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Summoner Help

GKhan187

Neophyte
I am 5x GM right now, also working on 100 scribe.
What other skill should i go for after i GM scribe ? Im using FE, to get leather to make scrolls.
I am currently: GM
Eval,
Spirit,
Taste,
Med,
and Magery. What other skill should i go for ?
Thanks
 
hey there
i started my summoner with
100 tracking
100 inscription
100 magery
100 eval
100 medit
100 taste id
100 spirit speak
leveled eldrich untill lvl 8 and got void to use as armor. eldrich book and void armor.
lost 20 tracking to get 20 spirit speak skills scrolls and went to 120 ss.
then the last thing was 20 skill orbs, 20 taste id SS and got taste to 120.
this is just my personal taste.

a good idea is to run camping instead of tracking if you dont mind dieing a couple of times
 
Inscription is a crafting skill that doubles up with some synergies for being a summoner - however it's also a bit of a trap in that you then need to constantly craft scrolls to cast off of for the damage bonus. I personally run it, many summoners do - there's a chance not to consume your scrolls, so it's a lighter load out when farming, but also costs quite a bit to build..

I'm currently running 100 mage, med, eval, wrestle 80 spirit, resist, tracking, camping - but i like to PvP and turn on PK's, and respond to call outs - I'm also 10 links into a mastery chain, and T13 void/eldritch aspect, maxed out tome/grimoire which affords some luxuries. Also note, I used to be 120 scribe, and I absolutely hate not having 10 min blesses, and am debating dropping tracking for 80 scribe, just for the blesses (even though I'll lose hamstring)

I used to run 120 Scribe, Taste 100 Mage, Med, Eval, SS 80 Camping.
and have changed several times in two years to add just wrestle in to deal with PK's, or have tracking over camping.. I always found I had to leave dungeons too quick without camping though - which isn't bad as a new player not established yet.

I'd Recommend:
  • 120 Taste / Spirit Speak
  • 100 Mage, Med, Eval, Tracking
  • 80 Camping
Optionals: (don't be afraid to swap some of these out for the orange in the recommended)
Damage/Utility: (all +25% dmg at 100)
  • Forensics (+leather)
  • Scribe (+buff time, reduced scroll usage)
  • Tracking (+passive PK tracking, +hamstring if paired with wrestling)
  • Camping (+backpack size)
Defense:
  • Wrestling (+10% spell charge)
  • Resist (+magic absorb send back to mobs)
 
Inscription is a crafting skill that doubles up with some synergies for being a summoner - however it's also a bit of a trap in that you then need to constantly craft scrolls to cast off of for the damage bonus. I personally run it, many summoners do - there's a chance not to consume your scrolls, so it's a lighter load out when farming, but also costs quite a bit to build..

I'm currently running 100 mage, med, eval, wrestle 80 spirit, resist, tracking, camping - but i like to PvP and turn on PK's, and respond to call outs - I'm also 10 links into a mastery chain, and T13 void/eldritch aspect, maxed out tome/grimoire which affords some luxuries. Also note, I used to be 120 scribe, and I absolutely hate not having 10 min blesses, and am debating dropping tracking for 80 scribe, just for the blesses (even though I'll lose hamstring)

I used to run 120 Scribe, Taste 100 Mage, Med, Eval, SS 80 Camping.
and have changed several times in two years to add just wrestle in to deal with PK's, or have tracking over camping.. I always found I had to leave dungeons too quick without camping though - which isn't bad as a new player not established yet.

I'd Recommend:
  • 120 Taste / Spirit Speak
  • 100 Mage, Med, Eval, Tracking
  • 80 Camping
Optionals: (don't be afraid to swap some of these out for the orange in the recommended)
Damage/Utility: (all +25% dmg at 100)
  • Forensics (+leather)
  • Scribe (+buff time, reduced scroll usage)
  • Tracking (+passive PK tracking, +hamstring if paired with wrestling)
  • Camping (+backpack size)
Defense:
  • Wrestling (+10% spell charge)
  • Resist (+magic absorb send back to mobs)

Way late on reply, but how many skills can u have 120?

I just GM's scribe, but im
100 tracking
100 inscription
100 magery
100 eval
100 medit
100 taste id
100 spirit speak.

Or what does 120 tracking do? I been looking all over. Does it just give u more like spaces?
 
Tracking gives you a slightly further range (not much), and 5% more damage at 120. You can 120 any skills in the [skillmastery list - generally combat related spells cannot be 120'd on the shard. on that template, Spirit Speak, Scribe, taste ID, and tracking could al be 120'd. As long as you are fitting under 720 total skills (with +20 skill orbs, 700 otherwise), you can have as many as you like at 120.

Spirit Speak is another people often take to 120, especially early in your progression when your own spells aren't doing as much damage, making yoru summons tankier, and do some more damage helps..
 
This is still about Summoner along time later. What is the best links to use ? Spell aspect chance I have going atm. Should i use follower dmg ? Or just like something else ?
This is much much later, I also have 120 Necro on my build if that makes a difference or not.
 
This is still about Summoner along time later. What is the best links to use ? Spell aspect chance I have going atm. Should i use follower dmg ? Or just like something else ?
This is much much later, I also have 120 Necro on my build if that makes a difference or not.
depends what your goal is(if is sea/dungeon/boss farm) and aspect also.
I use aspect chance and modifier, and as I have 120 inscrip I use 2 spiritspeak/isncrip bonus links so i can have unlimited use of FS scroll on other aspects than eldritch(know for inscrip/ss bonus increase)
 
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