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Spells Summary (Work in Progress)
#1
Spell-Related Skills

Eval Int
PvM
- Increases spell damage against creatures by (50% * (Eval Int Skill / 100))

PvP
- Increases spell damage against players by (25% * (Eval Int Skill / 100))


Inscription
  • Create spells scrolls, runebooks, and other library items
  • Does not require mana or reagents to create spell scrolls
  • Players creating spell scrolls from circle 1-6 must have the spell in their own spellbook in order to craft it
  • Crafting spell scrolls from circle 7-8 will require Arcane Scrolls which are items found as loot in game
  • Reactive Armor maximum melee damage prevention increased by an additional (40 * (Inscription Skill / 100))
  • Protection Spell duration increased to (500% * (Inscription Skill / 100)) of normal
  • Arch Protection Spell duration increased to (500% * (Inscription Skill / 100)) of normal
  • Bless Spell duration increased to (500% * (Inscription Skill / 100)) of normal
  • Invisibility spell duration increased to (500% * (Inscription Skill / 100)) of normal
  • Increases the maximum number of Trapped Pouches a player may have in their backpack have during PvP (which is by default 10) by an additional (10 * (Inscription Skill / 10))
PvM
  • Increases spell damage against creatures when casting off scrolls by (20% * (Inscription Skill / 100))
  • Magic Reflect spell has a (100% - (Spell Circle * 10%)) * (Inscription Skill / 100) chance to remain in place after reflecting a spell (will look and sound as if the player recast Magic Reflect on himself/herself)
PvP
  • Magic Reflect spell has an (50% * (Inscription Skill / 100)) chance to stay up after reflecting 1 spell, but will be nullified after the next spell occurs (and when staying up, will look and sound as if the player recast Magic Reflect on himself/herself)


Magery
  • Minimum skill needed to cast spell is Spell Circle * 10
  • Skill needed to cast spell with 100% success chance (no fizzling) is Minimum Skill Required + 20
  • Exception is First Circle Spells, which require 0 Minimum skill and at 30 Magery have a 100% success rate
  • Casting a spell from a scroll increases a player's effective Magery skill by 20
  • Players can gain magery skill by casting any spell that meet the minimum magery requirement for but that they have a less than 100% chance of success on casting
  • Default casting time is .5 seconds * (.25 * (Circle - 1))
  • Certain spells (such as Summoning and Reveal spells) have unique casting times

Spell Interrupts
All hostile spells from 4th, 5th, 6th, 7th, and 8th circles will interrupt other players 100% of the time

1st Circle Spells
  • When a player casts a hostile 1st circle spell against another player, it will at first have an interrupt chance of 100%
  • Afterwards, a 5 second window starts during which all subsequent 1st circle hostile spells against the target have only a 25% interrupt chance
  • If the player is hit with another 1st circle spell before 5 seconds have passed, the spell window resets to 5 seconds
2nd Circle Spells
  • When a player casts a hostile 2nd circle spell against another player, it will at first have an interrupt chance of 100%
  • Afterwards, a 5 second window starts during which all subsequent 2nd circle hostile spells against the target have only a 50% interrupt chance
  • If the player is hit with another 2nd circle spell before 5 seconds have passed, the spell window resets to 5 seconds
3rd Circle Spells
  • When a player casts a hostile 3rd circle spell against another player, it will at first have an interrupt chance of 100%
  • Afterwards, a 5 second window starts during which all subsequent 3rd circle hostile spells against the target have only a 75% interrupt chance
  • If the player is hit with another 3rd circle spell before 5 seconds have passed, the spell window resets to 5 seconds
Each circle "window" is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window)
Players casting onto themselves will always interrupt themselves regardless of spell circle and will never initiate a "window" nor will reset an active one

Damage Against Creatures
- Spell damage against creatures is increased by 100%


Charged Spells
  • Spells cast by creatures against players or players against creatures have a 10% chance to be Charged
  • Charged spells deal an additional 50% to the target


Magic Resist
  • Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100)) 
  • Spell damage taken is reduced by a maximum of (25% * (Magic Resist Skill / 100)) 
  • The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))
  • Players can increase their effective Magic Resist skill, but only for the purpose of resisting creature-casted spells, by drinking Magic Resist Potions
  • Magic Resist Potions can increase a player's effective Magic Resist against creatures up to a maximum of 200 (if they had 100 Magic Resist Skill to begin with)
Gaining Resist
0-30 Resist
Any spells first circle or higher

