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Summoner guide

Oldoff

Neophyte
Greetings, This is Oldoff, Player behind Xavier De'Vante in YEW. Huah! So without further ado here is my first guide.

The summoner build is constantly asked about, and after doing research and mainly playing a summoner for a while now. I decided to write out a short guide on them.

Contents:
1. Common builds
2. Unique Builds
3. Aspect Rating
4. Tips

1. Common Builds

There are a few commonly used summoner builds that work very well. Most of them are variations of a Mage PvE DPS summoner. A note as a general rule of thumb in regards to summons. You are not a tamer, your going to do more damage than the summon.

Eldritch Summoner 720 Cap
Eldritch Aspect
120 Spirit Speak
120 Inscription
100 Magery
100 Evaluating Intelligence
100 Meditation
100 Taste Identification
80 Tracking/Camping

Pros: This build takes advantage of Eldritch aspects skill bonus to Inscription and Spirit speak as well as the mana bonus. This is a top tier build that performs very well for grinding.
Cons: Like most PvE summoners they melt fast to PK's so avoidance and old fashioned running away are key when PK's show up.

Void Summoner 720 Cap
Void Aspect
120 Spirit Speak
120 Taste Identification
100 Magery
100 Meditation
100 Evaluating Intelligence
100 Tracking
80 Camping

Pros: This build takes advantage of Void aspects mana regen. It can get insane at higher tier aspect, allowing for a lot more flame strikes. Tracking helps increase your damamge and gives an alert when red pk's show up nearby. As well, camping gives you a 550 stone limit to really haul in the gold and loot.
Cons: Like the Eldritch summoner you melt fast in PvP dont even try to fight, just run.

Provo Bard 720 Cap
Lyric Aspect
120 Music
120 Provocation
100 Magery
100 Evaluating Intelligence
100 Meditation
100 Tracking
80 Spirit Speak

Pros: This build does well in grinding and takes advantage of not needing a tank summon. Early warning from the Tracking helps to avoid PK's as well as a boost to your provocation.
Cons: Melts very fast if confronted with a PK. Again do not fight just run.

Survival/PvP Summoner 720 Build
Void or Eldritch aspect
120 Spirit Speak
100 Magery
100 Evaluating Intelligence
100 Meditation
100 Tracking
100 Magic Resist
100 Wrestle

Pros: You gain survivability and could compete in town struggles are handle PK's that show up.
Cons: You trade your mana regeneration and PvM DPS potential for survivability.

2. Unique builds
These builds are usually focused on a singular type of play or utilize the Aspect system to create a unique blend that works.

Fortune Summoner 720 Build
Fortune Aspect
120 Lock Picking
120 Remove Trap
100 Magery
100 Evaluating Intelligence
100 Meditation
100 Tracking
80 Sprit Speak

Pro: This build can solo Treasure maps until you get to the higher level maps. As well can run dungeon chests while grinding in a dungeon.
Cons: Like most Summoner builds, very squishy.

Fisher Summoner 720 Build
Void or Eldritch Aspect
120 Spirit Speak
120 Fishing
100 Magery
100 Evaluating Intelligence
100 Meditation
100 Tracking
80 Taste Identification

Pros: Handles ship content well.
Cons: Squishy so you may need an alt on board with you to handle pirate players.

Bloody Summoner 720 Cap
Blood Aspect
Stats: Strength 90, Dexterity 75, Intelligence 50
120 Camping
100 Mace Fighting
100 Tactics
100 Magery
100 Tracking
100 Arms Lore
80 Spirit Speak
20 Alchemy

Pros: This build uses the Water elemental as a tank while you beat stuff down with your mace. The blood aspect armors boost to your stats make up for your base stats, and at higher tiers you can have ridiculous high strength.
Cons: This build is extremely dependent on the aspect. In PvP combat you lose everything that makes this build work. So avoid it at all costs.

Nox Summoner 720 Cap
Void Aspect Armor/ Poison Aspect Book
120 Poisoning
120 Taste Identification
100 Magery
100 Meditation
100 Evaluating Intelligence
100 Tracking
80 Spirit Speak

Pros: The new changes to poison make this build more viable than before. With void armor aspect you have the mana regeneration and the poison book to complement your poisoning
Cons: Do not be fooled by the inclusion of poisoning although you coul do damage in PvP you are still squishy with no defensive skills.

There are other builds, these are just some of the more common that are used, as well as variations of the builds listed above. It all comes down to playstyle and what works for me may not work for you. You are not locked into any of these builds and can modify them as you see fit. Only exception is Spirit speak, You must be atleast 80 spirit speak to use a summoners tome, and you need 100 Magery.

3. Aspect Rating

A Tier Aspects: These aspects work by themselves as both book and armor.

Void Aspect
Eldritch Aspect
Fortune

B Tier Aspects: These aspects are good replacements for the Book slot but would not perform well in the armor slot.

Blood Aspect - Great DPS addition to an eldritch or void summoner
Fire Aspect - Another good option for a Edlritch or Void Summoner

C Tier Aspects: These aspects rely on certain builds to perform

Blood Aspect (I know listed again for the Bloody Summoner)
Poison Aspect - Great as a book option for a nox summoner
Lyric Aspect - Great for bard summoners

D Tier Aspects: These can be used early game play until a better option is affordable

Air Aspect- Cheap aspect

F Tier Aspects: These do not offer any real benefit for a summoner.

Command Aspect - Your not a tamer, too expensive
Water Aspect - You shouldn't be healing your summons
Artisan - Your not a crafter either
Earth - Your not a dex tank either
Shadow - Your not sneaking around anywhere if you have two to three summons that aren't stealthed following you.

4. Tips

Know the dungeon lay out ahead of time and know where your exits are.

If you pull a high priced item, Bank it immediately. You dont have the survivability to hold onto it if PK's show up.

When starting your hunt, kill a few mobs in level 2 on your way to level 3. You'll need the spirit stone to get your going

Do not heal your summons, just resummon them. Only exception is mid fight, cast cure to help it survive the fight.

When just starting out use two water elementals. This is your bread and butter summon. When you have enough upgrade points to buy spell siren pick a fire or air summon for added dps.

Use summon creature for your 5th slot. Youd be surprised how often a little guy has saved me. And the added DPS although minimal is still added dps.