Hello everyone,
Firstly, thank you for your time in reading this.
First time playing UO ever, so the last 3 weeks I was getting used to the controls, UI, Macros, Scripts and such, and ofc I created a bunch of templates played it for a while and started over just to have a feel of the skills and the game in general. I can't play much (around 2h a day) so I know that I'll progress slowly and that's fine, Im just enjoying Outlands.
I eventually came up with a template to explore/farm beyond Shelter. I do know this is a bad template - specially for a new player, I just wanted more insight on why it is bad, how much can it hinder my initial experience with the game, and maybe improve this base-template and still enjoy the same (sort of) gameplay.
@Shelter > planned @700 skill points:
Magery: 80 > 100
S.Speak: 80 > 100
Wrestling: 80 > 100
Tactics: 80 > 100
Parrying: 80
Res.Spells: 80
Meditatio: 70
Focus: 70
Stats: 100 STR / 63 DEX / 62 INT (not sure abou DEX/INT ratio)
The idea is to punch (fistblade/martial manual) things alongside my summons and (almost) completely ignoring damaging spells - coz of rearming and cast time annoyance. Me and my summons would be buffed all the time with Bless + Arch Prot. and eventually Reactive Armor. Since Im just starting this would be the character that I'll farm my way into Parry/Wrestling Codices, Wizard's Grimmoire and Summoner's Tome, and later Aspects.
I just wanted to have all the cool spells from Magery, have easier (than Taming) to handle followers, and still be a sort of brawler.
From what I could research on wiki and other forum posts, I'll suffer with low damage output but will gain in sustain/toughness, and maybe this can help me hold on tight when reds shows up (or makes it easier to escape them).
I would really appreciate If people more experienced could talk me through If this template is just a complete mess and I should just roll over, or if this can be salvaged and still retain the ideas of gameplay said above.
Thanks again!
---EDIT---
Forgot to mention that Im experimenting with armor types because of mana regen. Im trying to balance acceptable mana regen penalty with highest AR possible. Inclined to use Bone or Chain.
Firstly, thank you for your time in reading this.
First time playing UO ever, so the last 3 weeks I was getting used to the controls, UI, Macros, Scripts and such, and ofc I created a bunch of templates played it for a while and started over just to have a feel of the skills and the game in general. I can't play much (around 2h a day) so I know that I'll progress slowly and that's fine, Im just enjoying Outlands.
I eventually came up with a template to explore/farm beyond Shelter. I do know this is a bad template - specially for a new player, I just wanted more insight on why it is bad, how much can it hinder my initial experience with the game, and maybe improve this base-template and still enjoy the same (sort of) gameplay.
@Shelter > planned @700 skill points:
Magery: 80 > 100
S.Speak: 80 > 100
Wrestling: 80 > 100
Tactics: 80 > 100
Parrying: 80
Res.Spells: 80
Meditatio: 70
Focus: 70
Stats: 100 STR / 63 DEX / 62 INT (not sure abou DEX/INT ratio)
The idea is to punch (fistblade/martial manual) things alongside my summons and (almost) completely ignoring damaging spells - coz of rearming and cast time annoyance. Me and my summons would be buffed all the time with Bless + Arch Prot. and eventually Reactive Armor. Since Im just starting this would be the character that I'll farm my way into Parry/Wrestling Codices, Wizard's Grimmoire and Summoner's Tome, and later Aspects.
I just wanted to have all the cool spells from Magery, have easier (than Taming) to handle followers, and still be a sort of brawler.
From what I could research on wiki and other forum posts, I'll suffer with low damage output but will gain in sustain/toughness, and maybe this can help me hold on tight when reds shows up (or makes it easier to escape them).
I would really appreciate If people more experienced could talk me through If this template is just a complete mess and I should just roll over, or if this can be salvaged and still retain the ideas of gameplay said above.
Thanks again!
---EDIT---
Forgot to mention that Im experimenting with armor types because of mana regen. Im trying to balance acceptable mana regen penalty with highest AR possible. Inclined to use Bone or Chain.
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