This patch is considered "Phase 1" of a two-phase Rebalancing initiative on the server
Phase 1 (this patch) primarily consists of nerfs/reductions to address currently overpowered mechanics and attempts to address the most common sources of "power creep" that are adversely affecting player balance and long-term economic health of the server
Phase 2 (next patch) will primarily consist of buffs/bonuses to address underperforming mechanics on the server, improve player build diversity, and introduce a large amount of QOL features. Some mechanics such as Swing Speed bonus that were reduced in existing mechanics will likely have new sources available for them, and some overly complicated gameplay systems will be overhauled to reduce tedious elements
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Creature DifficultyValue Rebalances
Looting Rights
Aspects
Air Aspect Armor
Now has the following effects:
Madness Armor
Now has the following effects:
Finishers
Weapon Finishers
Archery Ricochet
Arcane Skill
Arcane Buildup
Arcane Runes
Stealth Backstab
Slayer Weapon Bonuses
The Damage Bonuses provided from Slayer Weapons have been rebalanced as following:
Lesser: +15% (no change)
Regular: +20% (previously was 30%)
Greater: +25% (previously was 45%)
Mastery Chain Link Bonuses
The bonuses from the following Mastery Chain Links have been adjusted as follows:
Melee Swing Speed
Bronze: 0.8% (previously was 1.0%)
Silver: 1.0% (previously was 1.25%)
Gold: 1.2% (previously was 1.5%)
Corrupted: 1.3% (previously was 1.625%)
Damage to Barded Creatures
Bronze: 1.75% (previously was 2.0%)
Silver: 2.1875% (previously was 2.25%)
Gold: 2.625% (previously was 3.0%)
Corrupted: 2.84375% (previously was 3.25%)
Damage to Poisoned Creatures
Bronze: 1.75% (previously was 2.0%)
Silver: 2.1875% (previously was 2.25%)
Gold: 2.625% (previously was 3.0%)
Corrupted: 2.84375% (previously was 3.25%)
Damage to Diseased Creatures
Bronze: 2.0% (previously was 2.5%)
Silver: 2.5% (previously was 3.125%)
Gold: 3.0% (previously was 3.75%)
Corrupted: 3.25% (previously was 4.0625%)
Damage to Creatures Above 66% HP
Bronze: 2.0% (previously was 2.5%)
Silver: 2.5% (previously was 3.125%)
Gold: 3.0% (previously was 3.75%)
Corrupted: 3.25% (previously was 4.0625%)
Backstab Damage
Bronze: 4.5% (previously was 5.0%)
Silver: 5.625% (previously was 6.25%)
Gold: 6.75% (previously was 7.5%)
Corrupted: 7.3125% (previously was 8.125%)
Poison Damage/Resist Ignore
Bronze: 4.0% (previously was 4.5%)
Silver: 5.0% (previously was 5.625%)
Gold: 6.0% (previously was 6.75%)
Corrupted: 6.5% (previously was 7.3125%)
Melee Aspect Effect Chance
Bronze: 4.5% (previously was 5.0%)
Silver: 5.625% (previously was 6.25%)
Gold: 6.75% (previously was 7.5%)
Corrupted: 7.3125% (previously was 8.125%)
Spellbook Aspect Effect Chance
Bronze: 4.5% (previously was 5.0%)
Silver: 5.625% (previously was 6.25%)
Gold: 6.75% (previously was 7.5%)
Corrupted: 7.3125% (previously was 8.125%)
Dungeon Damage
Includes the following Links:
Bronze: 2.0% (previously was 2.5%)
Silver: 2.5% (previously was 3.125%)
Gold: 3.0% (previously was 3.75%)
Corrupted: 3.25% (previously was 4.0625%)
Guild Favors
Duration
Guild Favor Bonuses
The Bonuses provided from Guild Favors have been rebalanced as following:
Damage Bonus
Common: +10% (previously was 15%)
Uncommon: +12.5% (previously was 20%)
Rare: +15% (previously was 25%)
Slayer Group Bonus
Common: +15% (no change)
Uncommon: +20% (previously was 30%)
Rare: +25% (previously was 45%)
Boss Damage
Common: +12.5% (previously was 10%)
Uncommon: +15% (previously was 15%)
Rare: +17.5% (previously was 20%)
Boss Damage Prevention
