AreYouKidden
Legendary
We are aligned with other guilds, we've had both successful and unsuccessful attempts at bosses - the unsuccessful ones generally being that a guild will scout out your progress on the boss, and raid at the last 5%, so they can loot it, and run, while you've done all the work for them. That's not fun game play in my eyes, and where Rosen's idea comes into play, giving you a counter to the cammers, and 5% raids.
I don't like the idea of instances, you get people soloing or duoing content - the community as a whole is meant to police, but sometimes I think the advantage weighs to heavily to the raiders. Having a mechanic to slow them down, hold back visibility, in some cases they might raid in the first 15 minutes, honestly I'd rather that happened, and I lost a boss, than after 45 min to an hour, and you get nothing for the work you've done.
In some ways I'd almost say I'm not the target audience for this sort of content, as I don't really care to have my time wasted in this fashion, so I just find other activities I'd rather enjoy - but that kind of makes me the target audience for this sort of suggestion, as it could get me doing the content more often, and I think when a guild farms up the 1 million gold, then spends 45 minutes killing a boss, they really should have more tools in defense of their boss.
On public daily bosses however, the mechanics shouldn't be put in place.
I don't like the idea of instances, you get people soloing or duoing content - the community as a whole is meant to police, but sometimes I think the advantage weighs to heavily to the raiders. Having a mechanic to slow them down, hold back visibility, in some cases they might raid in the first 15 minutes, honestly I'd rather that happened, and I lost a boss, than after 45 min to an hour, and you get nothing for the work you've done.
In some ways I'd almost say I'm not the target audience for this sort of content, as I don't really care to have my time wasted in this fashion, so I just find other activities I'd rather enjoy - but that kind of makes me the target audience for this sort of suggestion, as it could get me doing the content more often, and I think when a guild farms up the 1 million gold, then spends 45 minutes killing a boss, they really should have more tools in defense of their boss.
On public daily bosses however, the mechanics shouldn't be put in place.