What's new

Reduce the grind of levelling artisan skills

Rokkitt

Neophyte
Some skills have a lot of utility from level 50 upwards. Lumberjacking is a good example of this, you start swinging the axe and you get wood and there is a clear use for the skill. Levelling it feels rewarding, the more you chop trees, the more rare logs you discover and it is generally fun.

Now, let's take alchemy. I want level 80 alchemy so I can use the codex. Level 50-79.9 gives minimal utility (you get a small buff to potions). There is no passive gain. To get to 80, I need to gather a bunch of regs and then afk my computer with a razor script for many hours. It is the same with tailoring, blacksmithing etc etc.

Idea 1 - Sell Diploma's which grant 25% skill gain to a given level.

The New Lycaeum Annex is a place for study, reflection, and unhurried consideration. I was thinking we could add some expert craftsmen. In exchange for gold, expert craftsmen can show you the secrets of the trade and give you a diploma. Diplomas offer a perminant skill gain effect and come in three levels, journeyman (skill gain increase to 80), grandmaster(skill gain increase to 100) and legendary (skill gain increase to 120). Once you have your diploma, whenever you trigger an action with a skill gain chance, you now have 25% to gain in level. You are reinforcing what you have learned and rapidly developing the skill.

Diplomas would cost the equvilant resource cost * 1.25x. For Alchemy, let's say it typically takes 10k regs to 80. The price of a Journeyman diploma would be (10,000 * 3g per reg) * 1.25 = 37500 gold.

Players can grind it out for cheaper if they want but this is significantly more rewarding to play.

Players who passively develop the skill can get accredied with a free diploma which would be applied to the character.

Notes
Personally, I dislike the name diploma but I couldn't think of anything else to call it. Players can still slowly level when starting if they wish, e.g. a miner can slowly level a blacksmith as they collect ingots. The main advantage is for established players, you don't have to leave your computer on for ages while it brute forces the skill for you. It makes levelling these skills a bit more fun. The perminant effect allows you to relevel characters quickly if you want to experiment.

I don't think this would negatively impact the economy. To level these skills quickly, you need to be gold rich. Nothing is stopping someone currently from dropping large sums of gold on their second and third accounts to level a skill.