Item Cleanup
House Placement
IDOCs / House Decay
Boss Summoning
Rental Rooms
Fame/Karma
Ghosts
Add-On Deeds
------------------------------------------------------------------
Strangelands
------------------------------------------------------------------
Core Mechanics
PvP
Items
Supply Manifests
Skills
Spells
Rewards
Templates
Players can view all the details of each template's Stats, Skills, and Starting Items below:
Assassin
Barbarian
Bard
Engineer
Forager
The Forager is a new template that receives passive as well as randomized bonuses each time it harvests a Mushroom, with those bonuses scaling with the size of the Mushroom harvested
Passive Bonuses
Whenever a Forager harvests a mushroom, they will always receive each of the effects below:
Random Bonuses
Additionally, whenever a Forager harvests a mushroom, they will also receive one random effect from below (bonuses will stack and will apply in PvP)
Monk
Ranger
Skirmisher
Soldier
Soldiers are now equipped with a Whetstone, which is an unlimited use item that when double-clicked will provide the player with a +30% Weapon Special Chance bonus for 30 seconds, with a 2 minute cooldown in between uses
Sorcerer
Summoner
Tunnel Rat
The Tunnel Rat is a new template that focuses on quickly opening Supply Containers, and rapidly traversing the map through Tunnels
Tunnel Rats are equipped with Blasting Powder, which is an unlimited use item that will inflict 125-250 damage to a targeted Supply Container, with a 1 minute cooldown in between uses
Tunnel Rats are also equipped with a Tunnel Rat Shovel, which is an unlimited use Tunnel Shovel that has a 5 minute cooldown in between uses
Tunnel Rats can also use the Detect Hidden skill to locate existing Tunnels on the map and utilize those as well
While the character cannot directly activate the Hiding skill, each time the player uses a Tunnel or Tunnel Rat Shovel they automatically are Hidden and immediately enter into Stealth (which will then allow them to perform Stealth movement and make Backstab attacks on enemies)
Testing
- Restructured the way many data profiles for players are saved as data on the server
- Performed a massive audit and removed a large number of newbie and low-value items (such as kindling) sitting in the banks of dormant characters (12+ months inactive)
- Effectively reduced the amount of data saved by the server for items by 20%, which should result in faster save times for players
House Placement
- Movable items will no longer block placement of a house
- When a house is placed, all moveable items within its new boundaries will be moved to the house's Ban Location
IDOCs / House Decay
- When players attempt to place a new house down during the randomized 15-120 minute post-IDOC period for a house location, it will no longer display any visual Placement Preview tiles on the ground, and will simply tell the player they cannot place a house there yet (having dozens of players spam these preview tiles every few seconds was causing server lag)
- Players failing to place a house during the post-IDOC period will be delayed from making further attempts to place for 30-60 seconds
Boss Summoning
- There is now a flat 5 minute delay after a mini-boss or boss dies before a new one of the same type can be summoned (previously was a randomized 5-15 minutes)
- Fixed an issue that was allowing for a potential "double-spawn" of bosses in some outlier scenarios where players summoned bosses
Rental Rooms
- Fixed an issue where sometimes players would not be able to visit another player's room that they have been made co-owner or friends to
- Fixed an issue where Young players were losing Young status when entering Rental Rooms
Fame/Karma
- Players will no longer increase their Fame when killing other players
Ghosts
- Ghosts will no longer automatically enter Warmode while talking
- Players can now type [GhostVisible or access a command via "PaperDoll -> Help -> Commands - > Mechanics -> [GhostVisible" to toggle whether they will always be visible to Ghost Players in dungeons and restricted areas, even if not currently in that player's Party/Guild/Alliance (Note: Toggling on the command while next to a stationary ghost will require the player to move at least one tile to become visible to the ghost)

Add-On Deeds
- Fixed an issue where a large number of Add-On deeds were simply displaying as "Deed" when single-clicked
------------------------------------------------------------------
Strangelands
------------------------------------------------------------------
Core Mechanics
- Strangeland events will now last 40 minutes (instead of 90)
- Strangeland events will now occur 4 days a week on: Tuesdays at 10am and 10pm EST, Thursdays at 10am and 10pm EST, Saturdays at 2am and 2pm EST, Sundays at 2am and 2pm EST, (previously was only 2 days a week on Sundays and Thursdays)
- Players are still limited to playing 1 Strangelands event within a 24 hour period
- Hunger and Thirst will now each increase by a randomized 5-10 points every minute (instead of a flat 5)
- Scoring ticks which occur every 5 minutes are now worth 50 points (instead of 25)
- Players can earn up to 12 Strangelands Reward Points per event (previously was 20) and the top player receives a bonus 3 Strangeland Reward Points (previously was 5)
PvP
- Because PvP is a near constant threat occuring during in Strangelands, players will no longer have bonuses from Weapon Codexs/Wizardry Grimoires/Summoner's Tome disabled if they enter PvP
- Bonuses and effects players receive from Weapon Codexes/Wizardry Grimoires/Summoner Tome Upgrades will NOT, however, apply against other players in Strangelands (they can only apply against creatures)
Items
- Skill Manuals for the Magic Resist skill now increase the player's Magic Resist by 2 (instead of 5)
- Players can now double-click a Storage Cache to automatically score all Trophies in their backpack
- Removed the item capacity limit on Storage Caches (players can now store any number of item in any Storage Cache)
- Deadly Poison potions will now be consumed by Assassins when used (but will now drop in stacks of 3 for loot)
- Using a Tunnel or Tunnel Shovel will now no longer reveal the player, and will place a Tunnel Rat Template character (explained later) immediately into Stealth
- Greater Explosion Potions will now drop as loot in Strangelands
- Supply Crates now have 400 Hit Points (previously was 500 Hit Points)
- Poor Quality Supply Containers will now always drop Medium Trophies (previously was randomized between Small and Medium Trophies)
- Exceptional Quality Supply Containers will now always drop Large Trophies (previously was randomized between Medium and Large Trophies)
Supply Manifests
- Players will now encounter Supply Manifests as loot in Strangelands, which when double-clicked, will place a Pointer Arrow on their screen directing them to the nearest Supply Container currently on the map

