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Feedback: Too unfriendly to new players

Mental

Novice
Note: This turned out longer than I expected. I’m dictating so it’s easy to just talk and have it transcribed. It’s just feedback, I expect no reply. Admins can read it any time they choose to, so it doesn't matter how long it is. Doesn’t hurt to give extra feedback.
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This is for the admins, sort of an exit interview, if they wish to read it… or not. I likely will not come back to read or debate – I just wanted to leave some impressions for a team that obviously cares, and puts a lot of time into making this right.

As a new player, and a returning player, I keep getting pushed away from this shard. I keep seeing posts about bringing new players in; I saw on discord a post about sniping people’s streams and how that affects new players wanting to play here etc… so I know that the admins want to bring in new players – they seem to care about that. But damn, they make it difficult for new players to get started. Hands down, this is the most amazing, most advanced UO shard I’ve ever played, and also hands down the most anti-social server I’ve played. Here is what I mean.

I’m not a kid any more. I’m 48 years old. I was a kid when UO came out and I played it out of my college dorm room. I closed beta tested UO, and then became a counselor. I played, and PvPed, quite a bit on Pacific, while I counseled on Oceania first, later on Atlantic and Great Lakes, until our queue went completely cross shard. I ended up an SLC before I quit and deployed overseas for a few years, and could not dial in from overseas.

I’m saying this to show I’m not a complete newb to UO, I have extensive experience not only with the players we had, but also with the way things work in the background, how decisions are made and so on.

I have never seen a more anti-social setup than as it is here, where bad behavior is rewarded the way it is here. I understand I can go kill in a Sanctuary dungeon until I get set up and can make enough to replace what I lose. But with crafting, I am finding it nearly impossible to get started. I go out mining, I get killed by reds, I go out lumberjacking, I get ganked. I move my lumberjacking spot, ganked again. I get followed around and have my boards stolen while lumberjacking, and then reds show up as backup. So it's coordinated. People are killing new players on this server for a few hundred boards. At one time I had a couple thousand boards, but that’s still only a quarter of my pack weight. I can’t even keep that. A quarter of my pack. :(

Every time I go back to zero. I’ve lost hours of my time harvesting as a newb, and my carpentry and blacksmithing are still at 50 because it’s so much easier and more profitable to kill new players than to do the work yourself. Those people that stole my thousands, or tens of thousands in gold in harvesting materials, may only pay 2,000 gold IF they step out of their house as a red and get killed. It is easier for a red to just wait and listen to the chopping noises, then log into their house, just appear out of nowhere, and take the few hundred boards, than to actually come out and log.

And I know about tracking, I know about paying attention nonstop, being vigilant… trust me I know. But I have a family. I have a disabled dog that may need me to jump out of the chair and help him. If my kids or my wife need me, I may need to look away from the screen for 15 to 20 seconds to see what they need. And in those 15 to 20 seconds, I am finding there is such an overwhelming overabundance of antisocial people on this server, I’m just too old to keep starting from scratch every few hours because of them.

This server would be so amazing if you could put in real penalties for murder and crappy, antisocial behavior. I know we had it right on OSI, because we had reds, and it was fun, but it was not as widespread as this. Newbs could get started and level their crafts. You could harvest or mine for hours without seeing a red. With no tracking mechanics even needed. At least get started with some entry level materials, like plain non-colored boards. As it is right now, you have the greatest UO server that I’ve ever seen, that is just not very friendly to new players wanting to start up, because it lets bad people do anything they want, with nearly zero punishment. In fact, I’m surprised that I don’t see absolutely everyone ganking everyone, since it’s set up that way. That tells me that there are some good people here, but the bad element was allowed to proliferate to the point where I’m just not nearly having the experience I long for, or the fun I remember.

I’m repeating myself as I’m dictating all of this and it’s easy to talk. I truly think this is the greatest UO shard I’ve played since OSI all those decades ago. There is so much amazing work here. But, at least for me, it all falls apart due to the simple fact that it’s also the most anti-social server I’ve been on. Asking to join a guild has resulted in zero communication on this from anyone over the last two weeks. I haven’t randomly run into any community events, player organized taverns or hunts, nothing… seen no Seers or Counselors. I’ve just been able to play by myself, and I was killed for no reason a few times. They don’t even benefit from killing me, I don’t think, I’m not carrying that much – it’s just the culture of the shard. People don’t help each other out here; they just kill each other.

Kill, kill, kill – because there is absolutely nothing stopping you from doing that. 2000 gold? I can pay that and I have nearly nothing. Most of my crafting skills are at 50, and I can’t get enough mats to train them up, but I can pay 2000 to kill someone.

Anyone can.

I have never seen antisocial behavior in this game to the degree it is on this shard. Sure, there were reds on OSI servers. I’ve spent countless hours chatting with them, taking their calls, just interacting. But the sheer number of such people here, and the seemingly complete lack of real control around such behavior makes this very unpleasant. If I log out night after night with nothing to show for my time, because someone really wanted my 1000 boards -- or my ore, or to kill my pack animals… just not worth my time.

But it is worth their time, because they are established, and it costs them 2000 gold to kill me for my 1000 boards. And because the inflation is so bad and the prices are not realistic and are hyperinflated, those 1000 boards may cost 20,000 gold. Newb materials that newbs need to get started cost way more than the newbs can afford to replace, getting killed over and over for them.

They get 10 times more income from killing a newb who spent a couple of hours lumberjacking than they could ever pay as a penalty.

I don’t know how you fix that. Too much money on the server with no real punishment. I am not here to make suggestions about a server I know little about. I do know you have the most technically, and cosmetically, advanced shard I’ve ever seen, that concurrently has the worst underlying social systems I’ve seen. I’m pushed away again. This is my second attempt on the server, years apart.

When it’s hard to find people to play with, hard to find a guild, and everyone is incentivized to just go after each other all the time… it’s just too hard to get started. Like I said, I’m almost 50 now and I have a family, I can’t lose a couple hours every day and start fresh the next day, simply because everyone and their dog has a red, because that’s the spirit of the shard. That’s just a waste of my time I could be spending with my family, or at least, playing a game that is more friendly and has a stronger community, and is more helpful to the new arrivals.