30-40 Resist
Any spells 3rd circle or higher

40-50 Resist
Any spells 4th circle or higher

50-60 Resist
Any spells 5th circle or higher

60-70 Resist
Any spells 6th circle or higher

70-100 Resist
Any spells 7th circle or higher


Meditation
  • Maximum mana regen rate possible is 1 mana restored every 0.5 seconds
  • Minimum mana regen rate possible is 1 mana restored every 8 seconds
  • Baseline mana regen rate is 1 mana restored every 2 seconds
  • Mana regen rate is increased by (100% * (Meditation skill / 100))
  • Mana regen rate is increased by (100% if player is actively meditating)
  • Mana regen rate is penalized by (2% * (player's Total Armor Meditation Penalty))
  • A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn
  • Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty)
Armor Location Penalty:
Shield: 35% Penalty
Chest:  35% Penalty
Legs:  22% Penalty
Arms:  15% Penalty
Helmet:  14% Penalty
Gloves:  7% Penalty
Gorget:  7% Penalty

Armor Material Penalty
Wearing No Armor, or Leather Armor, or a Buckler, or a Wooden Shield
0% Penalty

Studded Armor or Wooden Kite Shield
20% Penalty

Bone Armor or Metal Shield

40% Penalty
Ringmail Armor or Bronze Shield
60% Penalty

Chainmail Armor or Metal Kite Shield
80% Penalty

Platemail Armor, Heater Shield, or Chaos/Order Shield
100% Penalty

For example, a player wearing a suit of all studded leather but with a platemail gorget would have: (.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = 25.6% Total Armor Penalty

Which would result in a (2 * 25.6%) = -51.2% effect on their Mana Regen rate


Spirit Speaking
  • Allows the player to be visible to dead players and hear their speech
Spirit Stones
  • Players can use Spirit Stones to increase the power of their summon spells
  • Players may purchase Empty Spirit Stones from NPC Mage Shopkeepers
  • Players must first cast the Magic Lock spell on an Empty Spirit Stone to turn it into a standard Spirit Stone, so that it is ready to capture "Spirit Energy"
  • Players may then use the Spirit Speaking skill near their corpses of creatures that they have dealt damage to, in order to harvest Spirit Energy and trap it within any ready Spirit Stones they have in their backpack
  • Spirit Stones have a "Charge" value that ranges from 0-100% representing how full the Spirit Stone is, and will be decreased when players upgrade their summons with them
  • When the player successfully uses the Spirit Speaking skill, for each corpse with 12 tiles of the player, they will fill (2 * (Creature Difficulty Value / 100) * Total Damage Percent The Player Dealt To The Creature * (Spirit Speaking skill / 100)) % worth of a ready Spirit Stone in their backpack
  • When players cast any 5th or 8th circle summoning spell (other than Blade Spirits or Energy Vortex) any "Activated" Spirit Stone in that player's backpack that is sufficiently charged will be used to upgrade the creature and consume a portion of the Spirit Stone's charge value
  • Players can toggle any Spirit Stone in their backpack as Activated or Deactivated by double-clicking it and players may have multiple Spirit Stones activated at once 
  • There are two levels of upgrades for creatures, Elder and Ancient, each with their own bonuses and required charge amounts
  • If any Spirit Stones are currently activated in a players backpack upon casting a summon spell, it will attempt to upgrade the creature to the most powerful version the player has sufficient charge available for
Elder Summon
5th Circle Spell Consumes 5% Spirit Stone Charge
8th Circle Spell Consumes 10% Spirit Stone charge
  • Increases the creature's Maximum Hit Points, Melee Damage, Wrestling Skill, Parrying Skill, Magery Skill, Eval Int Skill, Armor Rating, and Magic Resist skill by (15% * (Player's Spirit Speaking skill / 100))
  • Increases the creature's Dispel Resistance (from Autodispel effects) by (15% * (Player's Spirit Speaking skill / 100))
  • Increases the creatures Summon Duration to (150 + (150 * (Player's Spirit Speaking skill / 100))) seconds
Ancient Summon
5th Circle Spell Consumes 10% Spirit Stone Charge
8th Circle Spell Consumes 20% Spirit Stone charge
  • Increases the creature's Maximum Hit Points, Melee Damage, Wrestling Skill, Parrying Skill, Magery Skill, Eval Int Skill, Armor Rating, and Magic Resist skill by (30% * (Player's Spirit Speaking skill / 100))
  • Increases the creature's Dispel Resistance (from Autodispel effects) by (30% * (Player's Spirit Speaking skill / 100))
  • Increases the creatures Summon Duration to (150 + (450 * (Player's Spirit Speaking skill / 100))) seconds
Autodispel
  • Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses will attempt to Autodispel a player's summoned creatures at various intervals when they take damage from them
  • Rather than simply destroying the summoned creature outright, Autodispel deals 60% of a summoned creature's maximum hit points as raw damage
  • If a summoned creature has Dispel Resistance, the damage taken is reduced by that amount (i.e. a creature with a 15% Dispel Resistance will only take 45% of it's max hit points as damage from Autodispel)
  • Water Elementals have a natural 15% Dispel Resistance that stacks with any Dispel Resistance gained from Elder/Ancient upgrades
  • Mini-Bosses will attempt to autodispel each summoned creature at most once every 10 seconds
  • Shrine Bosses will attempt to autodispel each summoned creature at most once every 8 seconds
  • Bosses will attempt to autodispel each summoned creature at most once every 6 seconds
  • Event Bosses will attempt to autodispel each summomed creature at most once every 4 seconds