Common: 12.5% (previously was 10%)
Uncommon: 15% (previously was 15%)
Rare: 17.5% (previously was 20%)
Damage Prevention
Common: 10% (previously was 15%)
Uncommon: 12.5% (previously was 20%)
Rare: 15% (previously was 25%)
Gold Bonus
Common: +15% (no change)
Uncommon: +20% (previously was 25%)
Rare: +25% (previously was 35%)
Experience Bonus
Common: +20% (no change)
Uncommon: +25% (previously was 30%)
Rare: +30% (previously was 40%)
Skill Gain Bonus
Common: +20% (Previously was 25%)
Uncommon: +30% (previously was 50%)
Rare: +40% (previously was 75%)
Arcane Essence Usage
Common: +25% (previously was 30%)
Uncommon: +30% (previously was 40%)
Rare: +35% (previously was 50%)
Vendor Rebate
Common: 10% (no change)
Uncommon: 15% (no change)
Rare: 20% (no change)
Harvest Yield Chance
Common: 25% (no change)
Uncommon: 35% (previously was 50%)
Rare: 45% (previously was 75%)
Exceptional Crafting Chance Bonus
Common: +15% (no change)
Uncommon: +20% (previously was 25%)
Rare: +25% (previously was 35%)
Special Loot Chance
Common: +15% (no change)
Uncommon: +20% (previously was 25%)
Rare: +25% (previously was 35%)
Rare Loot Chance
Common: +15% (no change)
Uncommon: +20% (previously was 25%)
Rare: +25% (previously was 35%)
Poisoning
Melee Weapon Poison Sting
Chivalry
Cleanse by Fire
Houses
Special Event Regions
The following event locations are now considered Netherzone Regions for determining Slayer/Regional bonuses:
Pit Trials
Creature Gold Values
Bonuses
Players participating in Pit Trials will no longer receive Bonuses from the following:
Pit Trial Stats
Phase 1 (this patch) primarily consists of nerfs/reductions to address currently overpowered mechanics and attempts to address the most common sources of "power creep" that are adversely affecting player balance and long-term economic health of the server
Phase 2 (next patch) will primarily consist of buffs/bonuses to address underperforming mechanics on the server, improve player build diversity, and introduce a large amount of QOL features. Some mechanics such as Swing Speed bonus that were reduced in existing mechanics will likely have new sources available for them, and some overly complicated gameplay systems will be overhauled to reduce tedious elements
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Creature DifficultyValue Rebalances
- We have overhauled the algorithm that determines the "DifficultyValue" of creatures (based on their Stats/Skills/Abilities), which in turn dictates how much Gold (and Special/Rare loot) they drop as well as how much Experience they grant
- The changes to DifficultyValue shouldn't impact "weak" creatures very much, and are more geared at reigning in our "strongers" creatures more dramatically in terms of loot/experience
Looting Rights
- When determining the Looting Rights on a creature, the earliest player to have damaged the creature will be treated as having dealt an additional +15% Damage Dealt against it
- Effectively, the earliest player to engage a creature will receive additional credit towards Looting Rights on that creature, to help mitigate the ability of other players to "kill steal" it
- This mechanic will only apply against non-Boss creatures or creatures with 100,000 Hit Points or less
- As a reminder, any player who has not damaged a creature (non-Boss) within the last 2 minutes will have their Damage History against that creature cleared (and is not considered a valid Looting Rights player for it)
Aspects
Air Aspect Armor
Now has the following effects:
- Weapon Speed and Mana Regen Rate Bonus of (4% + (1.3% * Tier Level)) [Previously was 5% + (1.5% * Tier Level)]