Taking a break again, hope to come back and see a more friendly environment when I do. It would be so nice to be able to get a few hours in and go to bed feeling I’ve made some progress, and can continue tomorrow. If I’m not safe, even as a newb just starting up characters, and I can’t even lumber right outside a town like Terran, close to the town gates, because the reds don’t let you, where the heck can I go? Stay on shelter and lumber there? Sorry, that’s no fun.

Hope you appreciate the feedback, as I’ve appreciated the chance to explore the shard. I was just about to start building my own rune library, make my own Witcher set on another toon (book by book as I can manage), and explore all you’ve built; I was really looking forward to it and was in the beginning stages of that. There is so much to see here. I just don’t feel safe my time won’t be wasted over and over and over by people who just want to do it cause it’s fun for them, or they make their money on killing new players. It seems that's a coordinated effort here. And time is really the most important thing to me. I’m not mad at getting killed, this is UO! I’m disappointed it’s set up so it happens over and over because it’s just better that way. I can’t recover all the time lost, and it’s just not getting any better with each day.

Thanks and best of luck!
 
We appreciate you taking the time to leave this detailed feedback. While we’re sorry to hear that your experience wasn’t what you hoped for, we also want to clarify a few points.

Outlands has one of the most active and engaged communities in UO—with constant player-run events, taverns, and guild activities happening daily. Our guild recruitment channel is active in Discord (which has nearly 20,000 active users), and many guilds are constantly looking for new members. Seers and Counselors are always available and actively contribute to content development and support, but are mandated to remain invisible to not interfere with your gameplay unless they are answering a Help Request which requires otherwise.

That said, Outlands is an open-world, player-driven shard—meaning player interaction is what you make of it. It is not the shard’s job to find a community for you; it’s up to you to immerse yourself in the communities that fit your playstyle. Many players thrive in Outlands by finding a guild, participating in events, and engaging with others—which significantly changes the experience.

The PvP and open-world risk are core to UO’s design and won’t be changing. However, there are many ways to mitigate risk, protect your resources, and find safe spaces to progress—all of which are actively used by thousands of players every day.

We wish you the best and hope that, should you return, you take advantage of the many resources available to make the most of your time here.
 
Outlands has one of the most active and engaged communities in UO—with constant player-run events, taverns, and guild activities happening daily.
Oh I know. You truly have an amazing server. I just haven't been able to get started on it as a new player.

The issues I see regarding inflation, inability for new players to catch up, and the overwhelming numbers of reds on this server -- well, they make it less than fun, and pretty hard to get set up and started.

I'll take some time off and see if I get pulled back. I had an issue with housing 4 years ago, but now I came back to some amazing changes regarding that. Double the size of rental rooms, IDOC lotteries, new lands etc... Huge improvement! Job very well done!

I'll come back some time and see if the reds situation has been fixed as well. OSI servers were exponentially more friendly to players in that aspect, with the stat loss, and PK penalties being commensurate to the server wealth.

Thanks for the message, I'm glad you appreciate feedback. I knew you would. I see lots of suggestions have made it in over the years.

Keep it up!

See you in the future.
 
Oh I know. You truly have an amazing server. I just haven't been able to get started on it as a new player.

The issues I see regarding inflation, inability for new players to catch up, and the overwhelming numbers of reds on this server -- well, they make it less than fun, and pretty hard to get set up and started.

I'll take some time off and see if I get pulled back. I had an issue with housing 4 years ago, but now I came back to some amazing changes regarding that. Double the size of rental rooms, IDOC lotteries, new lands etc... Huge improvement! Job very well done!

I'll come back some time and see if the reds situation has been fixed as well. OSI servers were exponentially more friendly to players in that aspect, with the stat loss, and PK penalties being commensurate to the server wealth.

Thanks for the message, I'm glad you appreciate feedback. I knew you would. I see lots of suggestions have made it in over the years.

Keep it up!

See you in the future.

I appreciate the thoughtful feedback, and I'm glad you've noticed the improvements we've made over the years.

That said, our design philosophy is intentionally different from the official shards. The official shards offer Trammel, and if that type of gameplay is more suited to what you enjoy, then that might be a better fit. Outlands has always been designed around risk vs. reward, and we believe that’s what makes it stand out. Either way, play what makes you happy, this is a game after all.
 
Unfortunately, this server has just become too popular and is sort a victim of its own success in my opinion. The game mechanics here are exceptionally superior to anything out there. There is a strong team of admins that are united in trying to bring a balanced player experience. However, most of that focus is on the existing player base.

The new player experience is exceptionally awful here in most every way. The dungeon on shelter island and the training facilities offer you a good ability to get a character up and running in a few hours or a couple of days. That really is where it ends though. Progressing to any areas outside of that dungeon, including the ones designed to be the "next stage", are just too tough for new players. It can take up to 5 mins to cut down a single npc, just to get 50 to 100 gold. Gold drops like that take a long time until a player has any chance at being able to get an aspect active or a codex started. And of course pvp'rs have no issue with rolling through those areas and killing new players. However, if you join a guild right away, and one that is willing to throw money at you to help you get aspect cores and codices going, then it is a little more manageable.

I do feel that this statement does have some validity here though: "I have never seen a more anti-social setup than as it is here, where bad behavior is rewarded the way it is here." While I can appreciate that the admins want an environment of "open-world risk", I just don't think that works well when you have so many players. There are just too many players that have long since grown bored of pvm, and delight in attacking other players. There are massive, well-established guilds that dominate all the content as well, and pvp anyone that comes close.

Dungeons have constant waves of reds going through them. Mining spots are frequently patrolled (although these reds are pretty easy to avoid with high tracking). And the ocean is a sea of blood. The admins have tried a few tweaks to try to contain some of the rampant pvp'ing, but ultimately it really hasn't provided much deterrent. The admins frequently remind the disenchanted players like you and I, that this is basically what we signed up for when we decided to create an account here. With Outlands' great events and overall game mechanics, they seem to do a good job of retaining the pro-pvp gankfest players, and there seem to be enough of them, that the admins do not believe there is a pvp issue here.

If it wasn't for the fun guild that I joined, I would have left a long time ago. (I've only been here for about 3 months). However, since I can't go into dungeons or participate in boating without getting killed, I'm basically at a point where I am just showing up to play a bit with my guildmembers, but really the fun of the game is long gone for me because of the out of control pvp here.

