oroechimaru
Elder
Luthius has implemented hundreds of our ideas and dreams since 1998, thanks hoss!
1. 3-4 minute base potion duration in pvm
2. Some type of boost to crafted gear (essence for swing speed?) based on arms lore synergy
3. Resist: let many mob range/aoe attacks (not obviously physical like bash or stone chucking/plant darts etc) proc the pvm damage and reduce damage 10-15% of those attacks somewhat similar to boss mechanics
4. Some non-holiday chase random mobs (goblins, gnomes etc) that drop loot
5. Replace arcane stance due to overlap with accuracy and purpose for non-archers mostly (hit anyway)
6. Consider fowling 1/2 effective DR vs other targets hit in last 5-10s (multi tag mobs?)
7. Consider dex boosting past 80 “a luck effect” such as the dice rerolls/max dice mechanics from early expansion test
160/80 dex 10% chance, while 80 dexxer = 5% (.5% per 10 dex )
1. 3-4 minute base potion duration in pvm
2. Some type of boost to crafted gear (essence for swing speed?) based on arms lore synergy
3. Resist: let many mob range/aoe attacks (not obviously physical like bash or stone chucking/plant darts etc) proc the pvm damage and reduce damage 10-15% of those attacks somewhat similar to boss mechanics
4. Some non-holiday chase random mobs (goblins, gnomes etc) that drop loot
5. Replace arcane stance due to overlap with accuracy and purpose for non-archers mostly (hit anyway)
6. Consider fowling 1/2 effective DR vs other targets hit in last 5-10s (multi tag mobs?)
7. Consider dex boosting past 80 “a luck effect” such as the dice rerolls/max dice mechanics from early expansion test
160/80 dex 10% chance, while 80 dexxer = 5% (.5% per 10 dex )
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