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Murderers in groups.. getting a bit ridiculous..

bryan531

Neophyte
Honestly, this game is becoming pointless.
Can not spend more than 20 minutes in a dungeon without a group of murders taking everyone out...
Cant build skill, cant wear good armor, cant have good weapons and if a good item is found, you have to head straight for the gate.
On top of that, magery is so over powered that 2 energy bolts kill you..

Something needs to change.

Players killing mobs do not stand a chance against a player with all PVP skills..

Why is it that players killing MOBS lose all their abilities during PVP? Because it gives an unfair advantage toward another player?...but murderers can ride in groups?? How does that make any sense?

Yes there is a sanctuary dungeon.. but who wants to spend a week in one place with little to no loot?

Im seeing all these updates for new player experiences which is great, but the frustration of mid game experience makes starting really not that appealing..
 
I understand murder players are part of the game, yes it makes it more interesting.

My argument is the unfair advantage thats happening right now.

A good start would be to make the odds better for a player that is getting run over by groups of reds.

Murders have time limits in dungeons?
Blue players move a bit faster?
Aspect and codex abilities are enabled?
Magery power is decreased?

Make it so ALL the Mobs attack murders and ignore blue players during PVP??
Another frustrating part of this is, soon as a red comes and the blue player trys to run, all the MOBs in the area are casting on the blue at the same time..

Im sure there is something the developers can come up with to help even the odds.
 
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I understand murder players are part of the game, yes it makes it more interesting.

My argument is the unfair advantage thats happening right now.

A good start would be to make the odds better for a player that is getting run over by groups of reds.

Murders have time limits in dungeons?
Blue players move a bit faster?
Aspect and codex abilities are enabled?
Magery power is decreased?

Make it so ALL the Mobs attack murders and ignore blue players during PVP??
Another frustrating part of this is, soon as a red comes and the blue player trys to run, all the MOBs in the area are casting on the blue at the same time..

Im sure there is something the developers can come up with to help even the odds.
You know, the truth is, the developers have already provided us the tools we need to even the odds. If you’re incredibly worried about PKs, you can take Tracking, which will provide you with advance notice of a murderer’s presence. If you’re willing to dedicate skill points to that, it’s often all you need to get away before they even know you exist.

If you’re a little more adventurous, then consider bringing a standard ‘stay alive’ loadout with you wherever you go. It includes potions, rope, trapped pouches, and a method of recall, be it scrolls or regs or a tome. If you stay alert, and react quickly, these tools will help you escape 90% of the attempts to take your life. I can share from experience, I see reds often, but I only lose to them maybe once a week, because they found an opportune time to attack, or my cat was climbing over the keyboard.

Truly, if you’re prepared, you can escape and evade these murderous wretches with consistency.

Join us on the Discord server in the new player channel if you’re struggling. We’ll help you along.
 
You know, the truth is, the developers have already provided us the tools we need to even the odds. If you’re incredibly worried about PKs, you can take Tracking, which will provide you with advance notice of a murderer’s presence. If you’re willing to dedicate skill points to that, it’s often all you need to get away before they even know you exist.

If you’re a little more adventurous, then consider bringing a standard ‘stay alive’ loadout with you wherever you go. It includes potions, rope, trapped pouches, and a method of recall, be it scrolls or regs or a tome. If you stay alert, and react quickly, these tools will help you escape 90% of the attempts to take your life. I can share from experience, I see reds often, but I only lose to them maybe once a week, because they found an opportune time to attack, or my cat was climbing over the keyboard.

Truly, if you’re prepared, you can escape and evade these murderous wretches with consistency.

Join us on the Discord server in the new player channel if you’re struggling. We’ll help you along

Im not new..
5 Times in 2 days I was run over by a group of reds.
There is no time to react.. im dead before I can run.

If I were to drop a skill for tracking, that would leave a charater at a huge disadvantage for killing MOBs...
Reacting isnt an option because reds can robe and teleport back to back..and it makes roping pointless for a player who can not teleport..
Recall only works if you make it to the gate..
 
Im not new..
5 Times in 2 days I was run over by a group of reds.
There is no time to react.. im dead before I can run.

If I were to drop a skill for tracking, that would leave a charater at a huge disadvantage for killing MOBs...
Reacting isnt an option because reds can robe and teleport back to back..and it makes roping pointless for a player who can not teleport..
Recall only works if you make it to the gate..
New player chat has no restrictions on who can come learn there.

