What's new

PATCH Patch Notes for September 23, 2019

Luthius

Developer
Staff member
#1
Patch Notes

IDOCs
  • Houses that have reached the "In Danger of Collapsing" stage should now collapse after 1-2 hours (previously was 12-24 hours)

Tamed and Summoned PvP
  • Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)
  • Tamed/Summoned follower maximum melee hit chance in PvP is now 66% (previously was 50%)
  • Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)
  • Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)
  • Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)


Murderers and Account Aggression Restrictions
  • The Account Aggression Restriction mechanic will now trigger on murderers with 5 or more murder counts (previously was only for 6 or more murder counts)


Corpse Creek Contest
  • CCC has returned to Always Mounted


Town Struggles
  • Fixed an issue where Town Struggles were not rotating between Mounted and Unmounted


Healers
  • Any player who is participating in a PvP-event (such as Castle Sieges) should now be able to ressurect by using an NPC healer in town, even if normally a murderer


Housing
  • Updated the code handling on housing borders that were causing some areas of houses to not be considered part of the house


Lugrish Ork Fort
  • Removed restrictions for Mounts and Recall/Gate on the Lugrish Ork Fort Region (still remains a Grey Zone, however, and Bludchok Orc Fort is not affected by these changes)
  • By removing the No Mount zone, the crashing/desync bug should be fixed in this region


Regions
  • Fixed a number of Region borders for areas that were not correctly being set


Mana Regeneration
  • Increased the timer-priority handling on player Mana Regeneration to provide more accurate mana regen rates


Great Sunken Serpent
  • Fixed an issue that was causing players to sometimes have looting rights to only one or two of the different serpents
 
Last edited by a moderator:
#3
Keep up the great work... would be nice if you did something about these idocs too. Lots of people seem to be taking a break and or left the server and their houses are cramping my style! People who stay loyal should be rewarded and those who can't login once a damn month shouldn't be allowed to hold onto their property. Survival of those who keep the server running is more important than those wanting to play WoW!
 
#4
Keep up the great work... would be nice if you did something about these idocs too. Lots of people seem to be taking a break and or left the server and their houses are cramping my style! People who stay loyal should be rewarded and those who can't login once a damn month shouldn't be allowed to hold onto their property. Survival of those who keep the server running is more important than those wanting to play WoW!
I think how decay timers should be based on the size of the house. The majority of the homes are the base one story smalls that are used to block other people's expansion. Lowering the times on when they decay and go IDOC would help greatly with the ones here that are wanting to make large homes and not be trolled by dicks placing smalls just to block.