Monsters Rebalance
Players can see updated stats, skills, DifficultyValues, and Gold Values for creatures in the "Live" tab of the following spreadsheet below:
https://docs.google.com/spreadsheets/d/1VVJnOtP_P4LMlRJWyicpzaMOVhCFjtjk0XV0eYkwk4U/edit?gid=466360759#gid=466360759
Bosses
The amount of Hit Points that Boss-type creatures receive per Damaging Player via the "*Increases in Size*" mechanic is now as follows:
Lore Boss: 40,000 Per Player (previously was 30,000)
Mini Boss: 40,000 Per Player (previously was 30,000)
Boss: 80,000 Per Player (previously was 60,000)
Omni-Boss: 500,000 per Player (no change)
Loot
Arcane Essence
Pit Trials
Warning Ravens
Warning Raven Chances
The chance that a Warning Raven will trigger on a murder is based on where the initial attack occured within the dungeon:
Alert Levels
Alert Levels are as follows:
High Alert
Entering Dungeons
Enabling/Disabling
Blackmarks
Murderer Ressurection Fees
Slaying Murderers
Focus Skill
Bonuses against creatures from the Focus skill have been updated as follows:
Traps
Traps Codex
Stealth Backstab Engagement Penalty
Players making a Stealth Backstab (including Mugging/Pilfering) against a creature that is currently aggroed onto another player or player follower will receive a 50% Damage penalty unless any of the following is true:
Reveal Immunity
Players can now gain temporary Reveal Immunity to player-based effects that Reveal other players, such as the Reveal Spell or Detect Hidden skill, if any of the following have occured:
Immunity Indications
Exemptions
Players can never gain Reveal Immunity if any of the following are true:
Murderers
Houses
Dungeon Entrances / Level Transitions
Stationary Damage Penalties
Stationary Harvest Penalties
Note: This mechanic is in addition to the 60 second delay on Harvesting after Recall/Gate/Hiking that currently exists
Carry Restrictions
Teleport and Adventure's Rope
[PullFollowers
Summoned Followers
Pack Ox
Converting Addons to Deeds
- We have undertaken a massive rebalance of monsters across Outlands, including in nearly all dungeons, most wilderness spawns, as well as Ocean NPCs including PvM Ship Crews
- Classically underpowered creatures, especially those in dungeon Levels 1 and 2, as well as wilderness spawns, have been drastically adjusted and players should now be able to find signicantly increased availability of "farmable" locations throughout the world
- We have further adjusted the CreatureDifficulty algorithm that determines the Gold/XP value of creatures, to provide a better scaling curve for creatures, with further diminishing returns on "very high level" creatures (which were a bit overtuned for loot purposes previously)
- We have also made a large number of behind the scenes adjustments to creature abilities and their damaging mechanics and how they prove "threatening" to players in order to provide a better scaling challenge to players at different progression levels
Players can see updated stats, skills, DifficultyValues, and Gold Values for creatures in the "Live" tab of the following spreadsheet below:
https://docs.google.com/spreadsheets/d/1VVJnOtP_P4LMlRJWyicpzaMOVhCFjtjk0XV0eYkwk4U/edit?gid=466360759#gid=466360759
Bosses
The amount of Hit Points that Boss-type creatures receive per Damaging Player via the "*Increases in Size*" mechanic is now as follows:
Lore Boss: 40,000 Per Player (previously was 30,000)
Mini Boss: 40,000 Per Player (previously was 30,000)
Boss: 80,000 Per Player (previously was 60,000)
Omni-Boss: 500,000 per Player (no change)
Loot
- Each Damaging Player via the *Increases in Size* mechanic will now increase the Gold/Loot on a boss by 1% (Previously was 0.5%)
Arcane Essence
- The rate Arcane Essence consumption for Aspect Gear is now 1 Arcane Essence for every (3000 - (30 * Tier Level)) Damage Dealt [Previously was 2000 - (30 * Tier)]
Pit Trials
- Pit Trial Records (Weekly / Seasonal / Lifetime) have been reset due to Monster Rebalancing
- The amount of increase in Min/Max CreatureDifficulty of spawns per wave has been increased moderately
Warning Ravens
- If an Innocent (blue) player is attacked by another player inside of Level 1 or 2 of a Dungeon and subsequently murdered, there is a chance that Warning Ravens will be sent out to warn other players inside that dungeon of what transpired
- If this occurs, all players (except Criminals/Murderers) inside of the dungeon will receive a System Message informing them of the murder and Warning Ravens will appear on their screen near their character


