oroechimaru
Elder
Placeholder for popular discord discussion item from laws of supply and demand economics:
Its economics “price equilibrium”
A. More aspects dilutes the drop rates of older aspects (lowers supply gained/drop rates) > drives price up
B. High demand from active player base > drives price up
C. High amount needed from higher tiers, redline etc > reduces supply > drive prices up
D. Greed or lack of easy trade systems (limited supply, stuff sits in banks) > drives prices up
E. Generosity from vets / gifts / roomates > reduces demand > reduces price
F. Players farming at higher rates (high dps) increases supply > lowers costs
- newer / low tier players with less chains may feel their “aspect finding rate is much slower”
G. Higher requirements for cores to level aspect than extracts
H. New systems helps loot pool (more activities) or reduces it (more items drop , less cores found in tmaps etc)
I. Time: player finds pvp enjoyable and skips pvm but now wants pvm and needs it asap (pay more)
J. Demand, effectiveness of aspects (command multi boost dps bonus on a high dps base build)
Each factor impacts the price equilibrium. Each one can be tweaked.
- increase drop rates per x aspect released
- new activities
- more mobs spreads is out reduces waiting
- dungeons or difficulty mobs
-more gph/dps over time increased drop rate, fortune aspect or links
-players choosing less dps chains for increased loot links
-lower core aspect leveling requirements
- easier trade market for common items (cores, aspect etc) similar to animal market
Its economics “price equilibrium”
A. More aspects dilutes the drop rates of older aspects (lowers supply gained/drop rates) > drives price up
B. High demand from active player base > drives price up
C. High amount needed from higher tiers, redline etc > reduces supply > drive prices up
D. Greed or lack of easy trade systems (limited supply, stuff sits in banks) > drives prices up
E. Generosity from vets / gifts / roomates > reduces demand > reduces price
F. Players farming at higher rates (high dps) increases supply > lowers costs
- newer / low tier players with less chains may feel their “aspect finding rate is much slower”
G. Higher requirements for cores to level aspect than extracts
H. New systems helps loot pool (more activities) or reduces it (more items drop , less cores found in tmaps etc)
I. Time: player finds pvp enjoyable and skips pvm but now wants pvm and needs it asap (pay more)
J. Demand, effectiveness of aspects (command multi boost dps bonus on a high dps base build)
Each factor impacts the price equilibrium. Each one can be tweaked.
- increase drop rates per x aspect released
- new activities
- more mobs spreads is out reduces waiting
- dungeons or difficulty mobs
-more gph/dps over time increased drop rate, fortune aspect or links
-players choosing less dps chains for increased loot links
-lower core aspect leveling requirements
- easier trade market for common items (cores, aspect etc) similar to animal market