PvM
  • Chance to cast a Charged spell against creatures is increased by (10% * (Spirit Speaking / 100))

PvP
  • A summon created by a player has a (66% * (Spirit Speaking skill / 100)) chance to ignore another player's Dispel/Mass Dispel effect cast against it 

Spell Damage
Damage Formulas in Spell Listings Factor in the Following:
- Eval Int increases spell damage against creatures by (50% * (Eval Int / 100))
- Eval Int increases spell damage against players by (25% * (Eval Int / 100))
- Damage against creatures is increased by 100%

Resisting Effects
- Chance to resist and ignore the effects of any non-damaging hostile spells such as Weaken, Poison, Curse is (40% - (Spell Circle * 5% * (Magic Resist / 100)))
- All field spell effects, including even Fire Field which causes damage, can be resisted when player walks into or stands in them


1st Circle Spells

Mana Cost: 4
Casting Time: .5 seconds
Spell Interrupt Chance: 25%
Minimum Magery Needed to Cast: 0
Magery Needed for 100% Success: 30

Clumsy
- Resist chance is (35% * (Magic Resist / 100))

PvM
- Reduces target creature's Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes

PvP
- Reduces target player's Dex by (11 * (Magery / 100)) for 2 minutes

Create Food
- Summons a paltry-level food item

Feeblemind
- Resist chance is (35% * (Magic Resist / 100))

PvM
- Reduces target creature's Spell Damage by (5% * (Magery / 100)) for 2 minutes

PvP
- Reduces target player's Int by (11 * (Magery / 100)) for 2 minutes

Heal
- Heals ((10 to 12) * (Magery / 100)) hit points to target

If the target of the spell is poisoned, the amount of healing will be reduced as such:

Lesser Poison: 100% of normal healing amount
Regular Poison: 100% of normal healing amount
Greater Poison: 75% of normal healing amount
Deadly Poison: 50% of normal healing amount
Lethal Poison: 25% of normal healing amount

PvP
- After casting heal, a 5 second countdown starts for the caster

- Subsequent castings of the heal spell by that player while the 5 second countdown is still in place will reduce the spell's healing amount by a cumulative -10% and reset the countdown back to 5 seconds 
5 seconds must past without casting heal again for the player's heal spell to return to full strength

Magic Arrow
- Has a damage delay of 0.5 seconds

PvM
- Deals ((6 to 12) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature

PvP
- Deals ((3 to 6) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player

Nightsight
- Provides 60 minutes of light for player in dark areas such as dungeons

Reactive Armor
- Reduces damage taken from melee attacks by 20% until the maximum damage prevention amount has been reached
- Prevents a maximum of (20 * (Magery / 100)) + (40 * (Inscription Skill / 100)) total damage

Weaken
- Resist chance is (35% * (Magic Resist / 100))

PvM
- Reduces target creature's Melee Damage by (5% * (Magery / 100)) for 2 minutes

