ViolentBeard
Elder
So we were having a discussion in the Discord about how to make the murderer system a bit more lively (pun intended), and incentivize hunting reds. It boiled down to a pretty nifty way of having reds hunt reds to police themselves, while (the most amazing feat of all) making it all abuse-proof.
To add a pinch of more background to it, one of the motivations to have this discussion at all, is that the red penalties in general are quite weak on this shard (at the lowest 200 gp per active count, and a 24 hour lockout), so that leaves a lot of players wanting for more harsher penalties.
So here's the summary the way I got it:
A) Reds that are killed by other reds always pay the penalties based on their lifetime counts.
B) The gold that is paid goes to the red player that killed the other red.
C) The active counts are not reset upon paying the penalties.
And optionally D) The minimum amount paid if a red is killed by another red is 10k.
So this means that:
- Reds are incentivized to hunt other reds. There's a lot of opportunism here. Another red might be worth a lot of gold.
- No special paladin class needed.
- The gold is on a closed loop system. Killing yourself with an alt doesn't accomplish anything. You would pay money to yourself and your counts would not be reset.
- Might actually revive the whole red system and make more players play reds - you can be both the police and the bad guy in the same time.
- Gives players the juicy feeling of being able to deal out justice to those who have haunted them.
- The option D) is there to prevent people feeling too relaxed by creating just a character with 5 counts to hunt reds.
To add a pinch of more background to it, one of the motivations to have this discussion at all, is that the red penalties in general are quite weak on this shard (at the lowest 200 gp per active count, and a 24 hour lockout), so that leaves a lot of players wanting for more harsher penalties.
So here's the summary the way I got it:
A) Reds that are killed by other reds always pay the penalties based on their lifetime counts.
B) The gold that is paid goes to the red player that killed the other red.
C) The active counts are not reset upon paying the penalties.
And optionally D) The minimum amount paid if a red is killed by another red is 10k.
So this means that:
- Reds are incentivized to hunt other reds. There's a lot of opportunism here. Another red might be worth a lot of gold.
- No special paladin class needed.
- The gold is on a closed loop system. Killing yourself with an alt doesn't accomplish anything. You would pay money to yourself and your counts would not be reset.
- Might actually revive the whole red system and make more players play reds - you can be both the police and the bad guy in the same time.
- Gives players the juicy feeling of being able to deal out justice to those who have haunted them.
- The option D) is there to prevent people feeling too relaxed by creating just a character with 5 counts to hunt reds.