee attack to inflict Disease on target
Disease deals between ((Damage Min and Damage Max) * 0.5) damage every 5 seconds to target for 30 seconds
Damage is increased by 100% against creatures



Blood Courser
[Image: Hl5j4EL.png]
Passive Ability: Bleed
Has a 10% chance on melee attack to inflict Bleed on target
Bleed deals between ((Damage Min and Damage Max) / 5) damage every 3 seconds to target for 15 seconds
Damage is increased by 100% against creatures

Ability: Charge
Can charge up to 12 tiles away and deal between ((Damage Min and Damage Max) * 1.0) damage to all targets along its path
Damage is increased by 100% against creatures

Ability: Blood Healing
Heals (5% + (Nearby Blood Consumed * 1%)) of total hit points



Desert Ostard
[Image: Zg7LnOu.png]


Forest Ostard
[Image: k3F1B5d.png]


Frenzied Ostard
[Image: y5qwbi5.png]


Horse
[Image: DKaq2yd.png]


Llama
[Image: 5uCOIJK.png]


Pack Animals

Pack Horse
[Image: KSiYxra.png]


Pack Llama
[Image: fnPCyT0.png]
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