PvP
- Reduces target player's Str by (11 * (Magery / 100)) for 2 minutes


2nd Circle Spells

Mana Cost: 6
Casting Time: .75 seconds
Spell Interrupt Chance: 50%
Minimum Magery Needed to Cast: 20
Magery Needed for 100% Success: 40


Agility
- Increases target's Dex by (11 * (Magery / 100)) for 2 minutes

Cunning
- Increases target's Int by (11 * (Magery / 100)) for 2 minutes

Cure
Chance to cure target based on poison type is:

Lesser Poison:  (150% * (Magery / 100))
Regular Poison:  (125% * (Magery / 100)) 
Greater Poison:  (100% * (Magery / 100))
Deadly Poison:  (66% * (Magery / 100))
Lethal Poison:  (33% * (Magery / 100))

Harm
- Has a damage delay of .05 seconds

PvM
- Deals ((12 to 18) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature

PvP
- Deals ((6 to 9) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player

Magic Trap
- When cast on a pouch, will place a Magic Trap effect on it (the pouch will change color while Trapped)
- When cast on the caster themselves, will search the player's backpack for an untrapped pouch and place a Magic Trap effect on it (will notify the player if all their pouches are currently trapped)
- When opening a pouch with a Magic Trap effect on it, the player will take 1 damage and any paralyze spell currently affect the player will be lifted

Protection
- Increases caster's Armor Rating by (15 * (Magery / 100)) for 2 minutes
- Duration increased to (500% * (Inscription / 100)) of normal

Remove Trap
- Resist chance is (30% * (Magic Resist / 100))

PvP
- When cast onto a player, will remove a Magic Trap spell effect from one pouch in that player's backpack
- A player may only be effected by this spell once every 10 seconds

Strength
- Increases target's Str by (11 * (Magery / 100)) for 2 minutes


3rd Circle Spells

Mana Cost: 9
Casting Time: 1.0 seconds
Spell Interrupt Chance: 75%
Minimum Magery Needed to Cast: 30
Magery Needed for 100% Success: 50


Bless
- Increases target's Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes
- Duration increased to (500% * (Inscription / 100)) of normal

Fireball
- Has a damage delay of 0.5 seconds

PvM
- Deals ((18 to 24) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature

PvP
- Deals ((9 to 12) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player

Magic Lock
- *To be determined*

Poison
- Poison spell when cast by creatures will be at Lesser Poison
- Poison spell and Poison Field spells cast by players default to Regular Poison
- A player's effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)
- Players must have at least 60 Poisoning to upgrade poison level to Greater Poison
- Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison

- Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell's poison will not upgrade if player does not have sufficient nightshade)

PvM
- Chance for players to upgrade spell poison level to Greater Poison against creatures is (80% * (Poisoning Skill / 100))
- Chance for players to upgrade spell poison level to Deadly Poison against creatures is (40% * (Poisoning Skill / 100))
- Any poison the player has inflicted on creatures will occur at (Taste ID skill / 4%) faster than normal (i.e. at 100 Taste ID skill Lethal Poison will tick at 3.75 seconds instead of 5 seconds)


PvP
- Chance for players to upgrade spell poison level to Greater Poison against players is (40% * (Poisoning Skill / 100))
- Chance for players to upgrade spell poison level to Deadly Poison against is (20% * (Poisoning Skill / 100))

- Chance for player to cure poison that was cast by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))


Poison Damage is as follows:

Lesser Poison:  Inflicts 5 Damage every 10 seconds
Regular Poison:  Inflicts 10 Damage every 8 seconds
Greater Poison:  Inflicts 15 Damage every 7 seconds
Deadly Poison:  Inflicts 20 Damage every 6 seconds
Lethal Poison:  Inflicts 25 Damage every 5 seconds (Lethal is not possible through casted poison, however)

Telekinesis
- Can be used to view a container from a distance

Teleport
- Can be used to travel 10 tiles instantly

PvP
- 15 second cooldown between castings

Unlock
- *To be determined*

Wall of Stone
- Creates an impassable and line-of-sight blocking wall for 15 seconds
- 30 second cooldown between castings


4th Circle Spells

Mana Cost: 11
Casting Time: 1.25 seconds
Spell Interrupt Chance: 100%
Interrupt Chance Increase for Next 1st, 2nd, or 3rd Circle Spell Cast: +25% cumulative
Minimum Magery Needed to Cast: 40
Magery Needed for 100% Success: 60


