Ulfhilde
Apprentice
A journey begins.
Ulfhilde was sick. She had swallowed copious amounts of seawater, and yet somehow, she still lived. Her limbs were battered and bruised, and her clothes in tatters. She sat gathering herself, trying to make sense of the place she had awoken. The last thing she remembered was the screams of those trapped on board. It was her fault. She knew it was her fault. Groggily, she pushed herself up on to one knee and looked around her. She had been washed upon Shelter Island, but she did not know yet.
Character
Ulfilde continues her life in Avadon having been washed upon the shores of Shelter Island. The circumstances of that incident, and her past life, will unfold through interactions and conversations with other players in game. The path she follows now, will also be determined by those same interactions. I, as the player, have no idea what is in store. I will update the in game journal with major character development traits.
General Rules
To make this a hard but fun experience for both myself and any others I interact with, I am abiding by some strict gameplay rules. I will update this list as an when I come across anything that needs restricting.
Skills and knowledge
Ulfhilde is only familiar with the town of Outpost, and the confines of the island that it is situated on. She has no knowledge of any other place in Avadon, though she has a basic general understanding of the world, and its ecosystem. Everywhere off that island still to be experienced for the first time.
Ulfhilde has no specialist skills. I have started the game mimicking a young player, bar two exceptions:
Firstly, in order to assist with the general purpose of being self-sufficient, I activated an echo on the character. One echo will be Ulfhilde’s general character skills - those that aid exploration and combat. The other will be her domestic skills, those that she uses when back within society, whereever they may be - these will be predominantly geared towards providing food, weapons, and armour etc. I will do a skill update with each gameplay update.
Secondly, to compensate for a lack of gold and items at the start, Ulfhilde has 50 in the skills listed below. She has 0 in all magic based skills (including resist, though that may be raised). The skills listed in bold are those that she is naturally leaning towards. Her skillset may completely change based on game play experience. Those skills not used regularly will be turned down when the cap is reached, it may be that multiple skills forever stay at a low level, progression is not pre-determined, nor is the aim to be some grandmaster wizard/warrior. It is just to play, and see what skills are developed along the way.
Exploration Echo:
Anatomy
Archery
Forensic Evaluation
Healing
Hiding (This has now been dropped)
Lumberjacking
Swordsmanship
Tactics
Tracking (This has now been dropped)
Crafter Echo:
Blacksmithing
Mining
Tailoring
Tinkering
Carpentry
Alchemy
Objective based gameplay
As gameplay progresses, natural objectives will become evident. It may be that when such objectives present themselves, I turn them into a quest based focus. For instance. Ulfhilde begins this story penniless and weak, stuck on Shelter Island, her current objective is to return to Outpost. The ways of doing that will undoubtedly present themselves as an objective in the coming gameplay sessions.
Editing
As you will be able to tell from my introductory video at the top, I have 23.4% in video editing skill. If anyone is adept or above, and is will to help. Please reach out here, or on discord! (Ulfhilde#4728) I will update this thread to make it look prettier in due course.
I hope to see you in game!
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Journal entry:
Ulfhilde was sick. She had swallowed copious amounts of seawater, and yet somehow, she still lived. Her limbs were battered and bruised, and her clothes in tatters. She sat gathering herself, trying to make sense of the place she had awoken. The last thing she remembered was the screams of those trapped on board. It was her fault. She knew it was her fault. Groggily, she pushed herself up on to one knee and looked around her. She had been washed upon Shelter Island, but she did not know yet.
Character
Ulfilde continues her life in Avadon having been washed upon the shores of Shelter Island. The circumstances of that incident, and her past life, will unfold through interactions and conversations with other players in game. The path she follows now, will also be determined by those same interactions. I, as the player, have no idea what is in store. I will update the in game journal with major character development traits.
General Rules
To make this a hard but fun experience for both myself and any others I interact with, I am abiding by some strict gameplay rules. I will update this list as an when I come across anything that needs restricting.
- Ulfhilde will always be in character. I will try to use the environments, day/night schedule and weather conditions as best as I can. I will not cut wood in the dark, for example, or venture into caves without a torch.
- No power gaming or macroing to increase skills and stats. Skills and stats will be raised through normal gameplay. (Only exception is to levelling crafting skills, which would be impossible to do without macroing for skill gain).
- No transferring of gold or items from any of my other characters. Ulfhilde begins with 50 bandages, a lantern and some blessed clothing.