The frustration point for me, is that the general game mechanics are awesome. The admins are active and engaged. However I really can't play the game -- at least not to pvm at all.

I really wish they would create a new pvm-focused sever with a bit more relaxed ruleset that would support a consensual pvp ruleset. I don't think there needs to be a full on Trammel server, but just more areas like Corpse Creek where pvp is a consensual experience. I think Outlands is really missing out on attracting and retaining new players to the game, and I know there are many that are looking for more that just a pvp gankfest.

I ask that the admins please seriously consider creating a new server that supports a more relaxed play style. Based on the steady flow of frustrated new and established players here, I feel strongly that there is a demand for this. Many seasoned players (many who pvp) say that the current situation is the worst it has been. I believe this is due to currently having too many players (typically a good problem to have). I suggest running a crowdfunding campaign for launching a new, pvp-relaxed ruleset server. Such a campaign would help to determine interest in such a server, and help support the costs for implementing and running it. I certainly would give a decent chunk of money to help get this off the ground!

I am not a talented writer, so I hope the above is reflective of constructive feedback. The Outlands general game mechanics is the best that is out there, however I would like the option to play Outlands-Lite :)
 
I'm sorry to hear you are leaving as Outlands has been the best gaming experience I've had for a very long time. I am an established player having played for around 5 years (I think) but I do often train new characters from scratch and I don't find it so bad. The experience I've gathered while playing Outlands likely helps, and I understand that it can be hard to adjust coming from more PvE-focused games. I think a lot of the problems you mentioned could be alleviated with a slight shift in your mindset. I don't want to come across as condescending and I know you didn't ask for tips, but I do feel that the sandbox-nature of this brand of UO is something that many people are not used to.

You can alleviate the risk and impact of being PKed by (this is more applicable for dungeons):
- Taking tracking on your builds (as you mentioned)
- Taking resist/wrestling for defense against spells and melee respectively
- Playing a backstabber (not for everyone but you rarely get PKed, especially if you have tracking)
- Using cheap gear. If I get jumped by 6 PKs in a dungeon, I usually know they will be roaming around and rotating through dungeons, so I grab some normal exceptional bone armor, and iron weapons (or something relatively cheap at least) and go and try my luck. If I die again it's not a big deal.

I think one thing people struggle with is they think they have a right to farm un-molested, and that mindset doesn't really work on this type of server. You need to adapt and maybe not use a total glass-cannon PvE build, or insist on using avarite gear at all times. That's how I approach it, and I don't have many issues even when levelling fresh characters without any codex/aspect levels.

I accept that this type of shard is not for everyone, but I am sad to see new players bounce off it. Don't get me wrong, it's certainly more difficult as a new player. Once you have high aspect you will make money fast, and if you die occasionally it won't really set you back as you can make gold that much faster.

The problem with your suggestion of a PvE server, is it would draw many of the PvE players away from the current world, which would then lead to a drought of content for thieves and PKs. I also believe that PvE players would get bored of farming unabated, because despite what many say, the risk is what makes UO so addictive. I think what people want and what they need are two different things. I don't honestly believe that all the PvE players are hooked on UO because of its amazing graphics or UI. If they wanted great PvE content then surely one of the more modern MMOs could provide that in a more appealing format. I think the reason UO persists, and Outlands is so popular, is because nowhere else offers a sandbox environment that really feels like a living world, with decisions and consequences just like real life.
 
In regards to gathering, it's perfectly legal to use a script that recalls you to safety when you detect a red through tracking. When mining I don't take a pack horse as it's too risky. I simply recall home when I am full (around 250 ore). If you take a similar approach with lumberjacking you will greatly reduce your risk. Another good option is to gather near town, and simply run to town. If you have GM wrestling/combat skill and some resist on your gatherer, it's quite hard for PKs to finish you off when you're on the move. Just run and chug heal pots, make sure you have some trapped pouches for escaping paralyze, and have a [pouch macro on a key.

If you are just carrying an iron hatchet, and you drop off at the bank often, then you are not really losing anything by being killed.
 
This advice you are giving has been echoed over and over and over and over and over again. Maybe some take the advice on board, but many just don't. These posts about how Outlands made me sad and I just want to play and I am almost 50 years old and I, for some reason, still have kids at home and I just want to play and be able to leave the screen when my dog has to piss, are simply playing the WRONG game. Their issue stems from the fact that Outlands has a huge population, and they want to play with that population. If they went to another server, more friendly to their lives, would likely mean less people. So instead they try to make Outlands into their game that they seem to want for their own lives.

When people decide to quit Outlands, because it makes them sad, I applaud them for finally having the realization that life is short and they should really focus on things that bring them joy. Good for them! But face it, they want to complain a bit here before leaving because this is like relationships or careers. If your job is pissing you off, people sometimes have optimism that things will get better, or they stay there and bitch about it to every employee that will listen. Why? Because it is alot of work to update your resume, send it out, go to interviews, and just having to start over at a new company. They wonder why the company cannot be a better place for them to work and save them from this hassle.

The complaints about Outlands being what Outlands wants to be, is a strange argument for sure. Loading up a First Person Shooter game because you just want to see other players running around and you just want to test guns by shooting the wall. Then getting pissed off that you were shot by another player because you just want to test guns in peace and not being bothered. Then someone on their forums says, "Here are some tips. Don't stand in one place too long. If you are shot at shoot back. If you see another player character, shoot them before they shoot you". Solid advice, right? Then that angry player responds with "Why should I have to change my play style for that when all I want to do is test guns?" After awhile, it just gets ridiculous.
 
Mental, I'm fairly new as well, maybe three years in now (probably around 48 when I started), and it's true Outlands does not hold your hand as a new player. However, I found it quite rewarding to have to figure things out for myself and bootstrap my toons from nothing to where I am now with a few million gp in the bank and a brand new Galleon -that I built myself!

I have to say that although there are a few sociopaths on the server, that's generally not been my experience with most players, especially reds. More often then not, the reds that have murdered me have not looted my corpse AND get this. If your ghost is visible to them, oftentimes they will rez you. That said, I have run into a few reds who were likely traumatized as children and carry a good bit of anger with them. If you run into those folks it's probably just better to feel bad for them, there's a good chance they're feeling a lot of internal strife.

