Spirit Speak
Spirit Stones and Charged Spell Bonus
Spirit Speak Skill and Summon Duration
Each corpse harvested by the player will extend the duration of all of their non-Necromancy as follows:
Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))
Examples
Player dealing 100% of the damage to a 25 Difficulty Creature: (.10 + (.9% * 1.0%)) * (50 * SqRoot of 25) = 250 Seconds Duration Increase
Player dealing 50% of the damage to a 125 Difficulty Creature: (.10 + (.9% * .50%)) * (50 * SqRoot of 125) = 307 Seconds Duration Increase
Player dealing 100% of the damage to a 125 Difficulty Creature: (.10 + (.9% * 1.0%) * (50 * SqRoot of 125) = 559 Seconds Duration Increase
Players can see the Creature Difficulty value for creatures at the top of the Animal Lore menu
Chivalry
Bank Deposit Safe
Resource Stockpiles
Garden Shelves
Artisan Aspect Armor
Spells
Player Stats Profile
Weapon/Parry Codexes
Boss Results
Strangelands
Storage Shelves
Ship Bombs
Prevalia Market
Seasonal Flower Vase Deeds
Plant Bowls
[Go Command (TEST SHARD)
Strangelands (TEST SHARD)
Set Item Hue and Set Creature Hue (TEST SHARD)
Spirit Stones and Charged Spell Bonus
- Empty Spirit Stones, Spirit Summoning Stones, and Spirit Spell Stones will no longer be used for any mechanics: i.e they are now discontinued
- Empty Spirit Stones will no longer be purchasable from Mage NPCs in towns
- Players can now sell their remaining Empty Spirit Stones, Spirit Summoning Stones, or Spell Stones to Mage NPCs in any town
- The Magic Lock and Unlock spells will now be disabled (until we come up with an alternate usage for them)
- Players will now always gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances and will no longer need to use/carry any Spirit Spell Stones
Spirit Speak Skill and Summon Duration
- Players will no longer need to use Spirit Summoning Stones for any summoned creature mechanics
- Creatures created by Summoning Spells (non-Necromancy versions) will now have an initial 10 minute Summon Duration

- When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
- The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)
- Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting

Each corpse harvested by the player will extend the duration of all of their non-Necromancy as follows:
Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))
Examples
Player dealing 100% of the damage to a 25 Difficulty Creature: (.10 + (.9% * 1.0%)) * (50 * SqRoot of 25) = 250 Seconds Duration Increase
Player dealing 50% of the damage to a 125 Difficulty Creature: (.10 + (.9% * .50%)) * (50 * SqRoot of 125) = 307 Seconds Duration Increase
Player dealing 100% of the damage to a 125 Difficulty Creature: (.10 + (.9% * 1.0%) * (50 * SqRoot of 125) = 559 Seconds Duration Increase

Players can see the Creature Difficulty value for creatures at the top of the Animal Lore menu
Chivalry
- Fixed the in-game description of Sacred Journey ability to correctly display as 30 minute duration (was displaying as 10 minutes)
- The Holy Light ability will no longer heal players who are currently flagged as being Recently In PvP (which does include players who have been double-clicked by someone in war mode despite not being damaged them yet)
Bank Deposit Safe
- Fixed an issue that was preventing Friends of a house from using a Bank Deposit Safe
Resource Stockpiles
- Resource Stockpiles now have a shift-click "Restock" context-menu that can be used to add items to them
- The Restock mechanic for Resource Stockpiles will now allow a player to target a container near them that they have access to, and add all valid items to the Resource Stockpile
- Added Greater Explosion Potions to the list of items addable to Resource Stockpiles under the Misc category

Garden Shelves
- Garden Shelves now have a shift-click "Restock" context-menu that can be used to add items to them
- The Restock mechanic for Garden Shelves will now allow a player to target a container near them that they have access to, and add all valid items to the Garden Shelf
- Fixed an issue where Ossuary Dungeon Seeds weren't able to be added to Garden Shelves
- Wilderness and Ocean Dungeon Seeds should now look correctly in the Garden Shelf Menu (were looking like normal seeds)
Artisan Aspect Armor
- Fixed an issue where the damage bonus to Martial Manuals from Inscription skill was not being increased by wearing Artisan Aspect Armor
Spells
- Fixed an issue where Meteor Swarm, Chain Lightning, and Earthquake spells were not causing any Aspect Spellbook proc/trigger chances (they will still only proc if they only hit creatures, and the proc "target" will be the closest creature to the player if one occurs)
Player Stats Profile
- Fixed an issue where the Magic Resist Absorption Damage mechanic from having Magic Resist skill was not displaying properly in the [Stats page
Weapon/Parry Codexes
- Players using Codexes or [Commands to activate/deactivate Stances and Finishers should now update a player's Codex Hotbar simultaneously
Boss Results
- Fixed an issue where players in a guild who summoned a Dungeon Boss could sometimes not see in the [BossResults page at their guild summoned that boss
Strangelands
- Fixed an issue where player's Food Satisfaction from eating food before a Strangelands event was carrying over into the Strangelands event
Storage Shelves
- Players should now have the correct number of Storage Shelf Profiles based on their Shelf Life and Top Shelf Stuff customizations unlocked (previous patch resulted in some players receiving extra profiles)
Ship Bombs
- The damage a player causes by Ship Bombs is now increased by that player's Damage on Ships Mastery Chain Links
Prevalia Market
- Fixed a display issue for Welcome Mats in the Prevalia Market
Seasonal Flower Vase Deeds
- Players can now dye the "Basic Vase" of a Seasonal Flower Vase Deed by using a Furniture Dye and targeting the deed


Plant Bowls
- Tiny Steel Plant Bowls, Small Steel Plant Bowls, Average Steel Plant Bowls, Large Steel Plant Bowls, and Huge Steel Plant Bowls are now dyeable with Furniture Dye
- Note: All Dyed Plant Bowls when added into a Garden Shelf will lose their dyed hue

[Go Command (TEST SHARD)
- Using the [Go command on the TEST SHARD will now warp a player's Tamed/Summoned followers to their new destination
Strangelands (TEST SHARD)
- Fixed an issue that was preventing players on the TEST SHARD from being able to do more than 4 Strangelands events per week (for the purposes of testing out mechanics)
Set Item Hue and Set Creature Hue (TEST SHARD)
- The Purple Player Editor statues on the TEST Shard at Prevalia Bank now has TextBox support for players to manually type in a desired Item Hue to set an item to (clicking the Left/Right arrows will still seek through the Rare Cloth Hues list)
- The Purple Player Editor statues on the TEST Shard at Prevalia Bank now has a setting to allow players to set a Creature they control to any Hue: players can type in a specific hue number in the TextBox, or they can click the Left/Arrow arrows to seek through the Rare Cloth Hues list
