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List of RP Guilds and How to Contact Them

ErikGray

Seer
Staff Member
Greetings!

Below, you will find a list of RP guilds and points of contact for those guilds should you wish to reach out to them.
If you have an RP guild you'd like to include on this list, please contact me and I will update this post!

For all RP guilds, feel free to make a post in this thread about your guild, its history, its motivations, etc!

Now, onward to the list of guilds!


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Name: The Knight's Guild
Abbreviation: [Sir.]
GM: Sir Tibal the Shield (red_i)
Officers: Sir Owain (owain0333), Sir Black (sir_black_knight), Runthead (andres#8094)


Name: The Bloodrock Clan
Abbreviation: [Urk]
GM: Nerull (Nerull#6043)
Other Contacts: Urm'gruhl (erillethe), Griz'lok (gizloktheorc), Xu'rek (camposj21)


Name: The Blackforge Wargs
Abbreviation: [Warg]
GM: Ulu (tubacabras)
Other Contacts: Yulakgh (Zagi#6624), Xokuk (xokuk)


Name: Brigand Encampment
Abbreviation: [brg]
GM: Dr. Slipp (slipp_daddy)
Lead Accomplices:
Pain Stonedust (papazuluu), Bayara (balls_busted)


Name: The Yew Militia
Abbreviation: [Yew]
GM: Templer (yewtempler)
Officers: Touni To'ryrn (touni-toryrn), Renshiroe (renshiroe)


Name: The Dark Alliance
Abbreviation: [Vile]
GMs: Sol Sephtis (sol.sephtis), Shyntzayr Melarn (davammas), Jorax (rustedrook), [Vile] Reald|Thalrus (filt3r)


Name: Pathfinders
Abbreviation: [Path]
GM: Steele/Bob Vance (steele_bobv)
Officers: Nymaeron (nymaeron)


Name: Boulderfist Orks
Abbreviation: [Ork]
GM: Frag'duk (fragduk)
Other Contacts: Dra (Dra#7812), Bogdan (bogdan#1716)



Name: Hardwood Resistance
Abbreviation: HR
GM: Lovins (GameLovins#3186)
Officers: Hannah Humble (Wilburn#5039); Artis (harlon#2938)


Name: The Campfire
Abbreviation: [Camp]
GM: Cleary (biafra)
Officers: Gablin (gabbyghoul), Gormengast (im_with_gormless)



Name: Order of the Druid Bear
Abbreviation: [BEAR]
GM: Doc Randie (docrandie)
Officers: Elyk (elyk), Amethyst Moon (tangyspiderlegs), KC (iamcase), and Billy (syzygy42069)


Name: Moonglow Mechanics
Abbreviation: [MMx]
GM: Slams Sofismo (ocllotrader)
Officers: Palmer (Karwol), Allik (Allik)


Name: The Undead
Abbreviation: [UND]
GM: Nethru (nethru)
Officers: Dralic (dralic86)



Name: The Conclave of Shadows
Abbreviation: [CoS]
GM: Henrik Evermourn (trinsicoes)
Officers: Baerrim (baereid_1985)


Name: The Golden Circle
Abbreviation: [Au]
GM: Algal'iarept (algaliarept_)
Officers: Steph, Zeus, and Manu



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Guild: The Knight’s Guild [Sir.]

Leadership: Knight-Commander, 3x Knight-Captains (one per Order)

Alignment: Lawful Good

Overview: The Knight’s Guild is a collection of chivalrous (not the skill) warriors, friars, and crafters who have sworn to uphold the Knight’s Oath: Uphold the Principles, Maintain the Virtues and Observe the Code of Chivalry. The guild is broken into three separate orders.

