Distribution Chests
Add Multiple Players
Party
Friendly Nearby
Friendly House Occupants
Online Guildmembers
Boss Results
Dungeon Summoning Contributors
Trade Caravan Contributors
Settings and Options
Divide Gold Evenly and Deposit in Bank
Split Rare / High Value Item Stacks
Always Send Items to Bank
Empty Nested Containers
Retrieve Empty Containers
Distribution Results Menu
View Previous Distribution
Guilds
Dungeon Summoning Contributions
Distribution Chests
Trade Caravan Contributions
Distribution Chests
Theft History
Purpose of Mechanic
Time Dungeon
Monster Adjustments
Scavengers
Item Adjustments
Traps
Revealing Traps
Players can passively detect Time Dungeon Traps if they have a Detect Range of 1 or more tiles, from the following bonuses:
- The Distribution Chest menu has been overhauled and updated with new features
Add Multiple Players
- Players now have several new methods to add multiple players to the distribution list for a Distribution Chest
Party
- Adds all members of the player's current Party to the list
Friendly Nearby
- Adds all players within 24 tiles who are in the player's Party, Guild, or Alliance to the list
Friendly House Occupants
- Adds all players currently inside the house who are Friends, Co-Owners, or Owners of the house to the list
Online Guildmembers
- Adds all players from the player's Guild who are currently online to the list
Boss Results
- Adds all Party, Guild, or Alliance members present in the current [BossResults menu page to the list
Dungeon Summoning Contributors
- Adds all players in the current Dungeon Summoning Contribution menu to the list (see below)
Trade Caravan Contributors
- Adds all players in the current Trade Caravan Contribution menu to the list (see below)
Settings and Options
- Players now have several new Settings and Options to use with a Distribution Chest
Divide Gold Evenly and Deposit in Bank
- If toggled, all Gold and Doubloons on the root level of the Distribution Chest will be combined and then divided equally amongst all players in the list and deposited directly into their banks (will be added to existing Checks or Gold/Doubloon piles) when distribution occurs
- In the Distribution Results menu, players will have a "gold deposit into bank (X)" or "doubloon deposit into bank (X)" entry showing the amount of gold/doubloons they received (these will always appear at the top of the items list)
Split Rare / High Value Item Stacks
- If toggled, all Rare or High Value items that are currently in stacks will be seperated out into individual items when distribution occurs (i.e a stack of 4 Chromatic Distillation will be split into 4 individual Chromatic Distillation to distribute when distributing to players)
- Rare/High Value items include nearly all stackable items treated as "Special" or "Rare" for Loot handling with the exception of a few lower-value stackables such as Arcane Scrolls
- Note: Items with a "low individual value" such as Gems or Arcane Scrolls that might be considered to be "valuable" when together in a very large stack, will not be split by this mechanic
Always Send Items to Bank
- If toggled, distributed items will always go to a player's Bank and not consider distributing to Backpacks
Empty Nested Containers
- When clicked, all containers currently inside of the Distribution Chest will immediately empty their contents to the root level of the Distribution Chest and stack with existing items present there
Retrieve Empty Containers
- When clicked, all empty Containers currently inside of the Distribution Chest will immediately be retrieved and placed in the player's backpack (if space is available)
Distribution Results Menu
- The Distribution Results menu sent to players after distribution has been overhauled
- Players can toggle "Show Only My Items" to only see items distributed to their character from the list of items
View Previous Distribution
- If a player accidentally closes their Distribution List menu, they can reopen it with the "View Previous Distribution" button
- Players can use this until either a new Distribution occurs from this Distribution Chest, or until 30 days pass since the last distribution from that chest occurred
Guilds
Dungeon Summoning Contributions
- Guilds can now see how much Progress each individual player in a guild has contributed towards Dungeon Boss Summoning for each location (since the last Mini-Boss/Boss summoned for that location)
- Players can click the "Players" button under each Location entry in the Dungeons tab of the Guild Menu to launch a Dungeon Summoning Contribution Menu
- In the Contributions Menu, players are ranked from largest to smallest Progress contribution for boss summoning at this location
Distribution Chests