Warning Raven Chances
The chance that a Warning Raven will trigger on a murder is based on where the initial attack occured within the dungeon:
- Attack Initiated on Dungeon Level 1: 100% Chance
- Attack Initiated on Dungeon Level 2: 25% Chance
- Attack Initiated on Dungeon Level 3 or Beyond: 0% Chance
Alert Levels
- If Warning Ravens are triggered within a dungeon, an Alert Level will now be in place for that same dungeon
- There are three Alert Levels possible, based on how recently Warning Ravens were triggered there
Alert Levels are as follows:
- High Alert if a Warning Raven has been triggered within 2 minutes
- Medium Alert if a Warning Raven has been triggered within 10 minutes
- Low Alert if a Warning Raven has been triggered within 20 minutes
High Alert
- Warning Ravens will not trigger for a dungeon that is already on High Alert
- Once the dungeon returns to Medium Alert then Warning Ravens can be triggered again as normal
Entering Dungeons
- If an Innocent (blue) player enters a dungeon that has an Alert Level in effect, they will receive a system message telling them which is in place

Enabling/Disabling
- Players can optionally toggle whether they will see Warning Ravens appear, or Alert Level warnings upon entering the dungeon, by using the [WarningRaven or [WarningRavens commands

Blackmarks
- If an Innocent (blue) player is murdered, each player that initiated their attack against the victim while in Level 1 of a Dungeon will receive a Blackmark that lasts a cumulative 4 hours (no max limit)

- While a player has a Blackmark in effect, they can no longer Recall/Gate/Hike to any location that is INSIDE a dungeon
- Effectively, a player with an active Blackmark in place must use the Entrance of a dungeon to enter it

Murderer Ressurection Fees
- The base Fee for Murder Counts is now 2000 (previously was 1000)
- The Fee increase for each Accomplice involved a murder is now 500 (previously was 250)
Slaying Murderers
- Slaying a Murderer will now reward the player a random amount between 33% to 66% of the Murderer's Ressurection Fees when paid (previously was 25% to 50%)
Focus Skill
Bonuses against creatures from the Focus skill have been updated as follows:
- Player's Accuracy is increased by (15% * (Focus Skill / 100)) [No Change]
- Player's Defense is increased by (15% * (Focus Skill / 100))
- Player's Swing Speed is increased by (15% * (Focus Skill / 100)) [No Change]
- Player's Mana Refund Chance is increased by (15% * (Focus Skill / 100)) [No Change]
- Player's Charged Spell Chance is increased by (15% * (Focus Skill / 100)) [No Change]
- Player's Meditation rate is increased by (15% * (Focus Skill / 100))
Traps
- Traps now have a cumulative 15% Damage penalty for each additional target hit beyond the first (previously was 10%)
Traps Codex
- The Blasting Powder upgrade now has the following description: "Reduces the cumulative Damage Penalty applied when hitting additional targets by (4% / 7% / 10%)"
Stealth Backstab Engagement Penalty
Players making a Stealth Backstab (including Mugging/Pilfering) against a creature that is currently aggroed onto another player or player follower will receive a 50% Damage penalty unless any of the following is true:
- The creature is a Boss-type creature
- The Aggroed Player/Follower flags as Green to the backstabbing player
- The Aggroed Player/Follower is in the same Party as the backstabbing player
- The player has already landed a Stealth Backstab against the same creature
- The backstabber player has dealt the most total damage to creature of any player (and their followers)