  • Order of the Bell is dedicated to defending the innocent, seeking out injustice and defending the virtues. The pillar of strength of the Guild are the knights themselves. The dedication of these knights ensures the call is heeded when the Bell of Courage rings.
  • Order of the Book is dedicated to seeking knowledge, discovering unknowns and understanding the virtues. Scholars and mages of the Guild seek Truth in all things. With each page turned in the Book of Truth the knights strive ever on-wards.
  • Order of the Candle is dedicated to supporting the guild, seeking alliances and promoting the virtues. Through dedication and Love of their fellow oathsworn the crafters and gatherers of the Guild keep the fortress city of Hailstone resolute. The Candle of Love burns ever brighter upon those of the Guild.


History: Originally of another world the knights, whilst constructing a new fortress, are transported mysteriously to a new land. The knights create the fortress, now referred to as Nusero, and tame dragons to guard it. Eventually a second expedition of knights sets out from the old world to the new, only to discover much time had passed and the original knights were lost, the fortress fallen and the dragons who were their protectors are fiercely defensive of the fortress. This second expedition sets out to explore the new world and eventually leave Nusero island and construct the Fortress of Hailstone, east of Prevalia. From this bastion of virtue the knights begin to rebuild and further their reputation as defenders of the virtues throughout Avadon.
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Guild: The Pathfinders [PATH]

Leadership: Council with Keeper, Marshalls, Officers, Path leaders
Alignment: Neutral Good

Overview: The Pathfinders is a collection of warriors, rangers, craftsmen, peacekeepers, artisans, citizens (practically any type of character) that have sworn to not perform criminal or murderer actions (meaning that no reds allowed even on other characters). We swore to uphold peace in Avadon and settled in Haven (not to be confused with the Shelter Haven which is across the sea at the west of Shelter Island). While the guild has no official structure, it consists of roleplaying paths that people join to be part of and find ways to help another and those in Avadon.

A depiction of Haven can be found below, and is easily accessible from the POI Sacred Waters which is Southwest of Haven or POI Cathedral and Inn which is located at Northeast of Haven and is protected by Haven peacekeepers.

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History: The Guild and Village is founded on the site of the last stand of a contingent of the Prevalian forces ambushed by a Ratman army near the location known as the Sacred Waters, the most pristine water source in Avadon between 2 key mountain ranges, during the events of “A peace that never was”. Local Rangers, Woodsman and Sailors came to their aide and in the chaos that enveloped the land they built and defended Haven. As time passed the village grew and need arose to defend itself and the roads on which they travelled. This story and more may be found in the Haven Library. Over time their numbers increased as they recruited folks of every profession, founded new paths such as the Ranger Corps, the Arcane Academy, the Order of Virtue, the Artisan's Path, the Monster Hunters, the Ship People and the legendary Peacekeeper Corps, who frequently patrol and hunt murderers to rid evil of Avadon.

A more detailed account of our foundation is here:

Today, Haven thrives as the Pathfinder community continues to work together on all fronts. The Miners, Woodsmen and Fishermen of Pathfinders are renowned for their strength and tireless efforts in supplying the lands with the raw material it desires. The quality of goods and equipment produced by their crafters have become known throughout the lands. Even the most fearful of creatures deep in the darkest dungeons have felt the wrath of the Pathfinders mighty Monster Hunters. The Ranger Corps and Peacekeeper along with our strong allies patrol the lands and dungeons for murderers and attempt to bring balance to a land ripe with chaos and destruction.
 
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Name: Order of the Druid Bear

Abbreviation: [BEAR]

GM: Doc Randie (DocRandie)

Officers: Amethyst Moon (tangyspiderlegs), Casey (.lacross)

Alignment: Forces of Good

The Order of the Druid BEAR [BEAR] is a guild for good, and we operate on an anti-PK basis.

Guild Lore: The Order of the Druid Bear [BEAR]
In the shadowy depths of the Darkmire Temple, where darkness thrived and the cries of the innocent echoed, a powerful druid named Artaius walked the path of corruption. Once a member of the notorious Druid Bears of Darkmire, he was steeped in the sinister magic that twisted nature to their whims, committing unspeakable acts in the name of power. However, a fateful encounter with a wandering spirit of the forest sparked a change in his heart, illuminating the darkness that had consumed him.

