What's new

PATCH Patch Notes for September 15, 2025

Luthius

Developer
Staff Member
MAH Exemptions (Multi-Account Household)
  • Players can now submit requests to receive MAH Exemptions (Multi-Account Household) allowing them to create additional OutlandsIDs (and therefore additional accounts) for other members of their Household
  • If any player is found to be abusing this mechanic in any form, all accounts associated will them receive immediate and permanent bans


Restrictions

Primary OutlandsID

  • The original or "Primary" OutlandsID created for a MAH household will have no restrictions in place


Additional OutlandsIDs
All additional OutlandsIDs created for a MAH household will be able to play as normal with the following restrictions in place:
  • Cannot perform any Harvesting actions that require a Captcha
  • Cannot accept or participate in Society Jobs
  • Cannot take ownership of any standard House or Houseboat (or enter in House IDOC Lotteries) but can own Rental Rooms

When a player attempts to perform an action restricted for them due to MAH handling they will receive a system message such as "Only accounts on the primary OutlandsID for a MAH (multi-account household) can perform harvesting actions"


Applying For MAH Exemption

  • To apply for a MAH exemption, players should visit the #support channel in Discord and create a support ticket by selecing the "Multiple Account Household" option
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Region Restrictions (Lockouts)
  • Region Restrictions (Lockouts) applied to players, such as those for commiting murders in different Dungeons, are now enforced on an OutlandsID basis for players


Player Vendor Purchases
  • The Purchase (Send to Bank) option for buying items from Player Vendors now is a 2% fee (previously was 5%) and has a maximum fee amount of 25,000 Gold (previously was no limit)
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Redline
  • Fixed several issues where bonuses to Experience were not properly applying to Redline Experience gains
  • Reseting or Activating upgrades in the Redline menu will now automatically refresh any open menus the player has for Aspects, Mastery Chains, or Echoes


Echoes
  • Using an Echo will now automatically refresh any open menus the player has for Redline, Aspects, or Mastery Chains
  • When players use an Echo, and have any Aspect Tiers of 16 or higher, it will only lower their Aspect "Active Tier Levels" if the active tier level is above the max allowed based on the echo's Redline Upgrades unlocked (previously it would always reset Active Tier Level to 15 regardless)
  • If players have a double Magic Reflect "stored" for their character, using an Echo will recheck application of Magic Reflect using the player's adjusted Inscription after applying the new echo (i.e. players who no longer have Inscription on their character will lose their enhanced Magic Reflect handling after echoing)


Mastery Chains
  • Fixed an issue that was causing Mastery Chain Link bonuses to Healing and Veterinary skill to sometimes not apply correctly


Melee Poison Sting
  • Fixed an issue where the chance for a Melee Poison Sting was not correctly factoring in effective Alchemy skill


Parties
  • Players who are in a Party with Share Experience enabled, but Dead at the time of a creature's death, will now receive Experience credit for the kill (must still be within 50 tiles of the creature, however)


Town Vendors
  • Town Vendors will now carry a larger supply of Tools, Fruits/Vegetables, and certain Crafting Ingredients (such as Beeswax)
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[Vendors
  • The [Vendors menu will now show all Rental Vendors related to a player's OutlandsID (all characters and all accounts)
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Polymorph / Disguise Kit
  • Temporary changes to Gender through mechanics such as Disguise Kits or Polymorph-like effects will no longer flag the player as Grey (attackable)


Rental Rooms
  • Fixed an issue where the "Visit Other Rooms" list for Rental Rooms/Innkeepers would sometimes still display players who no longer have Rental Rooms
  • Any Trash Barrel Restyle Deeds applied to a Rental Room will now get converted into a Deed and placed in the player's Bank Box when the Rental Contract is ended


Atlases
  • Fixed an issue where Custom Locations unlocked for Atlases (via Customization) would sometimes not appear for other characters on Accounts or become inaccessible


Houses
  • Players attempting to Move / Teleport into a House they are banned from will no longer warp them to the house's Ban Location, and instead simply prevent them from entering it
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Guilds
  • If a House has a Guild affiliation and the owner of the house no longer has any players in that guild, the house will no longer be affiliated with that Guild


Creatures
  • Players will no longer be able to Ban creatures from houses (only players)
  • Attempting to Ban a creature from a house will now simply Eject it
  • Any existing creatures entries in Ban lists for houses will be cleared when patch goes live


For Sale
  • When players place a house for sale, or update the price of a house for sale, the system message they receive will now include the new price amount (so players can verify this in their journal in the future)


Omni Realm Gates
  • The 5 minute cooldown for using an Omni Realm Gate (for non-friendly players) is now resolved on an OutlandsID basis (rather than per Character)


Summoning
  • The Vampire Thrall necromancy summon will now have its default name as "a vampire" to avoid speech detection overlaps with "all release" and other "all-type commands" for followers
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Strangelands
  • Battlemages and Sorcerers will no longer have Magic Spellbooks as part of their loot tables (only Arcane Staves)
  • Fixed an issue where players entering Strangelands while wearing Tattoos would sometimes exit the event zone with unmovable Tattoo "items" in their backpack


