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Food for thought to whoever owns UO Outlands.

Tarantino

Neophyte
So google shows active players for UO Outlands over 100k. This is a huge accomplishment. It similar percentage of what official shard was doing when the game first came out and their was only Felucca. However, To take the larger leap to 1 million and more active players Origin Systems made the correct decision to create Trammel. It can be called "Care Bear Land" all you want, but the "facts" are UO went global and brought in way more players because of this.
I'm surprised Outlands has stayed stagnant by having just "Felucca" type land. The sanctuary dungeons are nice, but bulk players don't like pk's. Why do you think so many players keep coming back to Shelter Island and over crowding it? Why did you have to create sanctuary dungeons in the first place?
If you want to become an actual force mmo, Outlands will always be lacking until you create a large land like Trammel and then give bonus reward, loot, scrolls etc. to go into pk land. Same as Lost Lands with Champion spawns.
 
Over 100k? What happened since yesterday? That is great news but bad news for the housing market.
 
Over 100k? What happened since yesterday? That is great news but bad news for the housing market.
Read it wrong. 100k active accounts. UO Outlands averages around 2,700 to 3,300 concurrent online players during peak times, with total active accounts exceeding 100,000. Peak concurrent numbers occasionally push past 3,500 to 5,500 users, though this accounts for connected game clients rather than strictly unique human players due to multi-boxing. [1, 2, 3, 4]

This sucks even worse. More reason they need a balanced world.
 
lemme just assure you the people running the shard and those helping them have thought of this years ago already and know what theyre doing given the options
 
lemme just assure you the people running the shard and those helping them have thought of this years ago already and know what theyre doing given the options
Oh, thank you so much for the assurance. Let me assure you, that pk's are the problem with this server and all games. So it can stay like this with a few thousand players, they clearly don't want to have any better of a server.
 
Oh, thank you so much for the assurance. Let me assure you, that pk's are the problem with this server and all games. So it can stay like this with a few thousand players, they clearly don't want to have any better of a server.

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The Felucca only ruleset is part of the shard's vision. Most people believe trammel only delayed the inevitable demise of UO in it's time (it wasn't the savior it was something new that brought some people back for a short time). With the emergence of newer MMO's, newer technologies, and tons of content for all varieties of consumers. It was only ever going to have a niche player base in the end.