Cleansed of his malevolent ties, Artaius swore to atone for his past. With newfound purpose, he set forth to form a sanctuary dedicated to healing and protection—the Order of the Druid Bear. He sought out like-minded druids, those who believed in the sanctity of life and the harmony of nature, and together they embarked on a quest for redemption.

Their journey led them through treacherous landscapes until they discovered Whisperwood, a breathtaking grove nestled among towering pines, with a crystal-clear lake and a gently flowing creek. Here, Artaius and his companions erected a mighty sanctuary, filled with ancient wisdom and a commitment to nurture the land and its creatures.

Now, the Order of the Druid Bear stands as a beacon of hope against the encroaching darkness. They protect Whisperwood and the surrounding lands, using their druidic powers to mend the wounds of nature and stand against those who would exploit it. With Artaius as their guiding spirit, the guild seeks to foster harmony, stand against evil, and ensure that the mistakes of the past are never repeated. United as guardians of the wild, the druids of [BEAR] honor the true essence of the Druid Bear—a symbol of strength, resilience, and the unyielding fight for good.

Whisperwood's Spiritual Power

Whisperwood is not just a sanctuary; it is a living embodiment of nature’s magic and spiritual essence. The grove is steeped in ancient energy, nurtured by the interconnectedness of its flora and fauna. At its heart lies the guild house, Pinewood Spirit, a sacred space where the energies of the earth converge, manifesting a profound sense of tranquility and wisdom. This glade is said to be blessed by nature spirits, who whisper secrets of the forest to those who listen.

The towering pine trees of Whisperwood are infused with the spirit of the bear, symbolizing strength, courage, and protection. Druids who meditate beneath their boughs often find themselves empowered, gaining insights into the balance of nature and the cycles of life. The lake, shimmering under the moonlight, is a source of healing waters, believed to rejuvenate both body and spirit. It acts as a conduit for spiritual energies, allowing druids to channel their magic more effectively.

Moreover, the creek that flows through Whisperwood is alive with the song of nature, its gentle ripples carrying the whispers of ancient wisdom. As druids gather around its banks, they are inspired to harness the elements, deepening their connection to the world around them. This bond fosters a protective aura around the grove, warding off dark forces and nurturing the land.

As the Order of the Druid Bear thrives within Whisperwood, they become not only guardians of the grove but also stewards of its spiritual legacy. Together, they work to amplify its power, ensuring that the spirits of the forest remain strong and that their message of harmony continues to resonate throughout the realms. In this sacred place, the druids of [BEAR] find their purpose, guided by the whispers of nature itself.

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Guild: Moonglow Mechanics [MMx]

Leadership: Slams Sofismo (GM)

Alignment: Obfuscated / Neutral

Guild Lore:
Once upon a distant time in Sosaria, The Moonglow Mechanics were an ancient sect of mages and craftsmen who were responsible for maintaining the balance of magical power within each shattered shard created by Mondain. They were known as "Mechanics" for that reason. Their expertise in arcane lore, spellcasting and magical items made them one of the most respected and sought after guild even though most did not realize the greater purposes that they served which was held in deep secret.

In Sosaria, the Mechanics began to realize that the magical forces holding the shards in balance were becoming unstable. Something was happening. They discovered that the source of this instability was a powerful and malevolent entity that was attempting to corrupt the precious balance that held the various shards in balance and in existence. The Mechanics realized that Moonglow was not only a magical city in their own shard, but that each Moonglow was connected across the shards. It was a critical location in space and time that bound the shards from self-imploding. The balance of energies and interconnectedness across various Moonglows, is what allowed life to go on. The Mechanics held that balance in check.