It sounds to me as if you've decided that there is no way to win. In that case, nothing I say will help you. Just know that the truth is, with proper preparation and planning, you can almost always survive. Maybe you are fighting in less than ideal positions, such as a dead end hallway, or right near a threshold where someone can be on top of you as soon as they are on screen. Or any number of other things.

Why do you think it is that I can almost always get away, yet you have lost 5 loadouts in 2 days? What is the difference?
 
New player chat has no restrictions on who can come learn there.

It sounds to me as if you've decided that there is no way to win. In that case, nothing I say will help you. Just know that the truth is, with proper preparation and planning, you can almost always survive. Maybe you are fighting in less than ideal positions, such as a dead end hallway, or right near a threshold where someone can be on top of you as soon as they are on screen. Or any number of other things.

Why do you think it is that I can almost always get away, yet you have lost 5 loadouts in 2 days? What is the difference?

The difference is you are clearly better then me at this game.. lol

I appreciate the help. Thank you.
 
Another option is to go into the dungeons with a group yourself. That is why we have Guilds. Gather a group of guildies and travel together. You will get better over time and will definitely still die sometimes but its always better with numbers. Hope you dont decide to leave the server because of this frustration.
 
What am i reading ? The server already punishes Reds enough. Theres plenty of ways to get out before they kill ya! adventure rope and teleport FTW!
 
"If I were to drop a skill for tracking, that would leave a charater at a huge disadvantage for killing MOBs..."

@bryan531 @Lockebone This is true, although keep in mind tracking does add some damage back. But that is the cost for being able to avoid PK's. You cannot expect to completely maximize your efficiency of killing MOBs, and also protect yourself from PK's. You have to find the balance you are comfortable with, either by running in a group of friendly's, or by trading off your pure damage skills for more defensive skills (Tracking/Magic Resist).
 
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Honestly, this game is becoming pointless.
Can not spend more than 20 minutes in a dungeon without a group of murders taking everyone out...
Cant build skill, cant wear good armor, cant have good weapons and if a good item is found, you have to head straight for the gate.
On top of that, magery is so over powered that 2 energy bolts kill you..

Something needs to change.

Players killing mobs do not stand a chance against a player with all PVP skills..

Why is it that players killing MOBS lose all their abilities during PVP? Because it gives an unfair advantage toward another player?...but murderers can ride in groups?? How does that make any sense?

Yes there is a sanctuary dungeon.. but who wants to spend a week in one place with little to no loot?

Im seeing all these updates for new player experiences which is great, but the frustration of mid game experience makes starting really not that appealing..
I agree with you and its why i quit. I volunteered a in game token that provides pvp protection for a limited time. Make it cost something or whatever. Anything besides the constant beat down.

Vanilla uo is super boring and this server is amazing and i was there when vanilla died due to trammel and valucia. When they splite the realm. I get it. Been playing this off and on since i was like 13. And im 40 man.

I dont mind pvp being on all the time. I really dont. I dont come here to whine. I still read the emails sometimes. I want to do. But i do not have the time for a guild or to fulfill the promise to other players to be there. I can solo and play on my time.

But if my 20 hours of play is wasted because a couple people just decimate everhthing i have. The grind becomes unenjoyable.

This game is competing for time. Versus elden ring, battlefield, the 1000 indie games comeing in 2026 ect ect.

If my time is wasted then i dont play.

And not everybody is good at this stuff. Some of us are old, handicapped, and or just bad.

I dunno what the solution is. But i feel like its something that should be at least talked honestly about and with some type of goal.
 
I agree with you and its why i quit. I volunteered a in game token that provides pvp protection for a limited time. Make it cost something or whatever. Anything besides the constant beat down.

Vanilla uo is super boring and this server is amazing and i was there when vanilla died due to trammel and valucia. When they splite the realm. I get it. Been playing this off and on since i was like 13. And im 40 man.

I dont mind pvp being on all the time. I really dont. I dont come here to whine. I still read the emails sometimes. I want to do. But i do not have the time for a guild or to fulfill the promise to other players to be there. I can solo and play on my time.

But if my 20 hours of play is wasted because a couple people just decimate everhthing i have. The grind becomes unenjoyable.

This game is competing for time. Versus elden ring, battlefield, the 1000 indie games comeing in 2026 ect ect.

If my time is wasted then i dont play.

And not everybody is good at this stuff. Some of us are old, handicapped, and or just bad.

I dunno what the solution is. But i feel like its something that should be at least talked honestly about and with some type of goal.
I understand where you are coming from. Many of us have been playing since the early days and we remember exactly what happened when the world was split with Trammel and Felucca. That is not the direction we will ever go here.

