Nice to see higher bleed damage being implemented. Will work well on new discipline aspect, but would have liked this change to affect blood aspect bleed as well.
Honestly disappointing that the META for chivalry dexxer is strictly Air aspect for damage or go holy or void on a tanking template.
We used to have Madness to complete with Air but now that's gone.
Blood was supposed to be the ultimate boss fighting aspect, but now it became a mage aspect and Air/poison are on par or better on bosses while also being the meta for farming.
I thought Air would have been brought down to be on par with other damage oriented aspects or that other damage aspects like blood would have been reworked to compete, but nope.
At first I was excited with discipline being reworked but honestly after trying it out, it doesn't change much, blood aspect somehow does more damage on a special effect/arms lore template.
If the goal was to make all dexxers go air or poison aspect, the goal was achieved.