Patch Notes
Arena Tournament Schedule
Guildstones
Societies
Teleport Spell
Tamed / Summoned Creatures
Clothing
Poisoned Weapons
Remove Trap Spell
Shafts
Item Stacking
Furniture
Prevalia Stylist
NPC Training
Mounts
Player Squelching
Arena Tournament Schedule
- Arena Tournament weekly schedule will now alternate between 1 vs 1 Order and 2 vs 2 Order Tournaments (no more 3 vs 3 Tournaments or Chaos Tournaments)
- Fixed several issues with the Arena Tournament scheduling code
Guildstones
- Players will no longer be able to purchase Guildstones from Provisioners
- Players can now click the "Create Guildstone" button under the Players page of their house (only the House Owner may do this, however)
- All House Owners will be refunded 10,000 gold if they have a Guildstone currently locked down in their house

Societies
- Society Job for "Frozen Remains" has been replaced with "Frozen Dead" and amounts adjusted
Teleport Spell
- Fixed several issues with the Teleport Spell that were preventing valid teleport locations and allowing some invalid ones
Tamed / Summoned Creatures
- Using a Context-Menu command for a Tamed or Summoned creature will reveal the player
Clothing
- Fixed a text display issue Evening Gloves displaying "blessed" and values twice when single-clicked
Poisoned Weapons
- Fixed an issue where weapons were losing poison charges while attempting to apply poison to a creature already under the same or lower poison level
Remove Trap Spell
- Players receive a text warning if casting Remove Trap against a player while that player currently has a Remove Trap cooldown still in effect
Shafts
- Shafts should now properly weigh 0.1 stones each
Item Stacking
- Fixed an issue where Spell Hue Deeds and Furniture Dyes were not stacking properly
Furniture
- Small Dyeable Pegboard should now be dyeable
Prevalia Stylist
- Players who do not have a beard and elect to purchase one from the Stylist will no longer have the beard automatically match their existing hair color
NPC Training
- Players giving gold to NPCs for training should no longer consume more gold then required for training (i.e. a player dropping 2,000 gold onto a NPC will no longer consume all the gold)
Mounts
- Fixed several outlier issues where players dying while mounted in dungeons were not able to retrieve their mounts after resurrection
Player Squelching
- Fixed several issues where players could unintentionally become squelched by creature abililties beyond the duration of the effect (such as Lord Bile's eating ability)