Prevalia Market
King's Faire
Gatekeeper
Creature AoE Abilities
Ship Spawns
Mastery Chain Bonuses
Hidden Creatures
Sabeartooth
Cloth Rotation
Treasure Map Chests
Tailoring
Taunt
Accuracy Bonuses
Examples:
A player with 100 Swordsmaship who has a 50% chance to hit their target can receive a max of up to +50% melee accuracy bonus from items (for a total of 100% chance to hit)
A player with 50 Swordsmaship who has a 25% chance to hit their target can receive a max of up to +25% melee accuracy bonus from items (for a total of 50% chance to hit)
A player with 0 Swordsmaship who has a 0% chance to hit their target can receive a max of up to +0% melee accuracy bonus from items (for a total of 0% chance to hit)
- Shimmer Dahlia items have now been made available on the Prevalia Market Merchant
- Shimmer Solstice items are no longer for sale on the Prevalia Market Merchant
King's Faire
- Event Scores for the Kings Fair (Week 2) should now be displaying on the [EventScore board
- We have fixed the issues with Bell Striker and the Drinking Contest and will be reactivating them in the next few hours
- Adjusted the exit location for Ladder Golf
Gatekeeper
- Fixed an issue with Gatekeeper (The Masoleum's Boss) having static effects (arcane spheres) that persist after the creature's death
Creature AoE Abilities
- Added some additional safety checks on various creatures with AoE abilities to prevent players from potentially being hit more than once in a single ability activation
Ship Spawns
- Ship spawners have been increased in frequency and now occur every 30-60 minutes (previously was every 60 minutes)
Mastery Chain Bonuses
- Fixed an issue with Trap and Wand Damage bonuses displaying incorrect numbers: correct amounts should be Bronze (4%), Silver (5%), and Gold (6%)
Hidden Creatures
- Players can now cast Heal, Cure, Bless, or Greater Heal on invisible tamed/summoned creatures they control
Sabeartooth
- The Trample Trait should now correctly boost Sabeartooth's Chill Charge ability
Cloth Rotation
- Players can now use the Interior Decorator tool on locked down Cloth and Rare Cloth to rotate them, and in the case of rare cloth (such as Ossuary Cloth), can use it to switch between standard cloth graphic (square) and rare cloth graphic (short + folded)
Treasure Map Chests
- Fixed a number of invalid locations for Treasure Map Chests (due to previous patch's Map updates)
Tailoring
- Fixed handling on Tailoring "Melee Damage Reflection" mechanic to correctly use base damage from creatures (before player damage reductions for Aspects, Armor, Arcane Runes, Region Bonuses, etc)
Taunt
- Players now receive system messages when the Taunt ability's cooldown has expired
Accuracy Bonuses
- Accuracy bonuses to melee weapons from items (Colored Materials, Magical Properties, Aspects, Mastery Chains, etc) are now capped by a player's base melee accuracy coming from melee skill (i.e. players cannot simply have 0 melee skill and stack Aspects + Mastery Chains + Magical gear to create a dexer-char)
Examples:
A player with 100 Swordsmaship who has a 50% chance to hit their target can receive a max of up to +50% melee accuracy bonus from items (for a total of 100% chance to hit)
A player with 50 Swordsmaship who has a 25% chance to hit their target can receive a max of up to +25% melee accuracy bonus from items (for a total of 50% chance to hit)
A player with 0 Swordsmaship who has a 0% chance to hit their target can receive a max of up to +0% melee accuracy bonus from items (for a total of 0% chance to hit)