- Damage Resistance After Swing or Cast (5 Sec) of (5% + (1.5% * Tier Level)) [no change]
- Chance to Avoid Movement Effects (5 Sec) of (20% + (5% * Tier Level)) [no change]
Madness Armor
Now has the following effects:
- All Damage for the player is increased by (12% + (3.5% * Tier Level)) [Previously was 16% + (4% * Tier Level)]
- Chance Per Sec to Lose 10 HP After Dealing Damage of (4.5% + (1.5% * Tier Level)) [Previously was 3% + (1% * Tier Level)]
Finishers
Weapon Finishers
- Creatures (non-Boss) must now be at 25% Health or less in order for players to be able to land Weapon Finishers on them (previously was 33%)
- The chance for a player to land a Weapon Finisher on a creature (non-Boss) will be reduced to 50% of normal if that player (and their followers) have dealt less than 25% of the total damage that creature has received so far from all sources
Archery Ricochet
- Now has the following description: "Deals 300% of Damage towards target and up to 2 additional random enemies within 6 tiles of target"
Arcane Skill
Arcane Buildup
- Players will now receive a Spell Damage bonus against creatures equal to their current (Arcane Buildup * 40%) [Previously was 50%]
- Players will now receive a Damage Resistance bonus against creatures equal to their current (Arcane Buildup * 15%) [Previously was 25%]
Arcane Runes
- Players with the Arcane Skill will now receive a (50% * (Arcane Skill / 100)) bonus to the effectiveness of nearby Arcane Runes [Previously was (100% * (Arcane Skill / 100))]
Stealth Backstab
- The Damage Multiplier for Stealth Backstabs are now +800% to +1600% (scaled to weapon speed)
Slayer Weapon Bonuses
The Damage Bonuses provided from Slayer Weapons have been rebalanced as following:
Lesser: +15% (no change)
Regular: +20% (previously was 30%)
Greater: +25% (previously was 45%)
Mastery Chain Link Bonuses
The bonuses from the following Mastery Chain Links have been adjusted as follows:
Melee Swing Speed
Bronze: 0.8% (previously was 1.0%)
Silver: 1.0% (previously was 1.25%)
Gold: 1.2% (previously was 1.5%)
Corrupted: 1.3% (previously was 1.625%)
Damage to Barded Creatures
Bronze: 1.75% (previously was 2.0%)
Silver: 2.1875% (previously was 2.25%)
Gold: 2.625% (previously was 3.0%)
Corrupted: 2.84375% (previously was 3.25%)
Damage to Poisoned Creatures
Bronze: 1.75% (previously was 2.0%)
Silver: 2.1875% (previously was 2.25%)
Gold: 2.625% (previously was 3.0%)
Corrupted: 2.84375% (previously was 3.25%)
Damage to Diseased Creatures
Bronze: 2.0% (previously was 2.5%)
Silver: 2.5% (previously was 3.125%)
Gold: 3.0% (previously was 3.75%)
Corrupted: 3.25% (previously was 4.0625%)
Damage to Creatures Above 66% HP
Bronze: 2.0% (previously was 2.5%)
Silver: 2.5% (previously was 3.125%)
Gold: 3.0% (previously was 3.75%)
Corrupted: 3.25% (previously was 4.0625%)
Backstab Damage
Bronze: 4.5% (previously was 5.0%)
Silver: 5.625% (previously was 6.25%)
Gold: 6.75% (previously was 7.5%)
Corrupted: 7.3125% (previously was 8.125%)
Poison Damage/Resist Ignore
Bronze: 4.0% (previously was 4.5%)
Silver: 5.0% (previously was 5.625%)
Gold: 6.0% (previously was 6.75%)
Corrupted: 6.5% (previously was 7.3125%)
Melee Aspect Effect Chance
Bronze: 4.5% (previously was 5.0%)
Silver: 5.625% (previously was 6.25%)
Gold: 6.75% (previously was 7.5%)
Corrupted: 7.3125% (previously was 8.125%)
Spellbook Aspect Effect Chance
Bronze: 4.5% (previously was 5.0%)
Silver: 5.625% (previously was 6.25%)
Gold: 6.75% (previously was 7.5%)
Corrupted: 7.3125% (previously was 8.125%)
Dungeon Damage
Includes the following Links:
- Aegis Keep Damage
- Cavernam Damage
- Darkmire Temple Damage
