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Most profitable harvesting/crafting line?

Hopping back on UO for a bit after at least 12 years. I'm blown away at the amount of work that has gone into this shard, really unbelievable.

Maybe eventually make my way to pvm, but for now i'm curious which harvesting/crafting line is the most profitable. I've dabbled on shards where various different harvesting and crafting lines are profitable. Is there a clear-cut line for Outlands? People always in need of scrolls? People always buying boards? I dont want to go down the grind of mining/smith only to find that armor is very cheap.

What is/are the most profitable lines to explore?

Thank you, and again, to the developers of this shard, incredible work!
 
I'm by no means an expert.

Gathering:
Mining makes good money. 3.5gp per iron ore, multibox it with 3 clients, can net you 20k an hour easy.

Lumberjacking is also good, return seems a bit lower from my experience.

Get forensics on a warrior / pvm char and skinn any and all mobs you kill for hides

Blank scrolls / maps can be made from leather / iron / wood by any crafter.

Crafter: Most if not all need a hefty investment to get to GM or even 120 skill. You would need to sell a LOT to even get the initial Investment back.

Most sought after items need a 120 crafter (apart from gm armor / weps) . Depending on skill that costs 500k+ to get there

Check out some moongate vendors for prices, you probably need to sell em cheaper
 
To be perfectly honest, my experiences as a scribe and alchemist, players are out there selling items around cost, there is very little profit to be made. Why are they doing this? In many cases it's because they are farming the items themselves, so in essence are making a profit off them. Like reagents are farmed off of daemons and vampires, or arcane scrolls are farmed off of treasure hunting..

I've heard other crafting is similar, a regular suit of armor I can buy out there for literally less than 500 gold, and there's so much of it out there, there's no way to make a profit on it.

The ones who are making decent money off of crafting almost offer it all for a service except the 120 crafted stuff, requiring a heavy investment..
 
IMO if you want to make a crafter make a PVM template around a single craft. Check out the PVM bonuses for each craft and pick one that looks fun to build around.

For instance I wanted to make an alchemst to support my poisoner and my other potion needs and his template is:

100 Alchemy (120 someday)
100 Mace
100 Tact
80 Healing
80 Anat
80 Parry
80 Resist
80 Arms Lore

Because Alchemy gives a boost to pot duration and heal amounts in PvE (and PvP to a lesser extent) this char is an awesome tank and can PvP quite well too.

You could make a tailor around the dmg reflect and take forensic to farm your own leather, stuff like that.
 
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To be perfectly honest, my experiences as a scribe and alchemist, players are out there selling items around cost, there is very little profit to be made. Why are they doing this? In many cases it's because they are farming the items themselves, so in essence are making a profit off them. Like reagents are farmed off of daemons and vampires, or arcane scrolls are farmed off of treasure hunting..

I've heard other crafting is similar, a regular suit of armor I can buy out there for literally less than 500 gold, and there's so much of it out there, there's no way to make a profit on it.

The ones who are making decent money off of crafting almost offer it all for a service except the 120 crafted stuff, requiring a heavy investment..


Thank you,

I guess what i'm really looking for is something to build that isn't totally centric around PvM just yet. PvM often requires partying to stay out of danger and beat the mobs. I'm looking to build the character for now without needing to make many friends. Just mindless harvesting and skill gaining, whilst profiting initially. Thank you
 
Ingots are always in demand.
Wood is a close second but has limited uses (carp only)
Leather is usually harvested by the people who use it most but can still fetch a good price if sold in large bulks.

for crafting skills, unless you have a vendor to sell your wares, the only thing I can think of is alchemy for aspect extract distillation services. Otherwise you really need to have a vendor and a large constant stock to get clients to visit you.
 
I would say your best bet is mining and forensic eval for hides and cooking.

Fishing/120 cooking is good too selling delectable food But 120 cooking is a must.

Crafting wise a lot of low ballers on the shard. Kegs used to be good but personally I find at the price they go for now it is not worth the time.
 
Was iron ore sold to NPCs when this posted? Ah, that must have be nice. As of May 2021 it seems log, ore, ignots, boards, ect cannot be sold to NPC's, but can be sold via discord #sell.
 
Was iron ore sold to NPCs when this posted? Ah, that must have be nice. As of May 2021 it seems log, ore, ignots, boards, ect cannot be sold to NPC's, but can be sold via discord #sell.

This is a bit of an old post, but nothing has changed in what NPC's will purchase - in past shards, there was always an item that people could make, and sell to NPC's, to amass great wealth early on - this sort of thing is what brought upon a harder experience here, where very little is sellable to NPC's, except gems/jewellery, along with the fact it's an MMO, they encourage you interacting with other players.

Even if those things could be sold to the NPC's, the value would be soo low, that you'd be better off heading to discord to sell it anyways.