The Outlands ruleset is intentional and clearly defined, and it is part of what makes the world feel alive and dangerous. That said, there are real tools and strategies available to help you thrive:

- Use Tracking to stay aware of your surroundings.
- Farm in the Sanctuary dungeon or other lower risk areas when you want a safer experience.
- Join a guild or group up. Teamwork drastically changes survivability.
- Build your character to endure or escape. Running a pure glass cannon comes with trade offs, and survivability is one of them.

Without the risk of PKs, the reward and excitement fade. The danger is what gives your time value and makes gameplay meaningful.
 
I feel your pain, I hated it when I first started seemed like I was always ooOoO0o

I escape about 10% of the time so now what I do is leave as soon as I get something nice or every 10 minutes. I dont have camping so, 10-15 minutes is all it takes to fill up.

I also decided during red hours ill go get on backstabber, locksmith or hit sanctuary dungeon.

I understand where you are coming from. Many of us have been playing since the early days and we remember exactly what happened when the world was split with Trammel and Felucca. That is not the direction we will ever go here.

The Outlands ruleset is intentional and clearly defined, and it is part of what makes the world feel alive and dangerous. That said, there are real tools and strategies available to help you thrive:

- Use Tracking to stay aware of your surroundings.
- Farm in the Sanctuary dungeon or other lower risk areas when you want a safer experience.
- Join a guild or group up. Teamwork drastically changes survivability.
- Build your character to endure or escape. Running a pure glass cannon comes with trade offs, and survivability is one of them.

Without the risk of PKs, the reward and excitement fade. The danger is what gives your time value and makes gameplay meaningful.
Comment NOT saying to do this just painting a picture - One of the things OSI did later was insurance, but that didnt help as it went item based.

When players are geared up for pvp, it doesnt feel like it's a good match for someone who isn't geared for pvp. It takes on the feel of item based. Does the make sense? The feel is the same.
 
with all PVP skills
sorry to say it, but these mages dont have any "skills". they are pure bot scripts. i noticed it during a town struggle, nobody attacked me so i could rack up points. as soon as i war'd someone, i got hit with 5 explodes. so most people in this game literally dont play it at all. the dont just use scripts for leveling, they use it for everything. its sad.

i wish we had ironman servers like in runescape. there they started now with seasonal ladder where you can ONLY use an ironman character. with ironman there you cant "cheat" with xping or gp, and botting gets you banned. literally to get "GM" there takes months, unless you cheat a lot. xping is too easy for many skills in outlands. if you want to balance pvp, why not automagically increase the 7 closest skill levels to GM when fighting? since its no skill since everyone cheats anyway. hell, just remove pvp since its automagic. id love to be able to use high level armour (gold is high level? lol) and good magic items. but pks can basically smell if you got good loot on you, and pk you in 20 secs to 2 mins if you get a good item, like the OP says.

as for teleing away when you get a good item, well, that should be default behaviour. its sad though that no one can use high level items, even pks dont dare since theyll just get killed and looted. i mean, 90% of the items in the game as it stands now are useless except to sell or collect.

same thing for aspect, it gets deleted the progress when you die? that just encourages botting. these items should be blessed and not be affected by death.
 
sorry to say it, but these mages dont have any "skills". they are pure bot scripts. i noticed it during a town struggle, nobody attacked me so i could rack up points. as soon as i war'd someone, i got hit with 5 explodes. so most people in this game literally dont play it at all. the dont just use scripts for leveling, they use it for everything. its sad.

i wish we had ironman servers like in runescape. there they started now with seasonal ladder where you can ONLY use an ironman character. with ironman there you cant "cheat" with xping or gp, and botting gets you banned. literally to get "GM" there takes months, unless you cheat a lot. xping is too easy for many skills in outlands. if you want to balance pvp, why not automagically increase the 7 closest skill levels to GM when fighting? since its no skill since everyone cheats anyway. hell, just remove pvp since its automagic. id love to be able to use high level armour (gold is high level? lol) and good magic items. but pks can basically smell if you got good loot on you, and pk you in 20 secs to 2 mins if you get a good item, like the OP says.

as for teleing away when you get a good item, well, that should be default behaviour. its sad though that no one can use high level items, even pks dont dare since theyll just get killed and looted. i mean, 90% of the items in the game as it stands now are useless except to sell or collect.

same thing for aspect, it gets deleted the progress when you die? that just encourages botting. these items should be blessed and not be affected by death.

Please stop spreading this kind of false information. Scripts are disabled in competitive PvP events like Town Struggle. What you're describing isn't possible.
 
I have to say this is the best vision of the game even with the chance of being pk'd

Think about, what do we really loose when we get pk'd. Armor? pft... ill make more, Gold?... takes minutes to gain it back..... Codex Books, Links and Aspects is the power behind our builds and we dont loose it or loose levels. It's only the loot you have acquired in the past few minutes... maybe a core, research materials, dyes, maps... maybe a couple more things? So really it's only the stuff you just picked up the past 1-20 minutes?

Personally I think it's a shock for new players getting demolished while adventuring in level 1 of a dungeon that could be tuned up a bit. I suppose the experience leaves new players asking 'what was that about'.

Is it possible to extend the New Player status to include the mainland and all dungeons for the first X amount of hours. I mention this so they can come to a dungeon and see reds and see the crows and also when visiting a town, the might see a town struggle. Seeing the reds in a dungeon seems to me a good way for new players to become aware without being destroyed. And seeing the town struggle might encourage them to join in the future.

We love Outlands and hope new players will make it their home as we did.
 
Please stop spreading this kind of false information. Scripts are disabled in competitive PvP events like Town Struggle. What you're describing isn't possible.
another example, i pk a fisherman with 750 fish, hes been doing it for awhile. next to boney, the bot megaplace near prevalia moongate. i loot the fishes and run to hide. then all of a sudden 5 pks out of nowhere appear? obviously, he was botting on 5 accounts at once. and that was automagic. he could just put defensive skills on his mule, but hes obviously got 7 mule skills and no idea about balancing his chars.

same thing for miners, pickaxes do a lot of damage. if you just GM some fighting skills on him, why would you need more than mining? i would have no chance or at least lower chance to pk them. all you need is a macro for "TargetNearestCreature", select "HasTitleBar" and then also add "AttackLast". btw with your summons you should use "all guard" or they wont defend you. 🤓

as for aspect, i asked a lumberjack about it. he says he has GM tracking and a script to just autotele away from there when a red comes close. yeah that would be great, but i prefer playing the game. aspect items should be blessed. its sad newbs cant use em.

like ive been saying for awhile, make an ironman shard. no newbie dungeon, no NPC training, no easy skill gains, and no pks. you can easily half the skillpoints on each skill so they actually get useful. like chivalry starts at 75 or what? why even have those first 75 points in it? taming is impossible to train at 0, remove 25 skillpoints from it.

if its supposed to be challenging with pks, why isnt it challenging with skillgains? so it should be easy to make a GM character with boney, and it should be easy to pk, but it shouldnt be easy for a character to pvm with anything but a mage tamer that does 10k dps?

if anything, town struggles are MORE botted than what pk struggles are. many RP there and dont just autokill you directly.

i agree with the other guy above me. outlands IS very welcoming, the crowd is very mature and treats you well, and the pks dont shit talk and dont always dry loot you. but you have to swallow your pride in relation to magic items. when you get one, go to town directly. i dont use mages since theyre silly overpowered so i dont tele. or else youll be pkd. dont use avarite weapons or armour or beyond like bronze or whatever, youll get pkd. most people i loot have either leather armour (95%) or plain exceptional platemail. could be some balancing there. like ringmail could use 6 ingots then it might be useufl. and at higher levels you should get blessed items. like a 1% chance at GM to make a blessed one. since mages are so unbalanced it doesnt really matter how you do it to any other fighter char. buff them up.

and yeah, as for the botting in the game, i make vids about it constantly. if you dont do anything about it, people, real ones that rp or at least talk instead of macro their way through the game, ill make them leave.

"Please stop spreading this kind of false information"

you sound like klaus schwab.
 
Hey.

I farm overland most of the time thus my frustrations are a little less I guess.

Longtime UO player... circa 29 years......... (I remember spending £1500 in one month on dial-up modem!! playing the original)

Whilst I'm part of a guild I, like the OP, don't really have time to form a group and go hunting (hence being overland). Quite often I'll jump on for 30 minutes and get two runs in, log-off, jump back in 2 hours later etc.... whereas if I was in the Dungeon... well, it just wouldn't be profitable.

Trying to find soloutions for Melee as well as Magic users.

One potential solution, for dungeons, would be to significantly increase the amount of gates in a Dungeon AND increase the range in which they can be used. Even if the lower levels only take you to a higher level and you need to travel again for another gate. This may cause some ganking areas but... it may not.

To balance this you could keep the best mobs away from those areas but having them would make skills like Tracking far more useful. As you can now use the skill to actually get away (Yes - I fully appreciate many may be able to get away anyway...). Even as a BS'er I struggled with tracking as you only need one or two PK's with tracking themselves to find you.

You could, potentially, link this to a skill, like tracking, the higher the tracking the bigger the range (or squeeze it into camping or even two skills for a really decent escapable character) etc...

Second soloution - perhaps a little more new player friendly - would be to allow recalling from anywhere on level 1 of a dungeon on the premise that it's still close enough to the 'surface' to not interfere with recalling... as I understand it... most dungeons go down....

I'm trying to think of soloutions that don't feel to gimicky.

The conversation around 'glass cannon' builds and being a little more resilient is perfectly understandable and makes perfect sense.... assuming you have some base skills. I don't :) So having things that make PK defence significantly better are still kinda useless for me........

For clarity, if you made NO changes at all, I'd still play as I have found my own soloution and am happy with my skill set. I'm not trying to move you to the lowest common denominator.......... just trying to find some sensible solutions as it can be very overwhelming when new.

The above suggestions mean that it really is in the players hands. Lets say you implemented all of the above, then the new player is accepting all risks when they venture into level 2.... and then they stray, on purpose, away from the gates then they can't complain. However, at the moment, whats the answer? Don't go in a Dungeon? Don't farm in teh Wilderness? or, the obvious one, just accept the losses...... but that is the hardest to accept.

I think once you progress in the game (I'm Link14 and a few T14/15 aspects) then losing stuff now and again on one run isn't an issue. It takes me 15 minutes to fill up and run out of buffs on overland farming. Thats probably circa 25/30k of stuff if I lose it at the end of a run. Thats fine. However, if it took you an hour to make that as a lower tiered player than thats gonna hurt........... and it should.... and it shouldn't be taken away - as you're right (Owyn) - it's what makes the game exciting to play.

(getting a little fragmented in my reply here).

In my mind the balance needs to be skills such as Camping, tracking, Magery (or something new entirely) that gimps your PvM output in favour of conisderably higher escape-ability. One thing I ask anyone to bear in mind is that having skills on your character and having the skill to use those skills are two entirely different things. Just because someone has Tracking, Magic Resist, and X others, it still doesnt mean they're going to survive.... especially to gangs.
 
Hey.

I farm overland most of the time thus my frustrations are a little less I guess.

Longtime UO player... circa 29 years......... (I remember spending £1500 in one month on dial-up modem!! playing the original)

Whilst I'm part of a guild I, like the OP, don't really have time to form a group and go hunting (hence being overland). Quite often I'll jump on for 30 minutes and get two runs in, log-off, jump back in 2 hours later etc.... whereas if I was in the Dungeon... well, it just wouldn't be profitable.

Trying to find soloutions for Melee as well as Magic users.

One potential solution, for dungeons, would be to significantly increase the amount of gates in a Dungeon AND increase the range in which they can be used. Even if the lower levels only take you to a higher level and you need to travel again for another gate. This may cause some ganking areas but... it may not.

To balance this you could keep the best mobs away from those areas but having them would make skills like Tracking far more useful. As you can now use the skill to actually get away (Yes - I fully appreciate many may be able to get away anyway...). Even as a BS'er I struggled with tracking as you only need one or two PK's with tracking themselves to find you.

You could, potentially, link this to a skill, like tracking, the higher the tracking the bigger the range (or squeeze it into camping or even two skills for a really decent escapable character) etc...

Second soloution - perhaps a little more new player friendly - would be to allow recalling from anywhere on level 1 of a dungeon on the premise that it's still close enough to the 'surface' to not interfere with recalling... as I understand it... most dungeons go down....

I'm trying to think of soloutions that don't feel to gimicky.

The conversation around 'glass cannon' builds and being a little more resilient is perfectly understandable and makes perfect sense.... assuming you have some base skills. I don't :) So having things that make PK defence significantly better are still kinda useless for me........

For clarity, if you made NO changes at all, I'd still play as I have found my own soloution and am happy with my skill set. I'm not trying to move you to the lowest common denominator.......... just trying to find some sensible solutions as it can be very overwhelming when new.

The above suggestions mean that it really is in the players hands. Lets say you implemented all of the above, then the new player is accepting all risks when they venture into level 2.... and then they stray, on purpose, away from the gates then they can't complain. However, at the moment, whats the answer? Don't go in a Dungeon? Don't farm in teh Wilderness? or, the obvious one, just accept the losses...... but that is the hardest to accept.

