What's new

PATCH Patch Notes for September 9, 2019

jaedan

Developer
Counselor
#1
Auto-Tab
  • Players will now only "tab in" to combat automatically when they target a spell, as opposed to both when they target the spell and when the spell does damage


Combat Cooldowns
  • Heat of Battle, Potion Cooldowns, and Recently In PvP cooldown timers should now be cleared whenever a player concludes an Arena Duel or Town Struggle


Notoriety
Note: For the following descriptions below, The "source" player is the player that clicked, the "target" player is the player they clicked on

Murderers
  • Fixed an issue where Murderers were appearing as Gray after commiting a murder (should correctly show as red now)

Town Struggles
  • If both players are in a Town Struggle, the target player will appear Gray if Criminal regardless of which team they are on; all non-criminal players will appear Green if on the same team or Orange if on the opposing team
  • If the target player is in a Town Struggle but the source player is not, the target player will appear Yellow (invulnerable)
  • If the source player is in a Town Struggle but the target player is not, the target player will appear Blue, Gray, or Red as appropriate
  • If a player is participating in a Town Struggle, any Guildmates or enemy guild members who are not participating will not show up as Green or Orange to them and vice versa
  • Murderers will appear Blue in town for 15 minutes after a Town Struggle

Castle Sieges
  • If both players are in a Castle Siege, the target player will appear Gray if Criminal regardless of which guild they are in; all non-criminal players will appear Green if in the same guild or an allied guild or Orange otherwise
  • If the target player is in a Castle Siege but the source player is not, the target player will appear Yellow (invulnerable).
  • Players not participating in the Castle Siege but within the siege area will not appear as Red and instead as the next appropriate notoriety color.
  • If a player is participating in a Castle Siege, any Guildmates or enemy guild members who are not participating will not show up as Green or Orange to them and vice versa
  • Murderers will appear Blue in town for 15 minutes after a Castle Siege

Dungeon Flashpoints
  • If both players are participating in the flashpoint, the target will appear Red if a murderer, Gray if a Criminal, Green if in the source player's guild or an allied guild, and Orange otherwise
  • If only one of the source or target player are participating in the flashpoint, the target will appear Blue, Gray, or Red as appropriate (Green/Orange guild flagging is ignored)
  • If neither player is participating, normal notoriety rules apply

Guilds
  • You will no longer appear Green to yourself when in a guild and instead will appear Blue, Gray, or Red
  • Allies will still appear Green and enemies will appear Orange as before
  • We feel that this change conveys more useful information about your current flagging state

Misc
  • Bones (decayed corpses) should now always appear Gray (this was previously only a display issue)


Stealing
  • Players that are not participating in a Castle Siege or a Town Struggle may no longer steal from players that are currently participating and inside the event region


Pet Releasing
  • Fixed an issue where a number of Aegis Keep tamed creatures (such as Bloodworms) would sometimes disappear when released by players


Poker
  • Recoded the Lobby join/leave code to fix a number of issues that resulted in players being unable to rejoin existing games
  • Fixed an issue where the player who created an Open table leaves the game, but would be unable to see that game in their list of available matches in the Lobby gump
  • Players who join a game already in progress will now have "grey cards" show up for their table position until the next hand (indicating they are a new player)
  • Fixed a number of issues that were causing some incorrect values with split-pots


Castle Sieges
  • Fixed an issue where winning Castle Siege guilds were being kicked out of their castle
  • Castle Gates should now work properly for Entering/Exiting for players who control the castle
  • Fixed an issue where players were incorrectly notified that they were starting a Castle Siege as Defenders
  • Fixed an issue with Castle Siege reward chests not being accessible to the winning guild
  • Hit Points for Castle Siege Gates have been increased by 50%
  • Construction time for Siege Cannon has been reduced by 50%


Corpse Creek War Bell
  • Fixed an issue where the system notifications would display an incorrect player and guild
 
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