- No use of moongates, either town moongates or player casted. Ulfhilde (for now) fears them. (This may change if she takes a magical path)
- No use of discord or player run vendors for trading. Any trading must come from conversations in game. The aim will be to be as self-sufficient as possible – Ulfhilde will try to survive using her own skills in the first instance and spend any gold she may earn to equip herself in the second instance.
No use of mount tokens or bonded mounts- In game death is seen as being temporarily wounded/injured, following which Ulfhilde must rest. For example, Ulfhilde cannot resurrect at a healer and attempt to get her belongings back. If she is resurrected where she fell through player interaction, she may recover her items, otherwise they are all lost.
- Ulfhilde may not use other player housing to store items, though she may use the town bank or rent a room at an inn (including player run inns). Storage will be based on reality. A chest / bank vault will only be able to hold a reasonable volume of material. As such, I expect they will be sparingly used. (As with macroing, the storage of raw materials is excluded)
- Further rules to be added as I begin the experience - suggestions welcome!
Skills and knowledge
Ulfhilde is only familiar with the town of Outpost, and the confines of the island that it is situated on. She has no knowledge of any other place in Avadon, though she has a basic general understanding of the world, and its ecosystem. Everywhere off that island still to be experienced for the first time.
Ulfhilde has no specialist skills. I have started the game mimicking a young player, bar two exceptions:
Firstly, in order to assist with the general purpose of being self-sufficient, I activated an echo on the character. One echo will be Ulfhilde’s general character skills - those that aid exploration and combat. The other will be her domestic skills, those that she uses when back within society, whereever they may be - these will be predominantly geared towards providing food, weapons, and armour etc. I will do a skill update with each gameplay update.
Secondly, to compensate for a lack of gold and items at the start, Ulfhilde has 50 in the skills listed below. She has 0 in all magic based skills (including resist, though that may be raised). The skills listed in bold are those that she is naturally leaning towards. Her skillset may completely change based on game play experience. Those skills not used regularly will be turned down when the cap is reached, it may be that multiple skills forever stay at a low level, progression is not pre-determined, nor is the aim to be some grandmaster wizard/warrior. It is just to play, and see what skills are developed along the way.
Exploration Echo:
Anatomy
Archery
Forensic Evaluation
Healing
Hiding (This has now been dropped)
Lumberjacking
Swordsmanship
Tactics
Tracking (This has now been dropped)
Crafter Echo:
Blacksmithing
Mining
Tailoring
Tinkering
Carpentry
Alchemy
Objective based gameplay
As gameplay progresses, natural objectives will become evident. It may be that when such objectives present themselves, I turn them into a quest based focus. For instance. Ulfhilde begins this story penniless and weak, stuck on Shelter Island, her current objective is to return to Outpost. The ways of doing that will undoubtedly present themselves as an objective in the coming gameplay sessions.
Editing
As you will be able to tell from my introductory video at the top, I have 23.4% in video editing skill. If anyone is adept or above, and is will to help. Please reach out here, or on discord! (Ulfhilde#4728) I will update this thread to make it look prettier in due course.
I hope to see you in game!
--------------------------------------------------------

Journal entry:
Date: Early 638 AD Place: Outpost Weather: Clear skies, low temperature, no wind. Tomorrow we head to sea. We leave port at dawn. The weather seems perfect tonight, I just hope it remains the same tomorrow. He is stinking drunk now, so that will make things easier. Knowing him he will be slurping ale whilst he breaks his fast. That’s if you can call it a fast after an all-night bender. What a pathetic man. I hate him. Here lies a sketch of Outpost port, drawn from the city walls. The drawing is of average quality, but you can make out a few small fishing boats and sailors idling around. The sea appears calm, and the sun is setting misleadingly on the horizon. The drawing looks out East. Below the drawing, the following lyrics are sketched, with the title “The Sailors of Outpost, and sweet Ulfhilde”. Many of the lyrics appear to have been changed. “In Outpost fair city Where the girls are so pretty I first set my eyes on sweet As she Through streets broad and narrow Crying, " Alive, alive, oh Alive, alive, oh Crying " She was a And sure 'twas no wonder For so were her And Through streets broad and narrow Crying, " Alive, alive, oh Alive, alive, oh Crying " The final verse begins: But this is scratched out and the lyrics end. |
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