Weapon Abilities
Overview
Requirements
Unlocking Weapon Abilities
Weapon Ability Meter
Activating Weapon Abilities
Alternatively players can use the following Commands to Activate a Weapon Ability for a weapon
Triggering Weapon Abilities
Codex Hotbar
Weapon Ability Hotbar
Weapon Abilities for skills are as follows:
Arcane Abilities
Archery Abilities
Fencing Abilities
Fishing Abilities
Macing Abilities
Swords Abilities
Wrestling Abilities
Overview
- Players are now able to perform Weapon Abilities against Creatures in combat
- Each Weapon Skill now has 3 different Weapon Abilities players can unlock and activate
![blSCLGN.png](https://i.imgur.com/blSCLGN.png)
Requirements
- In order to perform a Weapon Ability, players must meet the Skill Requirements needed to utilize that weapon's related Codex (typically 80+ Weapon Skill and 80+ Tactics)
- Players must also have the related Codex in their Backpack
Unlocking Weapon Abilities
- Each individual Weapon Ability for players will begin Locked and players must Unlock them with Upgrade Points within that weapon's related Codex
- Players can earn Upgrade Points for a Weapon Codex by killing creatures using any weapon utilizing that Codex's skill
- Players can click the Up Arrow next to "Pts to Unlock" at the bottom of the Codex Menu to Unlock a specific Weapon Ability
![yIc7TLX.png](https://i.imgur.com/yIc7TLX.png)
- Once Unlocked, the Lock symbol for the Weapon Ability will be replaced with a large orb-shaped Weapon Ability Meter
![CTzGA5O.png](https://i.imgur.com/CTzGA5O.png)
- Players can click the Small Orb button next to each Weapon Ability to see a description of what the ability does
![yewBxaH.png](https://i.imgur.com/yewBxaH.png)
Weapon Ability Meter
- In order for players to perform Weapon Abilities, they must first Fill their Weapon Ability Meter
- All three Weapon Abilities for the player share the same Weapon Ability Meter, which ranges from 0% to 100% Fill
![SCvMOqE.png](https://i.imgur.com/SCvMOqE.png)
- Every 6 seconds the player's Weapon Ability Meter will fill by 10%
- Every 6 seconds the player's Weapon Ability Meter will also fill by an additional (10% * (Arms Lore Skill / 100%))
![Repfk6o.png](https://i.imgur.com/Repfk6o.png)
- When the Weapon Fill Meter reaches 100%, players will be able to activate one of their unlocked Weapon Abilities
![eE9CT3p.png](https://i.imgur.com/eE9CT3p.png)
Activating Weapon Abilities
- If a player's Weapon Ability Meter is at 100%, they can activate one of their unlocked Weapon Abilities
- Players can Activate a Weapon Ability by clicking the Weapon Ability Meter button itself next to the ability name
- Players can Deactivate an Activated Weapon Ability by clicking it a second time
- Activated Weapon Abilities will switch to a Swords Orb Icon and have Green text for its name
![XLopAnB.png](https://i.imgur.com/XLopAnB.png)
Alternatively players can use the following Commands to Activate a Weapon Ability for a weapon
- [WeaponAbility1
- [WeaponAbility2
- [WeaponAbility3
Triggering Weapon Abilities
- Once a player has Activated a Weapon Ability, it will trigger on the next successful Melee Hit landed onto a Creature
- Upon triggering, the player's Weapon Ability Meter will return to 0% Fill and the Weapon Ability will be deselected
![Xj7VzvI.gif](https://i.imgur.com/Xj7VzvI.gif)
Codex Hotbar
- Weapon Ability buttons are now available on the Codex Hotbar
- Players can launch the Codex Hotbar by clicking the "Hotbar" button at the bottom of the Weapon Codex menu or by typing [CodexHotbar
![MtSDIgm.png](https://i.imgur.com/MtSDIgm.png)
Weapon Ability Hotbar
- Players can also launch a dedicated Weapon Abilities Hotbar by typing [AbilityHotbar or [AbilitiesHotbar
![ICnyJoZ.png](https://i.imgur.com/ICnyJoZ.png)
Weapon Abilities for skills are as follows:
Arcane Abilities
- Seeking: For next 15 seconds accuracy increased by 25% and attack speed increased by 15%
- Leyline: For next 15 seconds player recovers 5 mana every 3 seconds
- Soulfire: Immediately applies maximum arcane buildup
Archery Abilities
- Skirmish: For next 15 seconds damage increased by 25% and can fire while moving
- Full Draw: For next 15 seconds damage increased by 35%, but must be stationary for 5 seconds to fire
- Repeater: If not currently stealthed, immediately makes 3 additional hit attempts, each with a 66% chance to inflict 100% of weapon damage (scaled by weapon speed)
Fencing Abilities
- Gambit: For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
- Swiftstrikes: For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
- Bane: Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature
Fishing Abilities
- Rouse: For next 15 seconds all damage dealt by ship crewmembers increased by 25%
- Scourge: For next 15 seconds the impale weapon special will hit 2 additional targets, or apply an additional 30% damage bonus for each unused additional target
- Buoy: Immediately restore 5% of each crewmembers health
Macing Abilities
- Pummel: For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 40%
- Stun: For next 15 seconds weapon specials will also apply a (pierce effect / 10) second hinder to target
- Smash: Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed), but has a 25% chance to instead inflict 1 damage
Swords Abilities
- Spinslash: For next 15 seconds accuracy, damage, and weapon special chance increased by 15%
- Rend: Immediately resolve all remaining bleed ticks player has on target and for next 15 seconds new weapon special bleed effects are increased by 25% damage
- Chop: Melee hit that triggers ability damage is increased by 200% (damage further scaled by weapon speed)
Wrestling Abilities
- Brawl: For next 15 seconds each hit increases accuracy, damage, and attack speed by 4% (scaled by weapon speed) up to a max of 20%
- Haymaker: For next 15 seconds player can trigger finishers when target is at 50% health or below, or after a 45 second cooldown on bosses
- Takedown: Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect