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Classic Client never fully launching.

#1
Here is the log:

ClassicUO - v0.1.2.0
OS: Win32NT x64
Thread: CUO_MAIN_THREAD

Exception:
System.AggregateException: One or more errors occurred. ---> System.DllNotFoundException: Unable to load DLL 'zlib': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at ClassicUO.Utility.ZLib.Compressor64.SafeNativeMethods.uncompress(Byte[] dest, Int32& destLen, Byte[] source, Int32 sourceLen)
at ClassicUO.Utility.ZLib.Decompress(Byte[] source, Int32 offset, Byte[] dest, Int32 length)
at ClassicUO.IO.Resources.AnimationsLoader.LoadUop(Dictionary`2 hashes)
at ClassicUO.IO.Resources.AnimationsLoader.<Load>b__38_0()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at System.Threading.Tasks.Task.Wait(TimeSpan timeout)
at ClassicUO.IO.FileManager.LoadFiles()
at ClassicUO.Engine.Initialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run()
at ClassicUO.Engine.Run(String[] args)
at ClassicUO.Bootstrap.Main(String[] args)
---> (Inner Exception #0) System.DllNotFoundException: Unable to load DLL 'zlib': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at ClassicUO.Utility.ZLib.Compressor64.SafeNativeMethods.uncompress(Byte[] dest, Int32& destLen, Byte[] source, Int32 sourceLen)
at ClassicUO.Utility.ZLib.Decompress(Byte[] source, Int32 offset, Byte[] dest, Int32 length)
at ClassicUO.IO.Resources.AnimationsLoader.LoadUop(Dictionary`2 hashes)
at ClassicUO.IO.Resources.AnimationsLoader.<Load>b__38_0()
at System.Threading.Tasks.Task.Execute()<---

ClassicUO - v0.1.2.0
OS: Win32NT x64
Thread: CUO_MAIN_THREAD

Exception:
System.AggregateException: One or more errors occurred. ---> System.DllNotFoundException: Unable to load DLL 'zlib': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at ClassicUO.Utility.ZLib.Compressor64.SafeNativeMethods.uncompress(Byte[] dest, Int32& destLen, Byte[] source, Int32 sourceLen)
at ClassicUO.Utility.ZLib.Decompress(Byte[] source, Int32 offset, Byte[] dest, Int32 length)
at ClassicUO.IO.Resources.AnimationsLoader.LoadUop(Dictionary`2 hashes)
at ClassicUO.IO.Resources.AnimationsLoader.<Load>b__38_0()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at System.Threading.Tasks.Task.Wait(TimeSpan timeout)
at ClassicUO.IO.FileManager.LoadFiles()
at ClassicUO.Engine.Initialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run()
at ClassicUO.Engine.Run(String[] args)
at ClassicUO.Bootstrap.Main(String[] args)
---> (Inner Exception #0) System.DllNotFoundException: Unable to load DLL 'zlib': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at ClassicUO.Utility.ZLib.Compressor64.SafeNativeMethods.uncompress(Byte[] dest, Int32& destLen, Byte[] source, Int32 sourceLen)
at ClassicUO.Utility.ZLib.Decompress(Byte[] source, Int32 offset, Byte[] dest, Int32 length)
at ClassicUO.IO.Resources.AnimationsLoader.LoadUop(Dictionary`2 hashes)
at ClassicUO.IO.Resources.AnimationsLoader.<Load>b__38_0()
at System.Threading.Tasks.Task.Execute()<---

Was never able to launch the client due to a .NET framework issue. Updated to Windows 8 from 8.1 and now it won't give me the error that I needed the newer version of .NET framework, but it tries to launch, shows up in the background applications in the task manager for a few seconds then disappears. I downloaded the .NET framework 4.8 - would this be the issue?

Thanks in advance to anybody who may help.