Arch Cure
- Attempts to cure self and all poisoned friendly targets within 6 tiles (will never flag player as criminal)
- Targets considered to be friendly to the players are their own pets, non-criminal players, guildmates, pets of guildmates, guild allies, pets of guild allies, party members, or pets of party members

Chance to cure targets based on poison type are:

Lesser Poison:  (150% * (Magery / 100)) 
Regular Poison:  (125% * (Magery / 100) 
Greater Poison:  (100% * (Magery / 100) 
Deadly Poison:  (66% * (Magery / 100) 
Lethal Poison:  (33% * (Magery / 100) 

Arch Protection
- Increases the Armor Rating of self and all friendly targets within 6 tiles (should not flag the player as criminal)
- Targets considered to be friendly to the players are their own pets, non-criminal players, guildmates, pets of guildmates, guild allies, pets of guild allies, party members, or pets of party members
- Armor Rating increase is 1 + (14 * (Magery / 100)) for 2 minutes
- Duration increased to (500% * (Inscription / 100)) of normal

Curse
- Resist chance is (20% * (Magic Resist / 100))

PvM
- Reduces target creature's Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes
- Reduces target creature's Spell Damage by (5% * (Magery / 100)) for 2 minutes
- Reduces target creature's Melee Damage by (5% * (Magery / 100)) for 2 minutes

PvP
- Reduces target player's Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes

Firefield
- Creates a wall of fire that damages all creatures and players walking over it or standing in it
- Resist chance is (25% * (Magic Resist / 100))
- Duration is (120 * (Magery / 100)) seconds

PvM
Deals 4 damage (or 2 damage if creature makes a successful Magic Resist check)

PvP
- Deals 2 damage (or 1 damage if player makes a successful Magic Resist check)

Greater Heal
- Heals ((35 to 45) * (Magery / 100)) hit points to target

If the target of the spell is poisoned, the amount of healing will be reduced as such:


Lesser Poison: 100% of normal healing amount
Regular Poison: 100% of normal healing amount
Greater Poison: 75% of normal healing amount
Deadly Poison: 50% of normal healing amount
Lethal Poison: 25% of normal healing amount

Lightning
- Has a damage delay of 0.15 seconds

PvM
- Deals ((24 to 30) * (Magery / 100) * (.75 + (.50 * (Eval Int / 100)))) damage to target creature

PvP
- Deals ((12 to 15) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player

Mana Drain
- Resist chance is (20% * (Magic Resist / 100))
- Will not stack with any other castings of Mana Drain or Mana Vampire on target
- Effect will be overridden by Mana Vampire if that is cast on target
- Players may drink a Magic Resist potion of any type to nullify the effects of either Mana Drain or Mana Vampire on themselves

PvM
- Reduces target creature's Magic Resist by 20 * (Magery / 100) for 2 minutes

PvP
- Reduces target player's Magic Resist by 10 * (Magery / 100) for 2 minutes

Recall
- Casting time is 2 seconds
- Transports the player to a targeted rune location
- Players may cast recall at most locations with a few exceptions
- Within dungeons, players may only cast recall within 8 tiles of a Golden Moongate 
- Players may not recall into a dungeon unless it is at a location that is within 8 tiles of a Golden Moongate
Several Golden Moongates can be found on the first level of each dungeon
- Players can double-click Golden Moongates to travel to a town of their choosing


5th Circle Spells

Mana Cost: 14
Casting Time: 1.50 seconds
Spell Interrupt Chance: 100%
Interrupt Chance Increase for Next 1st, 2nd, or 3rd Circle Spell Cast: +50% cumulative
Minimum Magery Needed to Cast: 50
Magery Needed for 100% Success: 70

Blade Spirits
- Casting time is 6 seconds
- Summons a Blade Spirit which will pursue and attack the nearest creature or player (which may flag the player as attacking other players)
- Duration is (150 * (Magery / 100)) seconds
- Duration is increased to (400% * (Spirit Speak / 100)) of normal

Dispel Field
- Destroys a player-created Moongate, Wall of Stone, Energy Field, Firefield or Poison Field 

Incognito
- Randomizes the player's name, gender, skin tone, hair and facial hair
- Duration is (120 * (Magery / 100)) seconds