Also, I didn't find it particularly hard to find people to play with. There are some great guilds out there and the people that I know are pretty dang cool, even the reds.
Before you rage quit, I recommend taking a few days off and rethinking it. I've been a gamer since I've popped out of my mom, it all started with Might and Magic 1. If it weren't for Jon Van Caneghem there is a good chance I would have got laid way more when I was younger. I did UO in 1997 the same time you did, then EQ for several years. I played all of 'em man and without a doubt, aside from the EQ years, this has been the most fulfilling gaming experience I've had.

Give it another try, come find me in game, I'm happy to help out!
 
I have to ask, I have had success mining and lumberjacking, and have been able to bank over 100K boards, are you banking frequently? If so you would not be incurring losses of thousands of boards, you really should not be carrying around this much, this is one of the ways to mitigate risk, mentioned With tracking you can track a red 100 tiles away, that is more than enough time to hide, or recall and bank the boards.
 
I could be wrong but I think the main point got lost in a majority of the responses.

The OP stated he was upset about the progression as a new player. An from what he has seen PK does run wild here. They also specifically pointed out the lack of ability for a new player to do anything resourceful with the base items available to them. I too, have felt that...What is the point of an iron sword or iron plate or chain mail if it doesn't do anything against monsters nor players? What is the point of all the lag from the hundreds of NPCs selling stuff we cant use?

This server although "striving to be balanced" is actually pretty far from balanced...especially with the entry into the game. I believe the intention was to allow new players to get on a grow their character quickly so they could play in a high risk high reward world filled with adventure. The problem is, this as made all other items pointless. An it is frustrating grinding for days, to finally afford some armor that offers some protection and a weapon that allows you to kill a zombie in 5 minutes versus 15 to 20 minutes. It sucks when you get ganged on your way back to the bank and lose it all having to start over.

Is this the same for veteran players? Everyone I have encountered has their entire character with blessed gear. No loss of weapons, or armor. As a new player, we seek adventure and I know I don't mind PvP and would love to par take one day. Problem is I have been slayed 6 times as a new player in maybe 5 separate days of game play... maybe 3-4 hours each day... "lol, well the first day was like 6-8 hours." That still equates to getting killed once every day. An I have barely left the town to kill zombies or harpies. ...I tried adventuring further and found my base items were pointless to find anything else in the world. Took me 20 minutes to kill a bandit....who had no armor on?

I have still not been able to get enough for a codex because they are insanely priced. I cant afford even copper armor because that is 1/3 the cost of a codex. I had a nice set, but got killed by a player and lost it all. Along with 4k in gold. I just recently learned of another dungeon for us new players...but like really? We log in and grind to raise skills in a dungeon...so we can go grind at another dungeon? Is there no new player based story lines or events?

To the OPs third or fourth point. You all are really anti-social...not on the forums or discord...but in game. It is amazing how little people talk and joke. Not to mention RPing even a little bit. Its Ultima...lets make it a little fun. I too have tried to find a guild and make friends in game and no one bothers. I plan to stick around for at least 30 days... but as a player whose only been here a week. every negative thing voiced in here I can relate too. An I do enjoy PvP, but getting my "tune" to the point where I can participate has been rough. Especially when no one around you cares to talk or assist. To those of you who commented about finding someone or a guild. That is awesome. I hope to find something in the coming weeks.

...

I spent an hour one day just asking people if I could buy armor or a weapon off of them. Not one person even said, no thanks. Nor go to a vendor. An it was at the bank in the main town right after you leave shelter island. Idk. My fear is this server will die like all the rest because of the what feels like a lack of community for the shard itself.

I get and understand players have to find their own community to play with, within the server, but how is this done? Oh, you want me to download discord. I guess that's like RL were you have to have a dating app just to talk to people. Idk. Just wanted to share.
 
I'm a completely new player, unlike OP, but I agree with many of his points. At the same time, I understand that PvP and open-world risk are core parts of UO’s design.

Still, maybe there’s a middle ground. With the new player patch rolling out—seven years after the shard launched—it’s clear that things are evolving. Perhaps it’s time to introduce a mechanic for those who prefer PvM. For example, a new potion or spell that protects players from PKers, or even a PvP toggle option.

Giving players the choice to opt in or out of PvP could attract hundreds of new players. I know for sure that Mental/Jon Tully would be a fan of that.
 
Whomever said to hunt in dungeons because it is safer. In a total of three hours dungeon play time, I was killed 7 times by PvPers. Thankfully I was only looted twice. Just wanted ya'll to know I am still out here trying to play. Hopefully find a guild next week, timing has been bad in regard to being on the same time as the guilds I am interested in.
 
I think wilderness is a bit of a new player trap. And, I can completely see how a new player may be tempted to venture forth with activities first in the wilderness compared to dungeons. Lots of new players make this mistake over and over and over. Hell, If my choices were dungeons vs. wilderness and I didn't know anything about the game, I could also see myself making the same mistake. I think we could do a much better job of spreading the word about the true dangers of the wilderness.

The wilderness is absolutely 100 times more unforgiving than dungeons. You have to be 100% on point with your reaction (or your script has to be tip-tip) to escape a PK. Everything in the wilderness is mounted so your time to react is essentially cut in half. Tracking helps, but determined PKs have ways of working around this. And, unlike dungeons, the wilderness doesn't have strategically placed moongates that offer a way to escape a PK.

Gathering is not a newbie-friendly activity mainly because it is in the wilderness. The much more forgiving route to ramp up here on Outlands is starting with the sanctuary dugneons as a PvMer and slowly graduating to the 100% loot dungeons one level at a time as you map out the escape gates, high traffic areas and learn what corners not to farm yourself into.

OP, when you return, or if your willing to give it another shot, message me on discord (Lakensson). I'd love to share any knowledge I can offer. In the great cat and mouse PK game I love playing the mouse. And, as a mouse (100% PvM), I love playing tricks on the PKs when I can - makes PvM farming much more enjoyable.
 
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I believe that UO or any MMORPG is not for everyone. it's grinding, gruesome, rewarding, for the mentally ill, for the rich, and the downright smartest most ruthless caring people. It's never enough in the moment or the next 6 months moments, but some of us still keep coming back. being hunted for sport or only sitting in the newby dungeon just to make a quick buck. youre only as wealthy as you perceive yourself to be.

