Sir Papeth
Novice
Outlands is a growing game but for the PvP community one thing is missing; fluid and spontaneous overworld PvP outside of scheduled PvP events. While PvP events are fun and draw in action they are scheduled and repetitive. They usually favor the bigger groups and are not so kind to smaller groups. Factions are a unique part of the game and add “next level” PvP which can create a whole bunch of new PvP opportunities for all players to enjoy. I know staff is open to the concept but are in need of ideas.
So this post is an attempt to introduce an outline bone version of what factions could look like. Criticism is welcomed but make it meaningful. I am sure most people who enjoy PvP would like to see factions become a reality. If we all brainstorm together maybe we can make it possible in the near future. Most of the ideas and concepts here are bits and pieces taken from already established events and systems so hopefully the coding will not be that hard. Then again I do not know codes at all so if what I am saying is impossible feel free to add that input as well. Without any further ado here is the outline:
Like earlier stated faction zones are just the faction castle bases located in town. A faction member belonging to that town can freely travel inside and outside of the castle via the gate. An opposing faction member cannot freely travel inside the castle and must break down the gate similar to castle sieges. Once a gate is broken down it remains broken for 2 hours and opposing members can travel in and out. After the 2 hour period is up the gate is rebuilt and cannot be destroyed again for 4 hours.
Here is a map of what contested zones and beacons may look like:
Red border = zone boundary. Gold star = beacon locations
Notice how some beacons are outside of town. This is to promote movement and field PvP on a large scale and not just fighting in a town. These 4 towns will rotate on a schedule and only 1 town will be able to be captured in a day. An issue with this is since beacons are outside on the overworld it may interfere with housing and/or give some players benefits as they might own houses in the area. To be honest though I am sure this can be worked around and advantages/disadvantages are all a part of war.
As earlier stated killing faction mobs will grant a low level of points. The main way for faction individuals to get points is by fighting, capturing towns, and killing opposing faction members. The higher the opposing member is, the more points you get. The more you contribute to capturing a town the more points you get. There will be a ranking and title system for faction players to keep track of points. This is E-peen paradise. Players can run around town titled Sheriff of Prevalia swinging their dicks at noobs.
Faction Blacksmith: 500k to bless a weapon for 7 days.
Faction Tailor: 100k to bless a piece of armor for 7 days.
Faction Bowman: 500k to bless a bow for 7 days and/or quiver.
(This idea can completely be scratched, it was just to add more meaning to capturing a town and also add another gold sink.)
Truth be told I am not sure on what rewards can be implemented. I know on other servers there was silver, more faction vendors with lower prices, and some custom faction items/mounts. Yet I am not sure on how to incorporate all that into Outlands. Hopefully with this outline some others can come up with ideas on how rewards can be implemented into factions. Maybe there isn't a need for rewards and the reward can be slapping people with your nut sack and high faction title. Either way please consider and think of what you can add to the discussion. Take care all.
So this post is an attempt to introduce an outline bone version of what factions could look like. Criticism is welcomed but make it meaningful. I am sure most people who enjoy PvP would like to see factions become a reality. If we all brainstorm together maybe we can make it possible in the near future. Most of the ideas and concepts here are bits and pieces taken from already established events and systems so hopefully the coding will not be that hard. Then again I do not know codes at all so if what I am saying is impossible feel free to add that input as well. Without any further ado here is the outline:
FACTIONS
At the start there will be 3 Factions:- Prevalia
- Cambria
- Andaria
Like earlier stated faction zones are just the faction castle bases located in town. A faction member belonging to that town can freely travel inside and outside of the castle via the gate. An opposing faction member cannot freely travel inside the castle and must break down the gate similar to castle sieges. Once a gate is broken down it remains broken for 2 hours and opposing members can travel in and out. After the 2 hour period is up the gate is rebuilt and cannot be destroyed again for 4 hours.
CAPTURING TOWNS
Four towns will be able to be captured:- Horse Shoe Bay
- Terran
- Outpost
- Corpse Creek
Here is a map of what contested zones and beacons may look like:
Notice how some beacons are outside of town. This is to promote movement and field PvP on a large scale and not just fighting in a town. These 4 towns will rotate on a schedule and only 1 town will be able to be captured in a day. An issue with this is since beacons are outside on the overworld it may interfere with housing and/or give some players benefits as they might own houses in the area. To be honest though I am sure this can be worked around and advantages/disadvantages are all a part of war.
FACTION CAPITALS
The Faction Capitals are:- Prevalia
- Cambria
- Andaria
POINTS
As earlier stated killing faction mobs will grant a low level of points. The main way for faction individuals to get points is by fighting, capturing towns, and killing opposing faction members. The higher the opposing member is, the more points you get. The more you contribute to capturing a town the more points you get. There will be a ranking and title system for faction players to keep track of points. This is E-peen paradise. Players can run around town titled Sheriff of Prevalia swinging their dicks at noobs.
REWARDS
In captured towns there will be faction vendors for players to access.Faction Blacksmith: 500k to bless a weapon for 7 days.
Faction Tailor: 100k to bless a piece of armor for 7 days.
Faction Bowman: 500k to bless a bow for 7 days and/or quiver.
(This idea can completely be scratched, it was just to add more meaning to capturing a town and also add another gold sink.)
Truth be told I am not sure on what rewards can be implemented. I know on other servers there was silver, more faction vendors with lower prices, and some custom faction items/mounts. Yet I am not sure on how to incorporate all that into Outlands. Hopefully with this outline some others can come up with ideas on how rewards can be implemented into factions. Maybe there isn't a need for rewards and the reward can be slapping people with your nut sack and high faction title. Either way please consider and think of what you can add to the discussion. Take care all.
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