I think once you progress in the game (I'm Link14 and a few T14/15 aspects) then losing stuff now and again on one run isn't an issue. It takes me 15 minutes to fill up and run out of buffs on overland farming. Thats probably circa 25/30k of stuff if I lose it at the end of a run. Thats fine. However, if it took you an hour to make that as a lower tiered player than thats gonna hurt........... and it should.... and it shouldn't be taken away - as you're right (Owyn) - it's what makes the game exciting to play.

(getting a little fragmented in my reply here).

In my mind the balance needs to be skills such as Camping, tracking, Magery (or something new entirely) that gimps your PvM output in favour of conisderably higher escape-ability. One thing I ask anyone to bear in mind is that having skills on your character and having the skill to use those skills are two entirely different things. Just because someone has Tracking, Magic Resist, and X others, it still doesnt mean they're going to survive.... especially to gangs.
Those are some interesting ideas, well done.

I agree - At higher tiers the loss is not really an issue, it's the newer and or lower tiered players that are going to be at a farm location longer.

My mother plays at 77 years old and didnt enjoy getting PK'd, she has found releaf by playing a lockpicker. She enjoys so many aspects of Outlands and is ranking on the 4th page of lockpicking. I find that inspiring.
 
another example, i pk a fisherman with 750 fish, hes been doing it for awhile. next to boney, the bot megaplace near prevalia moongate. i loot the fishes and run to hide. then all of a sudden 5 pks out of nowhere appear? obviously, he was botting on 5 accounts at once. and that was automagic. he could just put defensive skills on his mule, but hes obviously got 7 mule skills and no idea about balancing his chars.

same thing for miners, pickaxes do a lot of damage. if you just GM some fighting skills on him, why would you need more than mining? i would have no chance or at least lower chance to pk them. all you need is a macro for "TargetNearestCreature", select "HasTitleBar" and then also add "AttackLast". btw with your summons you should use "all guard" or they wont defend you. 🤓

as for aspect, i asked a lumberjack about it. he says he has GM tracking and a script to just autotele away from there when a red comes close. yeah that would be great, but i prefer playing the game. aspect items should be blessed. its sad newbs cant use em.

like ive been saying for awhile, make an ironman shard. no newbie dungeon, no NPC training, no easy skill gains, and no pks. you can easily half the skillpoints on each skill so they actually get useful. like chivalry starts at 75 or what? why even have those first 75 points in it? taming is impossible to train at 0, remove 25 skillpoints from it.

if its supposed to be challenging with pks, why isnt it challenging with skillgains? so it should be easy to make a GM character with boney, and it should be easy to pk, but it shouldnt be easy for a character to pvm with anything but a mage tamer that does 10k dps?

if anything, town struggles are MORE botted than what pk struggles are. many RP there and dont just autokill you directly.

i agree with the other guy above me. outlands IS very welcoming, the crowd is very mature and treats you well, and the pks dont shit talk and dont always dry loot you. but you have to swallow your pride in relation to magic items. when you get one, go to town directly. i dont use mages since theyre silly overpowered so i dont tele. or else youll be pkd. dont use avarite weapons or armour or beyond like bronze or whatever, youll get pkd. most people i loot have either leather armour (95%) or plain exceptional platemail. could be some balancing there. like ringmail could use 6 ingots then it might be useufl. and at higher levels you should get blessed items. like a 1% chance at GM to make a blessed one. since mages are so unbalanced it doesnt really matter how you do it to any other fighter char. buff them up.

and yeah, as for the botting in the game, i make vids about it constantly. if you dont do anything about it, people, real ones that rp or at least talk instead of macro their way through the game, ill make them leave.

"Please stop spreading this kind of false information"

you sound like klaus schwab.

You’re not talking about anything based in reality anymore. You’re jumping to conclusions, inventing conspiracies, and treating normal gameplay outcomes as proof of cheating. Scripts are literally disabled in competitive PvP events like Town Struggle. What you’re describing does not and cannot happen there.

If you want to have an actual constructive discussion about balance or gameplay philosophy, that is fine. But making wild claims, rewriting mechanics in your head, and insisting your assumptions are fact is not helpful to anyone. It just spreads misinformation and hurts new players who don’t know any better.

Stop making up imaginary scenarios and presenting them as truth. If you have real proof, submit it. If not, stop fearmongering.