- Inferno Damage
- Kraul Hive Damage
- Mausoleum Damage
- Mount Petram Damage
- Nusero Damage
- Ossuary Damage
- Pulma Damage
- Shadowspire Cathedral Damage
- Wilderness Damage
- Time Dungeon Damage
- Netherzone Damage
Bronze: 2.0% (previously was 2.5%)
Silver: 2.5% (previously was 3.125%)
Gold: 3.0% (previously was 3.75%)
Corrupted: 3.25% (previously was 4.0625%)
Guild Favors
Duration
- All Guild Favors now have a Duration of 1 Day (previously varied by Rarity)
Guild Favor Bonuses
The Bonuses provided from Guild Favors have been rebalanced as following:
Damage Bonus
Common: +10% (previously was 15%)
Uncommon: +12.5% (previously was 20%)
Rare: +15% (previously was 25%)
Slayer Group Bonus
Common: +15% (no change)
Uncommon: +20% (previously was 30%)
Rare: +25% (previously was 45%)
Boss Damage
Common: +12.5% (previously was 10%)
Uncommon: +15% (previously was 15%)
Rare: +17.5% (previously was 20%)
Boss Damage Prevention
Common: 12.5% (previously was 10%)
Uncommon: 15% (previously was 15%)
Rare: 17.5% (previously was 20%)
Damage Prevention
Common: 10% (previously was 15%)
Uncommon: 12.5% (previously was 20%)
Rare: 15% (previously was 25%)
Gold Bonus
Common: +15% (no change)
Uncommon: +20% (previously was 25%)
Rare: +25% (previously was 35%)
Experience Bonus
Common: +20% (no change)
Uncommon: +25% (previously was 30%)
Rare: +30% (previously was 40%)
Skill Gain Bonus
Common: +20% (Previously was 25%)
Uncommon: +30% (previously was 50%)
Rare: +40% (previously was 75%)
Arcane Essence Usage
Common: +25% (previously was 30%)
Uncommon: +30% (previously was 40%)
Rare: +35% (previously was 50%)
Vendor Rebate
Common: 10% (no change)
Uncommon: 15% (no change)
Rare: 20% (no change)
Harvest Yield Chance
Common: 25% (no change)
Uncommon: 35% (previously was 50%)
Rare: 45% (previously was 75%)
Exceptional Crafting Chance Bonus
Common: +15% (no change)
Uncommon: +20% (previously was 25%)
Rare: +25% (previously was 35%)
Special Loot Chance
Common: +15% (no change)
Uncommon: +20% (previously was 25%)
Rare: +25% (previously was 35%)
Rare Loot Chance
Common: +15% (no change)
Uncommon: +20% (previously was 25%)
Rare: +25% (previously was 35%)
Poisoning
Melee Weapon Poison Sting
- If a player delivers a Poison Sting on a Melee attack, there will now be a 5 second cooldown before that player can deliver another Poison Sting
Chivalry
Cleanse by Fire
- If a player's Cleanse By Fire ability damages a target, there will be a 5 second cooldown before the ability can inflict damage again (Poison Curing will resolve as normal)
Houses
- House Boats that enter the IDOC (In Danger of Collapse) stage will now always resolve as a Housing Ownership Lottery (i.e. they will not collapse)
Special Event Regions
The following event locations are now considered Netherzone Regions for determining Slayer/Regional bonuses:
- Field of Souls
- Graveyard Bash
- Winterlands
- Jawbreaker
- Stalag Grotto
Pit Trials
Creature Gold Values
- The Gold Value of Creatures in Pit Trials will now be reduced to 50% of their normal values (this will also impact their Special/Rare Loot chances)
Bonuses
Players participating in Pit Trials will no longer receive Bonuses from the following:
- Guild Favor Bonuses
- King's Faire Shady Fortune Teller Damage Bonus
Pit Trial Stats
- When this patch goes live, we will be reseting the stats/ranks for Pit Trials (Weekly / Seasonal / Lifetime) to account for rules changes to Pit Trials
- Players will not lose any earned progress on things earned from Pit Trials, however, such as Netherzone Achievements / Netherzone Redline XP / etc
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