Mana regen doesn't seem to be working right. These are the old tests that I think Dysharmony did which match up to expected values of 0.5 mana/sec basic, 1/s with 100 med and 2/s with 100 med active.
I noticed through manual tests, that these values are no longer reached. To confirm more accurately, I created a steam macro to time 50 mana regen, with various levels of int and meditation.
These are the results, which vary at most by +-0.1
On top of this, there was a patch that supposedly increased mana regen at 100 int by 10%, which would put the expected vales at 0.55 / 1.10 / 2.20 (although this may be capped at 2?).
And to test that patch, I tried the same tests with 50 mana and came up with
Which is basically exactly the same as with 100 int, but there should be a 5% difference compared to base regen (4.7% overall difference).
Now, even if that 10% regen was working properly, that would put these numbers at 1.04 and 1.9, which is still 5% behind, so this is not the only issue.
To summarise, it looks like the main issues are:
1) Meditation isn't giving the full benefit, and active med falls even further behind where it should be.
2) The 10% mana regen bonus from this patch http://forums.uooutlands.com/index.php?threads/patch-notes-for-march-11-2019.1890/ - doesn't appear to work at all.
3) Base mana regen is also a tiny bit slow, but it's only 2% which is a lot less than the difference with med and active med.
This could be something to do with the server timings, I would be surprised if the fomulas were this wrong.
Code:
200 seconds - 0 med, no food, passively = 0.5mana/sec
100 seconds - 100 med, no food, passively = 1 mana/sec
50 seconds - 100 med, no food, actively = 2mana/sec
I noticed through manual tests, that these values are no longer reached. To confirm more accurately, I created a steam macro to time 50 mana regen, with various levels of int and meditation.
These are the results, which vary at most by +-0.1
Code:
0 med: 0.49 mana/sec
100 med: 0.95 mana/sec
100 med active: 1.74 mana/sec
On top of this, there was a patch that supposedly increased mana regen at 100 int by 10%, which would put the expected vales at 0.55 / 1.10 / 2.20 (although this may be capped at 2?).
Mana Regeneration at 100 INT is now 10% higher than before (10% bonus scales linearly down to 0% bonus at 0 INT)
And to test that patch, I tried the same tests with 50 mana and came up with
Code:
50 int / 100 med: 0.95 mana/sec
50 int / 100 med active: 1.73 mana/sec
Which is basically exactly the same as with 100 int, but there should be a 5% difference compared to base regen (4.7% overall difference).
Now, even if that 10% regen was working properly, that would put these numbers at 1.04 and 1.9, which is still 5% behind, so this is not the only issue.
To summarise, it looks like the main issues are:
1) Meditation isn't giving the full benefit, and active med falls even further behind where it should be.
2) The 10% mana regen bonus from this patch http://forums.uooutlands.com/index.php?threads/patch-notes-for-march-11-2019.1890/ - doesn't appear to work at all.
3) Base mana regen is also a tiny bit slow, but it's only 2% which is a lot less than the difference with med and active med.
This could be something to do with the server timings, I would be surprised if the fomulas were this wrong.