warioman91
Neophyte
I would like to see more builds that would "splash" into a certain skill but not need to go 100. While there is a bit of this in existence I would love to see more and even more "lower" skilled abilities(i.e. <=60?) as part of viable builds.
So, for example if your build is using a weapon skill, you're just automatically maxing the weaponskill and tactics.
Whether by using more of that "if skills x,y.... are above ##, then ..." or by setting up natural breakpoints that could, for example in the case of weaponskills, affect capacity to (and these would likely be independent of one another):
-land a hit(the default)
-to cause interrupt(instead of it being automatic)
-to apply poison(whether affect the %chance to poison on hit or just the boolean capacity to poison with weapon)
Lots of other skills could be looked at this way, but what does anyone think? And obviously balancing anything is hard, as I'm not sure I want to explicitly state how the skill could operate as I think people often miss the point(which is that "oh you want to use swords? Then 100 swordsmanship and tactics").
So, for example if your build is using a weapon skill, you're just automatically maxing the weaponskill and tactics.
Whether by using more of that "if skills x,y.... are above ##, then ..." or by setting up natural breakpoints that could, for example in the case of weaponskills, affect capacity to (and these would likely be independent of one another):
-land a hit(the default)
-to cause interrupt(instead of it being automatic)
-to apply poison(whether affect the %chance to poison on hit or just the boolean capacity to poison with weapon)
Lots of other skills could be looked at this way, but what does anyone think? And obviously balancing anything is hard, as I'm not sure I want to explicitly state how the skill could operate as I think people often miss the point(which is that "oh you want to use swords? Then 100 swordsmanship and tactics").