- If a player has a Dungeon Summoning Contribution menu open, they can add players from that list to their Distribution Chest Player List by clicking the "Dungeon Summoning Contributors" button in the Distribution Chest menu
Trade Caravan Contributions
- Guilds can now see how much Progress each individual player in a guild has contributed towards activating Trade Caravans (since the last activation of a Trade Caravan)
- Players can click the "Players" button under Harvest Progress in the Trade Caravan tab of the Guild Menu to launch a Contributions Menu
- In the Contributions Menu, players are ranked from largest to smallest Progress contributions
Distribution Chests
- If a player has a Trade Caravan Contributions menu open, they can add players from that list to their Distribution Chest Player List by clicking the "Trade Caravan Contributors" button in the Distribution Chest menu
Theft History
- Players can now visit Thief NPCs and request a "Theft History" to see a list of items that have been stolen from the player in the last 7 days
- To view their Theft History, players can shift-click the Thief NPC and select "Theft History" or say "Theft" or "History" near them
- To reveal which items have been stolen from the player, players must click the "Pay 1000 Gold" button which will withdraw 1000 Gold from their Bank
- Doing so will reveal the last 100 items stolen from the player within the last 7 days, sorted by how recently the theft occured
- Players can click the Small Orb button next to an entry to view a map of the location where the theft happened
- If a player has not been stolen from in the last 7 days, or since the last time they paid to reveal thefts, they will see "You do not have any recent thefts to reveal" and the payment option will not be available
Purpose of Mechanic
- Note: This mechanic is NOT intended to be a deterrent or "nerf" against Thieves, and the primary function of this mechanic to give players a later confirmation that an item that they believe is missing (often believing the item to have "vanished" due a to bug or item decay) was in fact stolen by another player
Time Dungeon
Monster Adjustments
- Most monsters that can dispel summons now check for LOS (a few still do not, intentionally)
- Anti-magic auras from Zorn and Blackrock Elementals reduced to a range of 14
- Some monsters had their aura ranges or effects reduced slightly
- Some monster stats adjusted to bring them more in-line with the intended method of slaying them
- Some monster abilities have been adjusted downward to bring their damage or debuffs more in-line with intentions
- Some monster abilities do reduced or increased damage based on how close you are to the monster; for example, abilities from melee-weak monsters deal less damage to players within 1 tile, but more to players farther away
- Quest items that protect against monster effects and damage should reduce the damage more than previous in most situations (the bonus was doubled in many cases)
- The corpses of summoned monsters should no longer appear blue
- Most monsters have had their bonus damage to Followers reduced
- The drop rates for certain items has been increased, primarily for quest-related items
Scavengers
- Scavengers now have a 50% chance to dig up either an item or a monster
- The chances for a "boss" type monster are reduced somewhat
- "Boss" monsters dug up this way have a 33% chance to drop a unique (often quest-related item, however, these items no longer can be dug up directly by the Scavengers
- The spawn timers for Scavengers have been tweaked to be longer on upper levels and shorter on lower levels
- Certain bosses were removed from the possible pool that can spawn.
Item Adjustments
- A new quest item, Thanatite Ore (it's sparkly and animated) is introduced, which is useful against creatures with high regeneration when held in close proximity
- Time Dungeon Boon effects now have a base duration of 120 seconds (previously was 60 seconds)
- Time Dungeon Boon effect durations are now is tripled when you have a certain item in your backpack, and if a player has 100 or higher Spirit Speak skill, an additional 60 seconds is added to the Boon duration
- The Grasp of the Glutton item now reduces the effect of Destruction Traps greatly
Traps
- Destruction Trap AOE range has been decreased slightly
- Most traps are further mitigated by quest items that protect against certain effects than previously
Revealing Traps
Players can passively detect Time Dungeon Traps if they have a Detect Range of 1 or more tiles, from the following bonuses:
- +1 Detect Range: Player has 100 or more Effective Detect Hidden Skill
- +1 Detect Range: Player has 100 or more Effective Tracking Skill
- +3 Detect Range: Player has The Mirror of Many Stares in their Backpack