YOU CANNOT WIN IN THESE GAMES

and thats what it is about. yea sure, you come across those who are wealthy... just remember that these are games. do what you enjoy, there are plenty of other UO servers out there and plenty of other games out there. i too play more than 1 game, i play more than 1 mmorpg as well. its not that we're unfriendly, we're too skeptical of those we dont know. cant tell you the amount of times ive been fucked over or attempted to fuck over someone else.

which is why i come back. its the freedom, being too kind hearted or despicable always costs you in the long run. but you have to pick your moments, being a newby is a good cause for this. frankly Outlands has been a great server to be apart of over the years, ive met a lot of great people here, and absolute #####, and in other games as well. and its happened to me in my real life jobs.

if you react to this message i will personally give you 250k ingots and boards for your trip to 120 blacksmith and carpentry if you really think thatll help your gaming experience on Outlands

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I believe that UO or any MMORPG is not for everyone. it's grinding, gruesome, rewarding, for the mentally ill, for the rich, and the downright smartest most ruthless caring people. It's never enough in the moment or the next 6 months moments, but some of us still keep coming back. being hunted for sport or only sitting in the newby dungeon just to make a quick buck. youre only as wealthy as you perceive yourself to be.

YOU CANNOT WIN IN THESE GAMES

and thats what it is about. yea sure, you come across those who are wealthy... just remember that these are games. do what you enjoy, there are plenty of other UO servers out there and plenty of other games out there. i too play more than 1 game, i play more than 1 mmorpg as well. its not that we're unfriendly, we're too skeptical of those we dont know. cant tell you the amount of times ive been fucked over or attempted to fuck over someone else.

which is why i come back. its the freedom, being too kind hearted or despicable always costs you in the long run. but you have to pick your moments, being a newby is a good cause for this. frankly Outlands has been a great server to be apart of over the years, ive met a lot of great people here, and absolute #####, and in other games as well. and its happened to me in my real life jobs.

if you react to this message i will personally give you 250k ingots and boards for your trip to 120 blacksmith and carpentry if you really think thatll help your gaming experience on Outlands

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Outlands is too hard for me. I'm going to quit. I will stay if you give me those ingots and boards, though!
 
I Agree with OP. There's a pk problem in this game. Been at this for a month, and I can count on both my hands and feet the amount of times I've died. If I had to to give you "average" per day, it's probably between 3-5 times a day over the totatlity of the month, Eventually I'll do the same as OP. I'm already getting to that point.

Pk's have to much power over PVE players. They're already at a disadvantage being a PVE build. You then add on to the fact that Mobs are now focusing you. PKS then get the option to determine whether or not you're FORCED into the rules of egagement of PVP. Just like that, they're able to FORCE off your aspect, codexes, etc, and FORCE you to engage to rules of PVP, even though you haven't even attempted to tickle them. Quite the Godlike powers we give PKS. This is called "balance" apperently.

What's the remedy? Just use sancturary dungeons. Ignore the HUGE penalty for not wanting to constantly be pked. What's even more impressive? This penalty doesn't really reduce the player count in this dungeon. It's quite populated. Weird.
 
I Agree with OP. There's a pk problem in this game. Been at this for a month, and I can count on both my hands and feet the amount of times I've died. If I had to to give you "average" per day, it's probably between 3-5 times a day over the totatlity of the month, Eventually I'll do the same as OP. I'm already getting to that point.

Pk's have to much power over PVE players. They're already at a disadvantage being a PVE build. You then add on to the fact that Mobs are now focusing you. PKS then get the option to determine whether or not you're FORCED into the rules of egagement of PVP. Just like that, they're able to FORCE off your aspect, codexes, etc, and FORCE you to engage to rules of PVP, even though you haven't even attempted to tickle them. Quite the Godlike powers we give PKS. This is called "balance" apperently.

What's the remedy? Just use sancturary dungeons. Ignore the HUGE penalty for not wanting to constantly be pked. What's even more impressive? This penalty doesn't really reduce the player count in this dungeon. It's quite populated. Weird.
There are several options players can use to improve their survival during PK encounters, but many of them come with tradeoffs that people understandably do not like. For example, sanctuary dungeons eliminate PvP risk but also reduce gold, and adding tracking or defensive skills helps a lot but lowers farming efficiency. This is where much of the frustration comes from. The tools exist, but using them means giving up a bit of speed or gold.

Picking up just 100 points in tracking and having the spatial awareness to avoid farming yourself into a corner lets you avoid most PK encounters.

People just have to understand that everything comes with pros and cons. There is no single build that does everything. You choose the advantages you want and accept the disadvantages that come with them. If you choose a PvM glass cannon, don't complain that your cannon is made of glass.
 
I think the game is balanced and polished right now (including the PvP part) and I don't see the need to change the mechanics in any way. With my experience of several years of play on Outlands, if I am really careful, I don't usually get PK-ed.

However, I think it might be a good idea to make the new players more knowledgeable about the dangers of Avadon right from the start. And give them tips early. Maybe under the form of a network of NPC mentors or quest givers in Shelter Island. Tips about how to lumberjack while taking measures to protect themselves from PK's. And to not keep 8000 boards in their pack horse while they attempt to chop more. To not craft in town with 1000 valorite ingots in their backpack without hiding. How to bless a runebook before getting it out of the bank. How to not take with them in dangerous dungeons the most expensive gear they cannot afford to lose. Tips to inform new players of their priorities in Avadon. What kind of aspects to unlock. When. How to obtain a codex. What is good for? Tips about trapped pouches. About the dangers of PK's, thieves and other evildoers.

Heck, even a temple with some weird cutists that offered quests. And as rewards for completing the quests they will let a new player read their most sacred books in which they explain some important scripts, and let new players write and understand some essential scripts old players use all the time. Gate escape, panic recall, auto-repeat mining, etc...
Just to even the field a bit between the new players and the experienced ones right from the beginning.

Things like these.
 
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this post will go over negative and positive parts of the game. im writing this offline actually as my internet connection here is flakey. ill upload in several parts i guess since i dont know the limit. im not really negative against anything. i have some suggestions, but i had many for runescape, but its a multi million dollar thing so i had no way in its change or non change.

people dont talk of builds often, they get scared in the game when i ask. but like i said further down, what i prefer the most in gaming is talking to other people. even back in the days with first person shooters as far back as quake. its the experience of playing with other people. pks are usually shutins that way.

what was most fun about quake is anyone could make a skin or player model or map for the game. then anyone could set up a server allowing that map to be played. i think thats lost in mmorpgs nowadays, even cosmetics go around board meetings to figure out if it should purple or green or yellow, or if it should be a horse or a unicorn.

in the original multiplayer fashion, we needed no meetings to decide to be creative. we just were creative. and many people, like dire protofiend and dhabih eng, got hired for their fanart.

hey, maybe i wont post this on the forums just on my homepage. its missing some love. this is at almost 13000 characters, i guess the max posting length might be 5k.

whats funny is, i quit magic resist because i kept getting attacked by 2 mages at once. since then, ive played a month now, the pks have surely been 99% mages. 1 ranger who did take 30 secs to kill me. and thats whats needed. i mean they could gang up 4 rangers and kill me pretty quickly still, like approach from 2-4 ways, since they somehow always know exactly where you are and what loot you have. as in good loot. they can smell it. nowadays i just let the mages kill me, i dont try to fight back which is near impossible anyway. it doesnt concern me. now theyre even cheaper, they use paralyze, exploding potion, explode, flamestrike. it was funny, i have a lumberjacker carpenter archer. and i was attacked, but also another guy protected me, and when i got a paralyze on me i managed to hit the mage several times with my arrows. i ended up giving him a run for his money, i chased him, low on health, for long, but then he just used invisibility. easily magery is 10 skills in 1, and you can get it for 100 skillpoints or less.

what id like to say is, start another shard, with 1 single edit. just dont allow magery. dont do anything else with it. allow people to migrate their characters there.

something else is just allowing people to have 1 character and 1 character only. seige perilous had this. but with vpn it would be easy i guess to setup several. but there are characteristics in place to stop this. like literally i tried to register on discord again while having been banned for saying 4 words (thats even worse than pking, ive noticed the same on reddit, whole account banned from disagreeing with someone, i wasnt even swearing, with the reply "if you try to circumvent this well ip ban you") and it just doesnt allow me on the server for outlands anymore.

this would stop banksitter pking. what am i talking about? people banksit with their pretty gear in prevalia, but no one talks, ive tried to spur up conversations there but nothing. as soon as you step out of guards, 20 secs to a minute max, you get pkd, if you have marginally good gear. thats because they scour for noobs then just go to their other pk account.

but i know why this hasnt been fixed. because the admins have their own mage pks, where they rack up their monopoly money.

its nice this writing, i have seen several before. but nothing will ever be done. like the "taming update" in tibal tomb? 5 new levels which barely add anything and have huge xp requirements? thats it? for a huge update? but they can so easily add cosmetics, why not accidentally unbalance the game for non mages?

how about support skills not giving damage but giving defence? like thief skills giving magic resist, so you can rack up 300 magic resist if you want with a single resource gathering one.

"The PvP and open-world risk are core to UO’s design and won’t be changing."

thats just plain embarassing. you nerfed poisoning to the ground. now bleed does 10x if not more damage on swordsmen, even if youre out of range. you have the power to make it more fun for newbs.

like seriously, no one uses good quality weapons or armour, because they just get pkd then. so you made the essence system for magic items. now when i get one i just get disapointed. especially in diablo 2, getting an item drop, before the lod expansion, was fun. rare items, sets, uniques, real fun. even with the remaster i still get a big smile from getting a charm, real good idea there. but here? the only real fun is in pking.

"Playing a backstabber"

like i said, magery has several free skills in one. like invisiblity is basicaly better than grandmaster hiding. you can hide a few tiles away from someone, and unless they happen to have detect hidden you have your grey flag when invis wears off.

it would be cool if stealthers were more rewarded. like you could do more things while hidden at higher levels. like mine and lumber for example. without any sound too. but i know im talking for deaf ears, since like i mentioned the "big patch" did near zero edits to normal players.

the problem with using a stealther is i like meeting people. i dont want to hide away in fear. ive had many good conversations in outlands, actually better than any other game out there, since i started gaming online in 1995.

like someone said though, a 1000 boards? thats silly. if you get pkd while you have a 1000, why not go to town every 200? why not level craft to 0 every 100 boards?

"The problem with your suggestion of a PvE server, is it would draw many of the PvE players away from the current world, which would then lead to a drought of content for thieves and PKs."

thats the silliest thing ive ever heard. the pks can pk eachother for an actual effort, the thieves can steal that incredible reagent loot from the pks.

"I also believe that PvE players would get bored of farming unabated"

like i said, good varied hard to get magic items would make it fun. like vanilla has had for a long time.

"In regards to gathering, it's perfectly legal to use a script that recalls you to safety when you detect a red through tracking. "

yes, like ive been saying, its also perfectly legal in pvp to use scripts, even town struggles, everyone does it, very few pks even play the game. i mean paralyze, exploding potion, explode, flamestrike, doesnt take many braincells to use that. and thus is very easy to bot.

"If you have GM wrestling/combat skill"

like i said, i have no idea what youre talking about. its 99% mage pks.

the most depressing thing, which is also good, is my favourite town is horseshoe bay. there arent really many else to choose from except prevalia in terms of population, and like i said no one talks there. even just unloading things in town and crafting, i often find people to talk to. many times while pvming.

i currently have 10 different characters in outlands, and in vanilla i had 5 with vastly different skillsets. my main pk actually has cooking here, and it warmed my heart when my 2000 cooked ribs got sold. theres really a market for homebaked goods, nice. yes, a guy was so nice who i met in the beginning he actually gave me a vendor.

same thing for me in the beginning in prevalia, a girl just came up to me and gave me a mount, noticed i was a noob. in vanilla you need 95 taming and lore to get a bonded i think, so i had no idea. just so many helpful people.

yeah, so im writing this offline, my internet connection is horrible where im at right now. so this writing is taking a turn.

i prefer my pvmers, they all have different combat skills, i havent tried out arcane yet though. instead of mindboring just clicking to get resources, i instead kill monsters. doesnt have to be that high level, only harpies, and you get good items from them. yes not magic ones, but lots of other loot. i check on the vendor site, and damn, 9-30k for a quite popular item! this allows me to.

as for the harpy nest near horseshoe bay, yeah there are pks there sometimes. not that often though. and like i said, as soon as i get a magic item or other rare drop, i head to town.

ive helped out several newbs eventhough yes ive only played a month. it doesnt take much. give them some gold, advice, skill build ideas, and a level 1 mount.

