Sorry, but we kinda have,
The mobs in the world are more tuned for min/max PvMer than anyone else as a way to try to reduce the world gold income. While this seem obvious (it would not be good if gold dropped easier than we have already), it brought consequences, like having to, at least, be close to min/max templates to not end up with a weak character.
This tuning by itself would be fine, if we didn't have so many synergies.
The amount of synergies we have can easily cost your entire character resources (skill, aspect, links, equipment, ...).
When the mobs are tuned for min/max PvMers in this synergy scenario, if you deviate from dedicate most/all your character to use the best of the synergies, you end up with a weak character in some way. For my first years of Outlands all my charcaters had Tracking as a way to avoid PKs and it is noticeable how stronger the character can get when you dont spend just 80/100 skill point to avoid being looted.
It is curious to say, but from this standpoint, having less synergies would bring more build variations into the table.
You could argue it is fine to play with a half cooked character, but I really don't think there are many player getting satisfaction from this in the long run; the extreme in this way would be argue "why not stick to the shelter dungeon then, you are killing stuff, aren't you?"
Edt
That is a nice picture of "pvp has consequences, but, gladly, I can swap characters at will and ignore them"