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Fix non-bonded Pet vulnerability

Rehls

Neophyte
Pets being vulnerable hasn't been balanced since day 1, since they take damage similar to what mobs take. There is no gameplay in preventing possible grief--a couple Flamestrikes is all it takes. (Original UO didn't have such high PvM damage, apparently, so it wasn't an issue.)

So, either have them instantly bound upon successful taming or do something about their damage taken while they're vulnerable.
 
um, what? have you never played with your food before?

being a tamer doesnt mean you utilize all pets. seems abit generic and basic to clump them ALL together, did you know that each tamable pet has a class?
 
Pets being vulnerable hasn't been balanced since day 1, since they take damage similar to what mobs take. There is no gameplay in preventing possible grief--a couple Flamestrikes is all it takes. (Original UO didn't have such high PvM damage, apparently, so it wasn't an issue.)

So, either have them instantly bound upon successful taming or do something about their damage taken while they're vulnerable.
There's no much risk, if you are a careful, in getting them to level 1 in the new player dungeon.