Health Bar Collectors
We are pleased to introduce the Health Bar Collectors feature! These collectors allow you to define multiple areas on your screen where health bars should appear.
TL;DR
How to adjust your Health Bar Collectors
Here, you can add a new collector or set the Display Mode of all existing collectors to what you chose in the dropdown in case you want to edit them again later.
Health Bar Collector Settings
Opening settings: Settings for a specific collector can be opened via the cogs icon.
Resizing: By clicking and dragging the button on the bottom right you can resize the Collector.
If you changed the display mode to something other than edit mode, the edit buttons will disappear and the collector will become non-interactable. To edit it again, go to the options to set all collectors to edit mode (explained above).
Collectors offer a large amount of customization
Overflow
Default setup
When your client is first updated to this patch, an invisible collector will be generated that is placed on your screen based on your previous drag select X/Y position, as well as the Anchor Health Bars option. To change the settings of this collector, go to Options => General => Health Bars & Drag select (see above explanation).
PvP Mechanic Restrictions
While affected by the PvP Mechanic Restrictions Debuff, the following functionalities are deactivated:
Other changes
Feedback
If there are any problems, please refer to the #classicuo-client-bugs channel in Discord or message
We are pleased to introduce the Health Bar Collectors feature! These collectors allow you to define multiple areas on your screen where health bars should appear.
TL;DR
- Collectors allow you to define multiple areas on your screen where health bars should go
- Drag selected health bars will be placed within collectors now
- Define filters for each collector (i.e. allied bars go left, enemy bars go right)
- Option to automatically open/close health bars when mobs enter/leave the screen
- Go to Options => General => Health Bars & Drag Select to add new collectors and edit them
- Filters and auto collect/auto remove functionalities do not work while affected by the PvP Mechanic Restrictions debuff!!!
How to adjust your Health Bar Collectors
- To add a new Collector, go to Options => General => Health Bars & Drag Select and click the Add new collector button
- To adjust existing collectors, click the Set all collectors to: button while having Edit Mode selected in the dropdown
- To make all collectors non-interactable, click the Set all collectors to: button while having the any other mode selected in the dropdown
Here, you can add a new collector or set the Display Mode of all existing collectors to what you chose in the dropdown in case you want to edit them again later.
Health Bar Collector Settings
Opening settings: Settings for a specific collector can be opened via the cogs icon.
Resizing: By clicking and dragging the button on the bottom right you can resize the Collector.
If you changed the display mode to something other than edit mode, the edit buttons will disappear and the collector will become non-interactable. To edit it again, go to the options to set all collectors to edit mode (explained above).
Collectors offer a large amount of customization
Overflow
- Collectors will try to fit as many health bars inside of them as possible.
- If there is no room left for a health bar inside a collector, it will not collect the new health bar.
- If no collector that has filters matching the health bar can fit it, the health bar will not be collected (this applies to both auto collect and drag select).
- Priority: Describes the order in which collectors will be considered. A higher priority means that the Collector will be considered first.
- Anchor Health Bars: When checked, collected health bars will be anchored together.
- Auto Collect When Incoming: When checked, mobiles appearing on screen that match the filter of this Collector will have their health bar automatically placed in the Collector.
- Auto Collect Max Range: The maximum range at which a health bar will be collected.
- Auto Remove When Disappearing: When checked, health bars of mobiles leaving the screen will automatically disappear.
- Auto Remove Min Range: The minimum range at which a health bar will be dropped.
- Reorder Bars When Added: When checked, health bars will be reordered automatically when a new bar is added.
- Reorder Bars When Removed: When checked, health bars will be reordered automatically when a new bar is removed.
- Direction: You can choose to have bars be aligned starting from each of the four corners and going diagonally or vertically first.
- Order Type: Bars can be ordered alphabetically or by time created.
- Hue: Pick a hue for your collector.
- Edit Mode: Collector is moved to the foreground and you can resize it, open its settings or remove it.
- Always Visible: Collector border and background are always visible.
- Hide unless mouseover: Collector border and background are visible when you mouse over the area.
- Only show border: Collector border is visible at all times.
- Show border when mouseover: Collector border is only visible when you mouse over the area.
- Hide completely: Collector is completely invisible.
- Special: These options are independent from the other two groups. If a health bar matches one of these filters, they will be disregarded by the other filters.
- Type: Filter by either players or monsters.
- Notoriety: Filter by notoriety.
Default setup
When your client is first updated to this patch, an invisible collector will be generated that is placed on your screen based on your previous drag select X/Y position, as well as the Anchor Health Bars option. To change the settings of this collector, go to Options => General => Health Bars & Drag select (see above explanation).
PvP Mechanic Restrictions
While affected by the PvP Mechanic Restrictions Debuff, the following functionalities are deactivated:
- Automatically collecting bars
- Automatically removing bars
- Filters (drag selected bars will just go to any collector with available space, in descending order of priority)
Other changes
- Added back the old "blink" effect when a buff icon is about to expire
- Fixed some targeting issues that were introduced with a previous patch
- Gumps will now be forced inside of the screen with at least 50% to prevent situations where they would be "lost" by remaining outside of the screen
Feedback
If there are any problems, please refer to the #classicuo-client-bugs channel in Discord or message
@tranq
directly!