1 thing id like is better auto retaliate. if you get attacked by a melee character, you hit back, the most problems i have in pvp stems from having to find the mage pk to double click on him really. if you auto retaliated with archery that would be incredibly powerful mage deterrant weapon.

same thing for pets, i tried my tamer when the horseshoe bay killer was there, and they didnt even attack him on "all guard", thats sad.

as for the original poster, if you have to run away quickly, then really magery with recall is a requirement. you can still be a pvm dexxer build with this, it doesnt require a lot of mana.

"AND get this. If your ghost is visible to them, oftentimes they will rez you."

i have never experienced that unfortunately. lately they just pk me over and over again, even a thief that stole all my gear did it.

as for cost in pking, yeah its a lot. 3 days of logged in time is a lot for each pk. yeah you can afk that way but i dont. my pk is red for life, and its not that fun.

it was fun having my first 20k and buying gold armour, but obviously i got pkd quickly. also buying an avarite sword, managed to keep it for a few days, then i lost that as well. i swear though the armour in question gave me better loot, even after i didnt use it?

again, i dont hear many people talking about this. but the PTP, player talk player, is just the best here ever. theres so many nice folks to talk to. before in runecape when i played it more i often met people to talk to hours for, and its true here as well.

when people are fake in real life and fake on social media, its such a breath of fresh air to meet a real geek who you can talk for real with, about anything re
Note: This turned out longer than I expected. I’m dictating so it’s easy to just talk and have it transcribed. It’s just feedback, I expect no reply. Admins can read it any time they choose to, so it doesn't matter how long it is. Doesn’t hurt to give extra feedback.
_______________

This is for the admins, sort of an exit interview, if they wish to read it… or not. I likely will not come back to read or debate – I just wanted to leave some impressions for a team that obviously cares, and puts a lot of time into making this right.

As a new player, and a returning player, I keep getting pushed away from this shard. I keep seeing posts about bringing new players in; I saw on discord a post about sniping people’s streams and how that affects new players wanting to play here etc… so I know that the admins want to bring in new players – they seem to care about that. But damn, they make it difficult for new players to get started. Hands down, this is the most amazing, most advanced UO shard I’ve ever played, and also hands down the most anti-social server I’ve played. Here is what I mean.

I’m not a kid any more. I’m 48 years old. I was a kid when UO came out and I played it out of my college dorm room. I closed beta tested UO, and then became a counselor. I played, and PvPed, quite a bit on Pacific, while I counseled on Oceania first, later on Atlantic and Great Lakes, until our queue went completely cross shard. I ended up an SLC before I quit and deployed overseas for a few years, and could not dial in from overseas.

I’m saying this to show I’m not a complete newb to UO, I have extensive experience not only with the players we had, but also with the way things work in the background, how decisions are made and so on.

I have never seen a more anti-social setup than as it is here, where bad behavior is rewarded the way it is here. I understand I can go kill in a Sanctuary dungeon until I get set up and can make enough to replace what I lose. But with crafting, I am finding it nearly impossible to get started. I go out mining, I get killed by reds, I go out lumberjacking, I get ganked. I move my lumberjacking spot, ganked again. I get followed around and have my boards stolen while lumberjacking, and then reds show up as backup. So it's coordinated. People are killing new players on this server for a few hundred boards. At one time I had a couple thousand boards, but that’s still only a quarter of my pack weight. I can’t even keep that. A quarter of my pack. :(

Every time I go back to zero. I’ve lost hours of my time harvesting as a newb, and my carpentry and blacksmithing are still at 50 because it’s so much easier and more profitable to kill new players than to do the work yourself. Those people that stole my thousands, or tens of thousands in gold in harvesting materials, may only pay 2,000 gold IF they step out of their house as a red and get killed. It is easier for a red to just wait and listen to the chopping noises, then log into their house, just appear out of nowhere, and take the few hundred boards, than to actually come out and log.

And I know about tracking, I know about paying attention nonstop, being vigilant… trust me I know. But I have a family. I have a disabled dog that may need me to jump out of the chair and help him. If my kids or my wife need me, I may need to look away from the screen for 15 to 20 seconds to see what they need. And in those 15 to 20 seconds, I am finding there is such an overwhelming overabundance of antisocial people on this server, I’m just too old to keep starting from scratch every few hours because of them.

This server would be so amazing if you could put in real penalties for murder and crappy, antisocial behavior. I know we had it right on OSI, because we had reds, and it was fun, but it was not as widespread as this. Newbs could get started and level their crafts. You could harvest or mine for hours without seeing a red. With no tracking mechanics even needed. At least get started with some entry level materials, like plain non-colored boards. As it is right now, you have the greatest UO server that I’ve ever seen, that is just not very friendly to new players wanting to start up, because it lets bad people do anything they want, with nearly zero punishment. In fact, I’m surprised that I don’t see absolutely everyone ganking everyone, since it’s set up that way. That tells me that there are some good people here, but the bad element was allowed to proliferate to the point where I’m just not nearly having the experience I long for, or the fun I remember.

I’m repeating myself as I’m dictating all of this and it’s easy to talk. I truly think this is the greatest UO shard I’ve played since OSI all those decades ago. There is so much amazing work here. But, at least for me, it all falls apart due to the simple fact that it’s also the most anti-social server I’ve been on. Asking to join a guild has resulted in zero communication on this from anyone over the last two weeks. I haven’t randomly run into any community events, player organized taverns or hunts, nothing… seen no Seers or Counselors. I’ve just been able to play by myself, and I was killed for no reason a few times. They don’t even benefit from killing me, I don’t think, I’m not carrying that much – it’s just the culture of the shard. People don’t help each other out here; they just kill each other.

Kill, kill, kill – because there is absolutely nothing stopping you from doing that. 2000 gold? I can pay that and I have nearly nothing. Most of my crafting skills are at 50, and I can’t get enough mats to train them up, but I can pay 2000 to kill someone.

Anyone can.

I have never seen antisocial behavior in this game to the degree it is on this shard. Sure, there were reds on OSI servers. I’ve spent countless hours chatting with them, taking their calls, just interacting. But the sheer number of such people here, and the seemingly complete lack of real control around such behavior makes this very unpleasant. If I log out night after night with nothing to show for my time, because someone really wanted my 1000 boards -- or my ore, or to kill my pack animals… just not worth my time.

But it is worth their time, because they are established, and it costs them 2000 gold to kill me for my 1000 boards. And because the inflation is so bad and the prices are not realistic and are hyperinflated, those 1000 boards may cost 20,000 gold. Newb materials that newbs need to get started cost way more than the newbs can afford to replace, getting killed over and over for them.

They get 10 times more income from killing a newb who spent a couple of hours lumberjacking than they could ever pay as a penalty.

I don’t know how you fix that. Too much money on the server with no real punishment. I am not here to make suggestions about a server I know little about. I do know you have the most technically, and cosmetically, advanced shard I’ve ever seen, that concurrently has the worst underlying social systems I’ve seen. I’m pushed away again. This is my second attempt on the server, years apart.

When it’s hard to find people to play with, hard to find a guild, and everyone is incentivized to just go after each other all the time… it’s just too hard to get started. Like I said, I’m almost 50 now and I have a family, I can’t lose a couple hours every day and start fresh the next day, simply because everyone and their dog has a red, because that’s the spirit of the shard. That’s just a waste of my time I could be spending with my family, or at least, playing a game that is more friendly and has a stronger community, and is more helpful to the new arrivals.

Taking a break again, hope to come back and see a more friendly environment when I do. It would be so nice to be able to get a few hours in and go to bed feeling I’ve made some progress, and can continue tomorrow. If I’m not safe, even as a newb just starting up characters, and I can’t even lumber right outside a town like Terran, close to the town gates, because the reds don’t let you, where the heck can I go? Stay on shelter and lumber there? Sorry, that’s no fun.

Hope you appreciate the feedback, as I’ve appreciated the chance to explore the shard. I was just about to start building my own rune library, make my own Witcher set on another toon (book by book as I can manage), and explore all you’ve built; I was really looking forward to it and was in the beginning stages of that. There is so much to see here. I just don’t feel safe my time won’t be wasted over and over and over by people who just want to do it cause it’s fun for them, or they make their money on killing new players. It seems that's a coordinated effort here. And time is really the most important thing to me. I’m not mad at getting killed, this is UO! I’m disappointed it’s set up so it happens over and over because it’s just better that way. I can’t recover all the time lost, and it’s just not getting any better with each day.

Thanks and best of luck!

ally. being a musician as well i often bring that up, and more than once ive met other music makers in the game.

one thing that makes me sad, is on my tailor and blacksmith, making exceptional shadowleather or dull copper items, and it taking like 1000s of resources to make at my 70 in skills. then some days later i get pkd, and looted dry. do they hang up these items in their houses or what? what inspires these people to break crafters?

what made me happy though, is i got exceptional leather and ringmail armour sold on my vendor i made myself. so you can still make money as long as you price it well, since its a global market.

"I too have tried to find a guild"

like someone said on reddit, create your own. you get benefits. mine is number 1877. so theres not that many. i somehow have 7 prestige, maybe from inviting other players? i only had my own characters in it in the beginning, but it makes things easier, like exchanging gold to my main so he can buy items.

as for using high level items, i manage that sometimes for 2-3-4 days, then i get pkd, then i buy the items again, and get pkd, then i give up lol.

and it is real profitable to pk, i do it especially with my stealther, just like the original poster said, i managed to pk a lumberjack just outside prevalia with 1300 boards. that gave me a lot of arrows which i hate crafting and i wont buy them off of an npc. i was thinking of a stealth archer, maybe i could get in 2 shots with heavy crossbow and down them? why not do it cheap maybe with a stealth mage?

as always in a true sandbox game like ultima online, i havent really found any others, world of warcraft was a joke, you have so many ways to build your character. make something unique, thats what the rpg stands for, and the mmo means cooperation, start talking to people around you. make a tamer lumberjack or a tamer miner, if you got a dragon i assure you pks will let you be, they wont even be able to spot you behind all those pixels.

as for dungeons, i just find them depressing. i want freedom. just like i didnt play in felucca in vanilla since all trees were barren there. i want life. in the original with liches and lich lords hanging around the wilderness you couldnt just script your way around it. many parts of the game arent frequented by pks. so the wilderness can be pretty safe.

in runescape i again used the wilderness a lot, eventhough it was a pk area specically. it just felt more free.

"which is why i come back. its the freedom, being too kind hearted or despicable always costs you in the long run."

well said, i guess this flaky internet connection has made me read more, reflect more. since i downloaded this then my internet just broke.

like i said previously, it would be nice, eventhough im sorta against it, if complete mules just got loads of defensive and not offensive bonuses to them.

people have been talking about glass cannons. yeah, like i said, on my swordsman i dropped magic resist, now that im grandmaster in most skills, added focus as well, i cant have much in it although with skill max at 720 soon ill try to get 35 resist if that helps anyway, since parrying is raising slowly. but yes hes a glass cannon, dont think he even does better against gargoyles than my 70 skills archer tradesman. i seriously dont want magic resist to add swing speed, it should add magic resist.

as for codex, i was using platemail armour at first. tried to add meditation, but my mana was still going down. now i use ringmail on my dexxers. and the mana fills up all the time from codex use. havent seen this mentioned anywhere.

"even a temple with some weird cutists that offered quests. And as rewards for completing the quests they will let a new player read their most books"

great idea. it would be nice if you could bulk-copy books. i guess its not that difficult with copy and paste but i havent checked it out really. i managed to loot a guy who had adult ahem books on him with ascii beautiful people art.

or that you just had a vendor in town like a banker who sold newb tips books for 100gp each. they could come with quests and unlocking, like, if you mine too much or lumber too much you wouldnt complete the quest, or if you pvm for 2 hours youd lose it as well, only if you went to town often would you manage it.

and as for that, just remove pack animals. its only useful for mining, and its not really that since the pk chance is too high. would make it better for newbs.