Despite their best efforts, the Mechanics were unable to defeat the entity, and they were forced to flee the city, universe and its inner workings in order to save themselves and their knowledge from being destroyed. A few escaped to a new universe known as Avadon by developing a unique method to harness power and transcend the known reality.

While Avadon has managed to remain relatively stable, the malevolent entity has somehow located the gateway and has begun creeping into Avadon across all paths.

Unfortunately, during the transition between realms, much of the Mechanic's knowledge and skills were lost, and they were forced to begin from scratch. Many Mechanics ended up in various guilds where they had completely lost all memory of their greater purpose. Little by little memories returned and Mechanics found themselves in the wild. They struggled to recreate the magical tools and techniques that had been their hallmark, but with time and perseverance, they began to make progress hoping to one day restore what was once lost and ready themselves for another inevitable confrontation with the evil entity.

Today, the Mechanics are dedicated to discovering and preserving the legacy of the original Mechanics. They continue to work tirelessly to create new magical tools, spells, and items that will aid them in their quest to protect the magical energies of Avadon and do whatever they can to prevent what occurred in Sosaria.


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The Conclave of Shadows



WHO WE ARE AND OUR MISSION

The Conclave of Shadows is a roleplaying enforced and focused guild. We roleplay evil characters in the service of the shadowlords. The guild was formed by veteran roleplayers of 20+ years. Several of us go back to the vaunted Atlantic and Catskills RP communities and have been members of legendary guilds such as The Order of the Ebon Skull, The Crimson Alliance, The Undead, The Yew Militia and The Order of Sanctus. Our mission is to foster an environment wherein we take part in all aspects of the Outlands experience whilst maintaining a high standard of roleplaying, camaraderie, and collaboration. If your primary goal is the acquisition of items - we aren't the guild for you. But if you want to create stories and memories that will last a lifetime side by side with us, then take the Oath of Oblivion and join us.No RP experience is required, only a positive attitude, a commitment to our mission, and a desire to grow and create together.

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Guild: The Golden Circle [Au]

Leadership: is set up as a four way council each a paragon of the guilds core principles:

  1. Knowledge and responsibility is covered by The Mad King Manu driven a little mad by what he knows and the pursuit to defend.
  2. The balancing of the elements by the Grand Arbiter Algal’iarept the one standing at the center of Order and Chaos.
  3. The Pursuit of perfection by The Paragon of Fate Steph, always looking to refine her craft, their personal character, and everything they do.
  4. The Keeper of the Veil Zeus, the guarding of knowledge deemed too dangerous for the public.

Alignment: True Neutral

History: In the heart of an ancient and thriving civilization, there once lived a remarkable alchemist named Aleric Lore. Driven by an insatiable quest for knowledge and mastery over alchemical transformation, Aleric devoted his life to the pursuit of a single, profound goal: the creation of gold. Legends speak of his tireless experiments, intense research, and the eventual discovery of the Philosopher’s Stone, an artifact that granted the power to transmute base metals into gold.

With this miraculous discovery, Aleric founded the Golden Circle, a guild dedicated not only to perfecting the art of alchemical transmutation but also to exploring the deeper mysteries of wealth, power, and transformation. The guild’s emblem, a circle of interlocking golden rings, symbolizes the infinite potential and interconnectedness of their alchemical mastery.

Current Endeavors:
The Golden Circle is actively engaged in several major projects:
The Restoration of the Wilds: An initiative focused on healing and restoring damaged ecosystems through a combination of magical and alchemical methods, aiming to rejuvenate natural habitats.
The Green Nexus: A research project to develop new alchemical formulas that enhance the growth and health of magical plants, promoting sustainability and ecological balance.
The Ritual of Renewal: An annual event where members perform sacred rituals to strengthen the bond between the Circle and the natural world, ensuring that their practices remain in harmony with the earth.
The Golden Circle remains a prestigious and influential force in the world of alchemy, dedicated to mastering the art of transmutation, creating valuable resources, and upholding the highest standards of ethical practice.
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