Ghosts
  • Fixed several issues where visibility for Ghost players seeing living players was handled incorrectly, and vice versa
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[Pouch
  • The [Pouch command will no longer work while a player is dead


Help Stuck
  • Players on Shelter Island who have not yet selected a starting Character Template will no longer be able to use the Help Stuck feature to teleport


Ships
  • Fixed an issue where players who were killed at sea, and warped to land, would sometimes have Party Features Disabled remain in place while on land


Explosion Potions
  • Fixed a rare issue where if the server goes down (crash/patch) while a player has an Explosion Potion with an active throwing timer sitting in their backpack, it could become "stuck" in the player's backpack
  • Explosion Potions stuck to Tamed/Summoned Followers will now damage them
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Codex Menus
  • Fixed an issue for Codex Menus where players could sometimes navigate to a "negative value" numbered page (via Razor script)


Wardrobe
  • Orc Masks and Tribal Masks can now be added to Wardrobes


Ship Upgrade Deed / Ship Paint Deed
  • Fixed a number of Ship Upgrade Deeds and Ship Paint Deeds that had incorrect graphics


Dungeon Flashpoints
  • Dead players will now be allowed to exit Dungeon Flashpoint zones through Golden Moongates


Trophy Hutch / Prevalia Trunk
  • Fixed an issue where Locked Down items being added to a Trophy Hutch or Prevalia Trunk would stay Locked Down when withdrawn


SOS / MIBs
  • SOS / MIBs will no longer occur within "World Wrap" areas at the west / east edges of the map or within coastal Guard Zones
  • Existing SOS / MIBs in invalid locations will automatically adopt a new location
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Tailoring
  • Fixed an issue where crafted Cestus and Fist Blade weapons would not adopt Mastercrafted status
 
All good.
My only point is the decrease of vendor purchase.. 5% was already low.. 2% is too too too soft

This possibility is already very trammel.. and for this price… too soft in my view

Btw. Outlands is fucking great
✌️✌️
 
All good.
My only point is the decrease of vendor purchase.. 5% was already low.. 2% is too too too soft

This possibility is already very trammel.. and for this price… too soft in my view

Btw. Outlands is fucking great
✌️✌️
sybau and take a shower, lil bro
 
Region Restrictions (Lockouts)
  • Region Restrictions (Lockouts) applied to players, such as those for committing murders in different Dungeons, are now enforced on an OutlandsID basis for players

Ive never did any pk'n so im not sure what this truly means. Am I correct to assume red folks that dont make it out of a dungeon because of either monsters or players PK'ing them starts a timer that prohibits them from re-entering for a short period of time? And if that is correct, does that mean they can not enter that dungeon with any of their other red characters on their 3 accounts? How about their blue characters?

Very interesting and I think this ruling will help me understand what folks might have been doing for this bit of instruction to be implicated.
 
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Welcome to trammel
  • The Purchase (Send to Bank) option for buying items from Player Vendors now is a 2% fee (previously was 5%) and has a maximum fee amount of 25,000 Gold (previously was no limit)
 
Welcome to trammel
  • The Purchase (Send to Bank) option for buying items from Player Vendors now is a 2% fee (previously was 5%) and has a maximum fee amount of 25,000 Gold (previously was no limit)
Yea, I get it.... it is a bit trammy. But, they've made huge updates to the player vendor system to make it more convenient for us and this is just another step in that direction. There are plenty of other areas you can lose your items to thievery. I think it's a fair compromise.
 
Love it!

Maybe make a mode where we can pay to play with our kids under age 13 (they think its cool like minecraft/roblox), where they get a single no-house account, and all chat is muted except “party”, guild, local or something and we sign a waiver

Would love to have my 11yo play with me. :)
 
Perhaps in the future we can turn on a feature that allows a Multi House Account that transfers off the Main Outlands ID to take with it one account worth of societies and harvesting. Meaning the main ID would be reduced to 2 accounts wroth of societies and harvesting.

This would still mean, that under the MHA we would still only have 3 accounts that can do societies and harvesting. In our case under the current MHA, my wife and mother can't do societies or harvesting. Id give up to slots on my Main Outlands ID for them to be able to have the full experience. Besides, with echos its easy to make enough characters even after 1 or 2 transfer off.

Just a though, Thanks so much for making the MHA possible, we really appreciate all y'all
 
@Spellbreaker , completely agree, I'd love for my wife and I to be able to evenings just relaxing and mining or woodcutting together and I'd easily give up one of my account slots to do that so she could as well. Sometimes we just want to kick back a bit instead of grinding dungeons.
 
@Spellbreaker , completely agree, I'd love for my wife and I to be able to evenings just relaxing and mining or woodcutting together and I'd easily give up one of my account slots to do that so she could as well. Sometimes we just want to kick back a bit instead of grinding dungeons.
Also my family cant do harvest maps or treasure maps. They dont want to do treasure maps but my mom loves doing fishing maps. Perhaps the new patch from just the other day made the MHA be able to do the harvest maps?

I believe the patch targeted people that were mass harvest map'n? meaning - they would decode 100s of maps then sort them, then send out 3 harvesters each doing many maps in their bag for that area.

with the update, if im not mistaken, we can only have 1 map active at a time?