Is there a logical reason why Chivalry is turned off during PvP?
I'm a melee and I do dungeons. However, with all these mage pks, it makes me want to quit the game. I'm literally no different than a Mongbat at this point. Mindblast hits extra hard, Magic resistance does absolutely nothing. I cant block a spell and I have no access to my chivalry. I might as well just sit in town. I have zero ways to escaape other than using a rope and pray I escape alive. However, it doesn't matter, PKS typically have rope + teleport and paralyze. It's quite remarkable, we're I to mage, I could go invisible, maybe I could paralyze field and teleport+rope away, I'd have all sort of ways that I could atleast attempt to escape. But as a melee? Just die.
Instead, what do we get? 10% increase damage. Really? In your ultimate wisdom, in the name of balancing the the game, a flat 10% dmg boost is what replaces our spells? Really, our spells are only worth a 10% dmg? Who came up with this idea exactly and who decided it was a job well done?
How about, no more mage spells during pvp and instead we just give them 25% wrestling dmg increase for maxxing magery. I think thats fair. It's an arbitrary number, but these things look arbitrary any ways.
Give me my Chivalry I have a book, it has spells, I should have access to it, just like a mage have access to theirs. Not to metion the entire point of Chivalry is to eliminate EVIL; PKS are EVIL, If somebody wanted to roleplay this, you've stopped them because of some arbirtary rule. I would even go further and BOOST chilvary in pvp IF the character is RED.
It's also worth noting that Pks also need to be balanced. Unchecked pking makes the game unpleasant for everyone, especially newer players. Give people a reason to hunt for pks.
I'm a melee and I do dungeons. However, with all these mage pks, it makes me want to quit the game. I'm literally no different than a Mongbat at this point. Mindblast hits extra hard, Magic resistance does absolutely nothing. I cant block a spell and I have no access to my chivalry. I might as well just sit in town. I have zero ways to escaape other than using a rope and pray I escape alive. However, it doesn't matter, PKS typically have rope + teleport and paralyze. It's quite remarkable, we're I to mage, I could go invisible, maybe I could paralyze field and teleport+rope away, I'd have all sort of ways that I could atleast attempt to escape. But as a melee? Just die.
Instead, what do we get? 10% increase damage. Really? In your ultimate wisdom, in the name of balancing the the game, a flat 10% dmg boost is what replaces our spells? Really, our spells are only worth a 10% dmg? Who came up with this idea exactly and who decided it was a job well done?
How about, no more mage spells during pvp and instead we just give them 25% wrestling dmg increase for maxxing magery. I think thats fair. It's an arbitrary number, but these things look arbitrary any ways.
Give me my Chivalry I have a book, it has spells, I should have access to it, just like a mage have access to theirs. Not to metion the entire point of Chivalry is to eliminate EVIL; PKS are EVIL, If somebody wanted to roleplay this, you've stopped them because of some arbirtary rule. I would even go further and BOOST chilvary in pvp IF the character is RED.
It's also worth noting that Pks also need to be balanced. Unchecked pking makes the game unpleasant for everyone, especially newer players. Give people a reason to hunt for pks.