Skills
- Tracking distance for the Tracking skill in Strangelands has been reduced to 50% of normal (however, Rangers now begin with 90 Tracking skill)
Spells
- Players will no longer be able to Dispel other player's Summoned followers in Strangelands
- Players will now have a Max Control Slots limit of 3 for Summoned Followers in Strangelands
- Spell Scrolls will no longer drop as loot (each template is given their intended spells at the start)
- Blessed Spell Scrolls have been removed from templates with Inscription skill
- Players with the Inscription skill will always treat their spellcasts as if they casted off a spell scroll for purposes of effect and damage bonuses (similar to handling in the Arena)
Rewards
- Strangeland Mushrooms players receive from the Strangelands Reward Sack (reward currency item)will now come in randomized hues
- Players can double-click any non-Hued versions they have already received in their backpack and it will adopt a randomized rare hue
- Added Forager Corpse and Tunnel Rat Corpse to list of randomized items from Strangeland Reward Sacks
- Fixed single-click display names for Strangelands Reward Items

Templates
- All starting skills selected for each template will now begin at 90 skill, and some skills have changed for some templates
- Each template will now start with Weapon/Shields Codexes, Wizard's Grimoires, and Summoner's Tomes based on the template's theme, with Upgrades/Selections/Stances/Finishers pre-determined for the template
- Players will NOT be able to manually change their selections for Codexes, Grimoires, and Tomes during Strangelands; the selections made have been pre-determined for each template to align with their intended gameplay roles and template balance
- During template selection players can see in the "Starting Items" section of their template all of the details of their template's Stances/Finishers/Wizardry Upgrades/Summoner Upgrades available to them
- There are two new templates available for players to use: Forager and Tunnel Rat
Players can view all the details of each template's Stats, Skills, and Starting Items below:
Assassin



Barbarian



Bard





Engineer



Forager

The Forager is a new template that receives passive as well as randomized bonuses each time it harvests a Mushroom, with those bonuses scaling with the size of the Mushroom harvested



Passive Bonuses
Whenever a Forager harvests a mushroom, they will always receive each of the effects below:
- Bonus Score Earned for Mushroom: +1 for Small Mushroom, +10 for Large Mushroom, +20 for Massive Mushroom
- Restore Hit Points: +25 for Small Mushroom, +50 for Large Mushroom, +75 for Massive Mushroom
- Apply Poison to Held Weapon: 2 Charges of Greater Poison for Small Mushroom, 6 Charges of Greater Poison for Large Mushroom, 18 Charges of Greater Poison for Massive Mushroom
Random Bonuses
Additionally, whenever a Forager harvests a mushroom, they will also receive one random effect from below (bonuses will stack and will apply in PvP)
- Attack Speed Increase for 10 Minutes +2% for Small Mushroom, +4% for Large Mushroom, +6% for Massive Mushroom (Max +20%)
- Melee Accuracy Increase for 10 Minutes: +3% for Small Mushroom, +6% for Large Mushroom, +9% for Massive Mushroom (Max +30%)
- Damage Resistance Increase for 10 Minutes: +3% Damage Resistance for Small Mushroom, +6% Damage Resistance for Large Mushroom, +9% Damage Resistance for Massive Mushroom (Max +30%)
- Weapon Special Chance Increase for 10 Minutes: +4% for Small Mushroom, +8% for Large Mushroom, +12% for Massive Mushroom (Max +40%)
- Melee Damage Increase for 10 Minutes: +5% for Small Mushroom, +10% for Large Mushroom, +15% for Massive Mushroom (Max +50%)
Monk




Ranger



Skirmisher



Soldier
Soldiers are now equipped with a Whetstone, which is an unlimited use item that when double-clicked will provide the player with a +30% Weapon Special Chance bonus for 30 seconds, with a 2 minute cooldown in between uses



Sorcerer




Summoner






Tunnel Rat

The Tunnel Rat is a new template that focuses on quickly opening Supply Containers, and rapidly traversing the map through Tunnels
Tunnel Rats are equipped with Blasting Powder, which is an unlimited use item that will inflict 125-250 damage to a targeted Supply Container, with a 1 minute cooldown in between uses
Tunnel Rats are also equipped with a Tunnel Rat Shovel, which is an unlimited use Tunnel Shovel that has a 5 minute cooldown in between uses
Tunnel Rats can also use the Detect Hidden skill to locate existing Tunnels on the map and utilize those as well
While the character cannot directly activate the Hiding skill, each time the player uses a Tunnel or Tunnel Rat Shovel they automatically are Hidden and immediately enter into Stealth (which will then allow them to perform Stealth movement and make Backstab attacks on enemies)



Testing
- On the Test Shard, there will now be a "Strangelands Activator" mushroom at the Prevalia Bank and Corpse Creek banks
- Players can double-click the Strangelands Activator mushroom, which will start a Strangelands event in 5 minutes (if one isn't already scheduled or currently underway) which players can use to test out the event and get familiar with game concepts and experience the different templates

Last edited: