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PATCH Client Patch Notes (v 1.0.2.111 & 1.0.3.300) for March 18, 2025 - Health Bar Collectors

tranq_

Client Developer
Staff member
Staff Member
Health Bar Collectors

We are pleased to introduce the Health Bar Collectors feature! These collectors allow you to define multiple areas on your screen where health bars should appear.

TL;DR
  • Collectors allow you to define multiple areas on your screen where health bars should go
  • Drag selected health bars will be placed within collectors now
  • Define filters for each collector (i.e. allied bars go left, enemy bars go right)
  • Option to automatically open/close health bars when mobs enter/leave the screen
  • Go to Options => General => Health Bars & Drag Select to add new collectors and edit them
  • Filters and auto collect/auto remove functionalities do not work while affected by the PvP Mechanic Restrictions debuff!!!

How to adjust your Health Bar Collectors

  • To add a new Collector, go to Options => General => Health Bars & Drag Select and click the Add new collector button
  • To adjust existing collectors, click the Set all collectors to: button while having Edit Mode selected in the dropdown
  • To make all collectors non-interactable, click the Set all collectors to: button while having the any other mode selected in the dropdown

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Here, you can add a new collector or set the Display Mode of all existing collectors to what you chose in the dropdown in case you want to edit them again later.

Health Bar Collector Settings

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Opening settings: Settings for a specific collector can be opened via the cogs icon.
Resizing: By clicking and dragging the button on the bottom right you can resize the Collector.

If you changed the display mode to something other than edit mode, the edit buttons will disappear and the collector will become non-interactable. To edit it again, go to the options to set all collectors to edit mode (explained above).

Collectors offer a large amount of customization

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Overflow
  • Collectors will try to fit as many health bars inside of them as possible.
  • If there is no room left for a health bar inside a collector, it will not collect the new health bar.
  • If no collector that has filters matching the health bar can fit it, the health bar will not be collected (this applies to both auto collect and drag select).
Behavior
  • Priority: Describes the order in which collectors will be considered. A higher priority means that the Collector will be considered first.
  • Anchor Health Bars: When checked, collected health bars will be anchored together.
  • Auto Collect When Incoming: When checked, mobiles appearing on screen that match the filter of this Collector will have their health bar automatically placed in the Collector.
  • Auto Collect Max Range: The maximum range at which a health bar will be collected.
  • Auto Remove When Disappearing: When checked, health bars of mobiles leaving the screen will automatically disappear.
  • Auto Remove Min Range: The minimum range at which a health bar will be dropped.
  • Reorder Bars When Added: When checked, health bars will be reordered automatically when a new bar is added.
  • Reorder Bars When Removed: When checked, health bars will be reordered automatically when a new bar is removed.
Ordering
  • Direction: You can choose to have bars be aligned starting from each of the four corners and going diagonally or vertically first.
  • Order Type: Bars can be ordered alphabetically or by time created.
Appearance
  • Hue: Pick a hue for your collector.
Display Mode
  • Edit Mode: Collector is moved to the foreground and you can resize it, open its settings or remove it.
  • Always Visible: Collector border and background are always visible.
  • Hide unless mouseover: Collector border and background are visible when you mouse over the area.
  • Only show border: Collector border is visible at all times.
  • Show border when mouseover: Collector border is only visible when you mouse over the area.
  • Hide completely: Collector is completely invisible.
Filters
  • Special: These options are independent from the other two groups. If a health bar matches one of these filters, they will be disregarded by the other filters.
  • Type: Filter by either players or monsters.
  • Notoriety: Filter by notoriety.
Important: If a health bar doesn't match any of the special filters, it has to match both type and notoriety to be collected!

Default setup

When your client is first updated to this patch, an invisible collector will be generated that is placed on your screen based on your previous drag select X/Y position, as well as the Anchor Health Bars option. To change the settings of this collector, go to Options => General => Health Bars & Drag select (see above explanation).

PvP Mechanic Restrictions

While affected by the PvP Mechanic Restrictions Debuff, the following functionalities are deactivated:
  • Automatically collecting bars
  • Automatically removing bars
  • Filters (drag selected bars will just go to any collector with available space, in descending order of priority)

Other changes
  • Added back the old "blink" effect when a buff icon is about to expire
    1742298924529.png
  • Fixed some targeting issues that were introduced with a previous patch
  • Gumps will now be forced inside of the screen with at least 50% to prevent situations where they would be "lost" by remaining outside of the screen

Feedback

If there are any problems, please refer to the #classicuo-client-bugs channel in Discord or message @tranq directly!
 
Feedback: great, we love it. I have 2 suggestions for improvement.

it seems the maximum min range for auto remove is 18 tiles. I get this maximum for collecting healthbars (you don't want it collecting bars from stuff that isn't even near you or on your screen.)
but for removing bars them this range of only up to 18 tiles feel way to aggressive. It will remove healthbars that you ware not finished with because you moved away just a little bit.
for allies and party you probably want to disable this autoremove completely. But for hostile targets, such as mobs and enemy players, you probably want to be able to set this to a setting higher up to, at least twice as high, or say, 48 or 50 tiles?
Imagine also the use case of players that do not wish to use autocollect but rather manually drag select, but do want autoremove to keep it clean without manually closing bars, with the current auto remove range limit that would be unworkable right now, they would have to constantly reselect bars after coming back in range. how about increasing the maximum min range just for auto remove? it doesn't have to be pegged to the min range of autocollect.

when the collector is in edit mode, both the background and border is visible, this will make you want to take it out of edit mode, but when you do and want to make a change to 1 of them, you have to put all of them in edit mode from the options, even on the ones you didn't want to edit, this can quickly become annoying - a simple solution would be to have the gear icon show up when hovering over a collector (and optionally also holding down a button such as shift or ctrl), then you wouldn't need to go back into options to make a change. so edit gear could be (radio)'always hidden', (radio)'always visible', (radio)'visible when: (suboption)(checkbox)'mouseover', (checkbox)'while pressing <button>'', rather then being a view mode of its own like now. just a quality of life suggestion.
 
Feedback: great, we love it. I have 2 suggestions for improvement.

it seems the maximum min range for auto remove is 18 tiles. I get this maximum for collecting healthbars (you don't want it collecting bars from stuff that isn't even near you or on your screen.)
but for removing bars them this range of only up to 18 tiles feel way to aggressive. It will remove healthbars that you ware not finished with because you moved away just a little bit.
for allies and party you probably want to disable this autoremove completely. But for hostile targets, such as mobs and enemy players, you probably want to be able to set this to a setting higher up to, at least twice as high, or say, 48 or 50 tiles?
Imagine also the use case of players that do not wish to use autocollect but rather manually drag select, but do want autoremove to keep it clean without manually closing bars, with the current auto remove range limit that would be unworkable right now, they would have to constantly reselect bars after coming back in range. how about increasing the maximum min range just for auto remove? it doesn't have to be pegged to the min range of autocollect.

when the collector is in edit mode, both the background and border is visible, this will make you want to take it out of edit mode, but when you do and want to make a change to 1 of them, you have to put all of them in edit mode from the options, even on the ones you didn't want to edit, this can quickly become annoying - a simple solution would be to have the gear icon show up when hovering over a collector (and optionally also holding down a button such as shift or ctrl), then you wouldn't need to go back into options to make a change. so edit gear could be (radio)'always hidden', (radio)'always visible', (radio)'visible when: (suboption)(checkbox)'mouseover', (checkbox)'while pressing <button>'', rather then being a view mode of its own like now. just a quality of life suggestion.
Hey, thanks for the detailed feedback. I'll clarify some things:
- The max range can't be more than 18 tiles because that's the maximum range at which mobiles are loaded into the screen. If they're further away, the client doesn't even know if they still exist.
- I always have to consider the complexity of options I introduce and try to keep them as simple as possible. There will always be wishes for more specific functionality, but the more specific it becomes, the harder it is for everyone to understand it. So just like with nameplates and other features I have to draw a line somewhere. However, a lot of what you described (not removing bars for allies for example) can be accomplished by creating a separate collector for ally bars and simply disabling the auto removal for them.
- As for the edit mode, I played around with a lot of different scenarios, even what you described, and it all became super messy. So with the goal in mind that as soon as you reached the setup you preferred you wouldn't want to edit your collectors anymore, I reached this simplified way of handling the view modes. Sorry if it doesn't work well for you, but it's impossible to please everyone.