Magic Reflect
PvM
- Reflects the next hostile spell cast onto on the caster
- Has a ((100% - (Spell Circle * 10%)) * (Inscription Skill / 100)) chance to remain in place after reflecting a spell(it will sound and appear as if the player recast Magic Reflect when this occurs)

PvP
- Reflects the next hostile spell on the caster
- Has a (50% * (Inscription / 100)) chance to stay active and reflect a single additional spell before being nullified (it will appear as if the player recast Magic Reflect when this occurs)
- Will at most ever reflect 2 spells during PvP

Mind Blast
- Has a damage delay of 0.5 seconds

PvM
- Deals ((30 to 50) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature
Damage against creatures is increased by (Target's Armor Rating / 200%) 

PvP
- Deals ((15 to 25) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player
Damage is increased based on the target's Total Armor Meditation Penalty
- Damage increase amount is (25% * (Target's Mana Rate Reduction)) to a maximum of +50% damage

Some examples of Mind Blast damage bonuses against players wearing full suits of different armor materials are:

Leather Armor: +0% Damage
Studded Leather: +10% Damage
Bone Armor: +20% Damage
Ringmail Armor: +30% Damage
Chainmail Armor: + 40% Damage
Platemail Armor: +50% Damage

Paralyze
- Resist chance is (15% * (Magic Resist / 100))

PvM
- Paralyzes target creature for (30 * (Magery / 100)) seconds

PvP
- Paralyzes target player for (10 * (Magery / 100)) seconds

Poison Field
- Walking over or standing in a poison field will poison the player or creature unless spell is resisted
- Resist chance is (15% * (Magic Resist / 100))
- Duration is (120 * (Magery / 100)) seconds

- A player's effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)
- Players must have at least 60 Poisoning to upgrade poison level to Greater Poison
- Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison

- Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell's poison will not upgrade if player does not have sufficient nightshade)

PvM
- Chance for players to upgrade spell poison level to Greater Poison against creatures is (80% * (Poisoning Skill / 100))
- Chance for players to upgrade spell poison level to Deadly Poison against creatures is (40% * (Poisoning Skill / 100))
- Any poison the player has inflicted on creatures will occur at (Taste ID skill / 4%) faster than normal (i.e. at 100 Taste ID skill Lethal Poison will tick at 3.75 seconds instead of 5 seconds)


PvP
- Chance for players to upgrade spell poison level to Greater Poison against players is (40% * (Poisoning Skill / 100))
- Chance for players to upgrade spell poison level to Deadly Poison against is (20% * (Poisoning Skill / 100))

- Chance for player to cure poison that was cast by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))

Poison Damage is as follows:

Lesser Poison:  Inflicts 5 Damage every 10 seconds
Regular Poison:  Inflicts 10 Damage every 8 seconds
Greater Poison:  Inflicts 15 Damage every 7 seconds
Deadly Poison:  Inflicts 20 Damage every 6 seconds
Lethal Poison:  Inflicts 25 Damage every 5 seconds (Lethal is not possible through casted poison, however)


Summon Creature
- Casting time is 6 seconds
- Summons a 1 control-slot creature under the control of the player
- Player has a (20% * (Spirit Speaking skill / 100)) chance to summon an upgraded type of creature, such as an orc, ogre, troll, etc
- A player's Spirit Speaking skill is capped by their Magery skill for the purposes of determining creature upgrade chances
- Duration of creature is (150 * (Magery / 100)) seconds
- Duration increases to (400% * (Spirit Speak / 100)) of normal


6th Circle Spells

Mana Cost: 20
Casting Time: 1.75 seconds
Spell Interrupt Chance: 100%
Interrupt Chance Increase for Next 1st, 2nd, or 3rd Circle Spell Cast: +75% cumulative
Minimum Magery Needed to Cast: 60
Magery Needed for 100% Success: 80


Dispel
PvP
- Destroys a player's summoned creature
- Creature has a (66% * (Their Caster's Spirit Speak skill / 100)) chance to ignore the dispel effect
- If cast against a player's summoned creature, it is treated a criminal action against the creature's controller whether the dispel effect is successful or not

Energy Bolt
- Has a damage delay of 0.5 seconds


PvM
- Deals ((40 to 70) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature

PvP
- Deals ((20 to 35) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player

Explosion
- Has a damage delay of 2.5 seconds


PvM
- Deals ((40 to 70) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature

PvP
- Deals ((20 to 35) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player
- Only boosts the caster's next 1st, 2nd, or 3rd circle spell interrupt chance when damage is dealt by the explosion (and not upon the initial targeting)

Invisibility
- Makes the target hidden for (120 * (Magery / 100)) seconds

- Duration increased to (500% * (Inscription / 100)) of normal when caster is the target

Mark
- Allows player to bind a location to a Recall rune for future usage with the Recall / Gate spell
- Players may mark most locations with a few exceptions
- Within dungeons, players may only cast Mark at locations within 8 tiles of a Golden Moongate 
- Several Golden Moongates may be found on the first level of each dungeon

Mass Curse
- Casts the Curse spell on all non-friendly targets within 4 tiles (will never flag player as criminal)
- Resist chance for each target is (10% * (Magic Resist / 100))
- Targets considered to be non-friendly to the player are any hostile creatures, or any players or creatures that are currently in combat with the player

PvM
- Reduces target creature's Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes
- Reduces target creature's Spell Damage by (5% * (Magery / 100)) for 2 minutes
- Reduces target creature's Melee Damage by (5% * (Magery / 100)) for 2 minutes

PvP
- Reduces target player's Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes

Paralyze Field
Paralyzes players or creatures who walk across it unless they resist
- Resist chance is (10% * (Magic Resist / 100))
- Duration is (120 * (Magery / 100)) seconds

PvM
- Paralyzes target creature for (30 * (Caster Magery / 100)) seconds

PvP
- Paralyzes target player for (10 * (Caster Magery / 100)) seconds

Reveal
- Casting time is 4 seconds
- Reveals all hidden targets within (3 * (Magery / 100)) tiles of the target location


7th Circle Spells

Mana Cost: 40
Casting Time: 2.0 seconds
Spell Interrupt Chance: 100%
Interrupt Chance Increase for Next 1st, 2nd, or 3rd Circle Spell Cast: +75% cumulative
Minimum Magery Needed to Cast: 70
Magery Needed for 100% Success: 90


Chain Lightning
- Has a damage delay of 0.5 seconds

PvM
- Deals ((40 to 60) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to creatures within 2 tiles of target

PvP
- Deals ((20 to 30) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to players within 2 tiles of target

Energy Field
- Creates an impassable and line-of-sight blocking field for 30 seconds


Flamestrike
- Has a damage delay of 0.5 seconds


PvM
- Deals ((95 to 145) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature
- Damage against creatures is increased by an additional 75% (which is reflected in formula)

PvP
- Deals ((30 to 45) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player

Gate Travel
- Casting time is 4 seconds
- Creates a gate at the player's location and the target destination of a recall rune or runebook
- Players may cast gate at most locations with a few exceptions
- Within dungeons players, may only cast gate within 8 tiles of a Golden Moongate 
- Players may not gate into dungeons unless the target location is within 8 tiles of a Golden Moongate
- Players may double-click a Golden Moongate to travel to a town of their choosing


Mana Vampire
- Resist chance is (5% * (Magic Resist / 100))
- Will not stack with any other castings of Mana Drain or Mana Vampire on target
- Effect will be overridden by Mana Vampire if that is cast on target
- Players may drink a Magic Resist potion of any type to nullify the effects of either Mana Drain or Mana Vampire on themselves

PvM
- Reduces target creature's Magic Resist by 50 * (Magery / 100) for 2 minutes

PvP
- Reduces target player's Magic Resist by 20 * (Magery / 100) for 2 minutes

Mass Dispel
PvP
- Destroys all non-friendly summoned entities within 8 tiles of the target
- Non-friendly targets include criminals, murderers, members of warring guilds, or members of opposing factions
- Each creature has a (66% * (Their Caster's Spirit Speak skill / 100)) chance to ignore the mass dispel effect
- Treated as a criminal action against each creature affected, whether dispel effect is successful or ignored 

Meteor Swarm
- Has a damage delay of 0.5 seconds


PvM
- Deals ((30 to 50) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to creatures within 3 tiles of target

PvP
- Deals ((15 to 25) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to players within 3 tiles of target

Polymorph
- Player can may select a new gender or creature body for (120 * (Magery / 100)) seconds