- Players will receive a system message informing them if their Stealth Backstab had an engagement penalty applied to it
Reveal Immunity
Players can now gain temporary Reveal Immunity to player-based effects that Reveal other players, such as the Reveal Spell or Detect Hidden skill, if any of the following have occured:
- The player has made successful Lockpicking/Remove Trap progress against a Treasure/Dungeon Chest in the last 60 seconds
Immunity Indications
- If a player does perform a Revealing action in range of one or more Reveal-Immune players, the acting player will see a brief visual indication at the location of each of those targets, however the targets themselves will not be revealed

Exemptions
Players can never gain Reveal Immunity if any of the following are true:
- The player is a Murderer
- The player is currently Criminal
- The player is a Red Hand thief
Murderers
- Players who are Murderers will always ignore the Reveal Immunity of other players
Houses
- Reveal Immunity will not apply in Houses
Dungeon Entrances / Level Transitions
- Spells that are precast before crossing a dungeon entrance/level transition will have their damage against creatures reduced to 1
- This mechanic is intended to prevent players from abusing level transitions to cast on one side safely and target creatures on the other side instantly and avoiding retaliation (often jumping back to the previous area before the creature can even aggro the player again)

Stationary Damage Penalties
- If a player Recalls/Gates/Hikes, or has been stationary for 5 minutes or more, they will have a Stationary Damage Penalty applied to them
- While a player has a Stationary Penalty, all of the Damage Dealt towards creatures by both the Player and their Followers is reduced to 1
- A player's Stationary Penalty will be removed once they walk or run 5 steps
- Players will receive a system message informing them if they have a Stationary Penalty in place
- Stationary Penalties will not apply on Ships and will not apply against Battletrainers

Stationary Harvest Penalties
- If a player Recalls/Gates/Hikes, or has been stationary for 5 minutes or more, they will have a Stationary Harvest Penalty applied to them
- While a player has a Stationary Penalty, all Mining and Lumberjacking attempts will result in failure
- A player's Stationary Penalty will be removed once they walk or run 5 steps
- Players will receive a system message informing them if they have a Stationary Penalty in place

Note: This mechanic is in addition to the 60 second delay on Harvesting after Recall/Gate/Hiking that currently exists
Carry Restrictions
- Fixed an issue where players were able to walk while "Holding" an item of massive weight (that was ignoring Capacity Buffer limits for players)
- Players can still Lift -> Drop massive weight items along the ground, like stacks of Ore, as normal (they just can't hold them and continously walk)

Teleport and Adventure's Rope
- When a player casts the Teleport spell or uses Adventurer's Rope, their followers will only move to the player's new destination if they are currently under the "Follow" command
- Energy Vortexes and Blade Spirits (and their Necromancy versions) will no longer follow players when the player Teleports or use Adventurer's Rope
[PullFollowers
- Energy Vortexes and Blade Spirits (and their Necromancy versions) will no longer react to the [PullFollowers command used by players
Summoned Followers
- Summoned Followers that are more than 18 tiles from their controlling player will now lose 1% of their Max Hit Points per second
- Summoned Followers that are more than 18 tiles from their controlling player will no longer use any passive or cooldown abilities
Pack Ox
- Players can now purchase a Pack Ox from any Stablemaster or Miner NPCs
- A Pack Ox functions as a standard Pack Animal (such as Pack Horse / Pack Llama)

- Pack Ox cost 2000 Gold and have an increased Weight Capacity of 4000 Stones (compared to 2000 for Horses/Llamas)

Converting Addons to Deeds
- When players Chop or use the Convert to Deed option on an Addon, the resulting Deed will now appear in the player's backpack (rather than the ground at their feet)

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