Some basic standpoints:
- I started playing recently (new player, 2 weeks).
- I play PvM only, when I see a PK, I run. I simply don't enjoy the clunky macro-oriented way of Ultima PvP.
- However I welcome Murderers as a part of the game, the risk, the danger.
- I play a Tamer/Dex.
The issue I have.
1) Reds are like a pest that has grown out of control. Every 15 minutes in a dungeon (lvl 1/2 - that's where I am) there is a either one or a group of reds coming. Either I manage to run, getting away with what I was able to farm in 15 mins... or I die, loosing everything. There is just too many of them.
2) There are PvP events which I avoid and I wait patiently for PvM ones (like Shrine corruption). Well those are overrun by Reds too. Today everyone got murdered at Spirituality corruption. The Red can "opt-in" to PvP, it's their choice to go for it. I have no such choice and I am forced at every corner (even PvM events) to fight. There are 2 corruptions per 24 hours which with a bit of luck I manage to catch one of them. And that is basically unplayable as a PvM anyway.
3) Which brings me to a 3rd point. Pets suck in PvP. My leveled Eldritch Drakes hit for 4 dmg to a player.. Reds basically face-tank this with a single bandage/IVM thanks to the pet-pvp dmg cap (WHY?!). Mages are obviously OP, as today I got insta-killed (100hp) by 3-4 pre casted Explosions. Few Reds basically one-shotting everyone on a PvM event. From 100hp to 0 instantly, no questions asked.
4) Adventurer's rope in dungeons isn't really to climb cliffs or something, it's a thing for a Red to chase you down without investing in Magery. Should be renamed from "Adventurer's Rope" to a "Murderer's Best Friend" This crap doesn't even cost mana!
There is no risk for Red to die. They choose when to fight, get ready for it and then hunt players which are enjoying slaying some monsters. No downside, no punishment, grab a bunch of regs and potions and go. If they die, simply ress-resuply the basics and go again.
Suggestions:
1) Stat/Skill loss on a certain condition for a Red. Perhaps when a Red dies and a Blue manages to cut of his head and deliver this head to an NPC (Sherif), the Red will have his Skills/Stats reduced for X amount of hours.
2) Adventurer's rope should reduce your damage done and increase damage received significantly for a short time (15 sec at least), in order to prevent abuse in PvP and really serve as an ADVENTURER'S rope. It also makes sense, you are vulnerable and weak when climbing a rope, right?
3) Tamers should have more defensive capabilities in PvP (not necessary offensive as it is probably more PvM focused build, but standing next to 2 freaking dragons and feeling afraid and powerless against a human is just stupid).
It's obvious that this thread is posted while I am quite frustrated after being ganged everywhere and all the time.
The game probably offers so much to explore, yet I am at the tipping point whether it's worth the constant frustration of being harassed at every step.
- I started playing recently (new player, 2 weeks).
- I play PvM only, when I see a PK, I run. I simply don't enjoy the clunky macro-oriented way of Ultima PvP.
- However I welcome Murderers as a part of the game, the risk, the danger.
- I play a Tamer/Dex.
The issue I have.
1) Reds are like a pest that has grown out of control. Every 15 minutes in a dungeon (lvl 1/2 - that's where I am) there is a either one or a group of reds coming. Either I manage to run, getting away with what I was able to farm in 15 mins... or I die, loosing everything. There is just too many of them.
2) There are PvP events which I avoid and I wait patiently for PvM ones (like Shrine corruption). Well those are overrun by Reds too. Today everyone got murdered at Spirituality corruption. The Red can "opt-in" to PvP, it's their choice to go for it. I have no such choice and I am forced at every corner (even PvM events) to fight. There are 2 corruptions per 24 hours which with a bit of luck I manage to catch one of them. And that is basically unplayable as a PvM anyway.
3) Which brings me to a 3rd point. Pets suck in PvP. My leveled Eldritch Drakes hit for 4 dmg to a player.. Reds basically face-tank this with a single bandage/IVM thanks to the pet-pvp dmg cap (WHY?!). Mages are obviously OP, as today I got insta-killed (100hp) by 3-4 pre casted Explosions. Few Reds basically one-shotting everyone on a PvM event. From 100hp to 0 instantly, no questions asked.
4) Adventurer's rope in dungeons isn't really to climb cliffs or something, it's a thing for a Red to chase you down without investing in Magery. Should be renamed from "Adventurer's Rope" to a "Murderer's Best Friend" This crap doesn't even cost mana!
There is no risk for Red to die. They choose when to fight, get ready for it and then hunt players which are enjoying slaying some monsters. No downside, no punishment, grab a bunch of regs and potions and go. If they die, simply ress-resuply the basics and go again.
Suggestions:
1) Stat/Skill loss on a certain condition for a Red. Perhaps when a Red dies and a Blue manages to cut of his head and deliver this head to an NPC (Sherif), the Red will have his Skills/Stats reduced for X amount of hours.
2) Adventurer's rope should reduce your damage done and increase damage received significantly for a short time (15 sec at least), in order to prevent abuse in PvP and really serve as an ADVENTURER'S rope. It also makes sense, you are vulnerable and weak when climbing a rope, right?
3) Tamers should have more defensive capabilities in PvP (not necessary offensive as it is probably more PvM focused build, but standing next to 2 freaking dragons and feeling afraid and powerless against a human is just stupid).
It's obvious that this thread is posted while I am quite frustrated after being ganged everywhere and all the time.
The game probably offers so much to explore, yet I am at the tipping point whether it's worth the constant frustration of being harassed at every step.