- Additional creature body types may be unlocked for selection through Player Enhancements

8th Circle Spells

Mana Cost: 50
Casting Time: 2.25 seconds
Spell Interrupt Chance: 100%
Interrupt Chance Increase for Next 1st, 2nd, or 3rd Circle Spell Cast: +75% cumulative
Minimum Magery Needed to Cast: 80
Magery Needed for 100% Success: 100


Summon Air Elemental
- Casting time is 6 seconds
- Summons a 2 control-slot Air Elemental under the command of the player
- Player has a (20% * (Spirit Speak / 100)) chance to summon a 3 control-slot Elder Air Elemental
- Duration is (150 * (Magery / 100)) seconds
- Duration is increased to (400% * (Spirit Speak / 100)) of normal

Air Elemental
Health: Moderate
Wrestling: Very High
Melee Damage: Moderate
Magery: Moderate
Armor Rating: Low
Magic Resist: Moderate
Poison Damage Resistance: 60%
Dispel Damage Resistance: 0%

Summon Earth Elemental
- Casting time is 6 seconds
- Summons a 2 control-slot Earth Elemental under the command of the player
- Player has a (20% * (Spirit Speak / 100)) chance to summon a 3 control-slot Elder Earth Elemental
- Duration is (150 * (Magery / 100)) seconds
- Duration is increased to (400% * (Spirit Speak / 100)) of normal

Earth Elemental
Health: Very High
Wrestling: Moderate
Melee Damage: High
Magery: None
Armor Rating: Very High
Magic Resist: Low
Poison Damage Resistance: 0%
Dispel Damage Resistance: 0%

Earthquake
- Casting time is 3 seconds

- Has a damage delay of 0.5 seconds

PvM
- Deals ((40 to 50) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to all creatures within 8 tiles

PvP
- Deals damage to each other player equal to 60% of their current hit points


Energy Vortex
- Casting time is 6 seconds
- Summons an Energy Vortex which will pursue and attack the nearest creature or player 
- Duration is (150 * (Magery / 100)) seconds
- Duration is increased to (400% * (Spirit Speak / 100)) of normal

Summon Fire Elemental
- Casting time is 6 seconds
- Summons a 2 control-slot Fire Elemental under the command of the player
- Player has a (20% * (Spirit Speak / 100)) chance to summon a 3 control-slot Elder Fire Elemental
- Duration is (150 * (Magery / 100)) seconds
- Duration is increased to (400% * (Spirit Speak / 100)) of normal

Fire Elemental
Health: Low
Wrestling: Low
Melee Damage: High
Magery: Very High
Armor Rating: Very Low
Magic Resist: Moderate
Poison Damage Resistance: 0%
Dispel Damage Resistance: 0%

Resurrection
- Casting time is 5 seconds
- Allows the player to resurrect another player or their own tamed and bonded followers

Summon Daemon
- Casting time is 6 seconds
- Summons a 2 control-slot Daemon under the command of the player
- Player has a (20% * (Spirit Speak / 100)) chance to summon a 3 control-slot Elder Daemon
- Duration is (150 * (Magery / 100)) seconds
- Duration is increased to (400% * (Spirit Speak / 100)) of normal

Daemon
Health: High
Wrestling: Moderate
Melee Damage: High
Magery: Low
Armor Rating: Moderate
Magic Resist: Moderate
Poison Damage Resistance: 0%
Dispel Damage Resistance: 0%

Summon Water Elemental
- Casting time is 6 seconds
- Summons a 2 control-slot Water Elemental under the command of the player
- Player has a (20% * (Spirit Speak / 100)) chance to summon a 3 control-slot Elder Water Elemental
- Duration is (150 * (Magery / 100)) seconds
- Duration is increased to (400% * (Spirit Speak / 100)) of normal

Water Elemental
Health: Moderate
Wrestling: Moderate
Melee Damage: Low
Magery: High
Armor Rating: Moderate
Magic Resist: Very High
Poison Damage Resistance: 0%
Dispel Damage Resistance: 15%
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#2
spell interupts update with disrupt cooldown etc can be found here: http://forums.uooutlands.com/showthread....82&pid=717

this just HAS to be added here because without that update with the time windows dexers would be absolutely castrated in pvp.
some players may not even consider playing here if they didnt know about this.
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