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Ulfhilde – a UO RP experience in hardcore mode

Ulfhilde

Apprentice
A journey begins.

Ulfhilde was sick. She had swallowed copious amounts of seawater, and yet somehow, she still lived. Her limbs were battered and bruised, and her clothes in tatters. She sat gathering herself, trying to make sense of the place she had awoken. The last thing she remembered was the screams of those trapped on board. It was her fault. She knew it was her fault. Groggily, she pushed herself up on to one knee and looked around her. She had been washed upon Shelter Island, but she did not know yet.

Character

Ulfilde continues her life in Avadon having been washed upon the shores of Shelter Island. The circumstances of that incident, and her past life, will unfold through interactions and conversations with other players in game. The path she follows now, will also be determined by those same interactions. I, as the player, have no idea what is in store. I will update the in game journal with major character development traits.

General Rules

To make this a hard but fun experience for both myself and any others I interact with, I am abiding by some strict gameplay rules. I will update this list as an when I come across anything that needs restricting.

  • Ulfhilde will always be in character. I will try to use the environments, day/night schedule and weather conditions as best as I can. I will not cut wood in the dark, for example, or venture into caves without a torch.
  • No power gaming or macroing to increase skills and stats. Skills and stats will be raised through normal gameplay. (Only exception is to levelling crafting skills, which would be impossible to do without macroing for skill gain).
  • No transferring of gold or items from any of my other characters. Ulfhilde begins with 50 bandages, a lantern and some blessed clothing.
  • No use of moongates, either town moongates or player casted. Ulfhilde (for now) fears them. (This may change if she takes a magical path)
  • No use of discord or player run vendors for trading. Any trading must come from conversations in game. The aim will be to be as self-sufficient as possible – Ulfhilde will try to survive using her own skills in the first instance and spend any gold she may earn to equip herself in the second instance.
  • No use of mount tokens or bonded mounts
  • In game death is seen as being temporarily wounded/injured, following which Ulfhilde must rest. For example, Ulfhilde cannot resurrect at a healer and attempt to get her belongings back. If she is resurrected where she fell through player interaction, she may recover her items, otherwise they are all lost.
  • Ulfhilde may not use other player housing to store items, though she may use the town bank or rent a room at an inn (including player run inns). Storage will be based on reality. A chest / bank vault will only be able to hold a reasonable volume of material. As such, I expect they will be sparingly used. (As with macroing, the storage of raw materials is excluded)
  • Further rules to be added as I begin the experience - suggestions welcome!

Skills and knowledge

Ulfhilde is only familiar with the town of Outpost, and the confines of the island that it is situated on. She has no knowledge of any other place in Avadon, though she has a basic general understanding of the world, and its ecosystem. Everywhere off that island still to be experienced for the first time.

Ulfhilde has no specialist skills. I have started the game mimicking a young player, bar two exceptions:

Firstly, in order to assist with the general purpose of being self-sufficient, I activated an echo on the character. One echo will be Ulfhilde’s general character skills - those that aid exploration and combat. The other will be her domestic skills, those that she uses when back within society, whereever they may be - these will be predominantly geared towards providing food, weapons, and armour etc. I will do a skill update with each gameplay update.

Secondly, to compensate for a lack of gold and items at the start, Ulfhilde has 50 in the skills listed below. She has 0 in all magic based skills (including resist, though that may be raised). The skills listed in bold are those that she is naturally leaning towards. Her skillset may completely change based on game play experience. Those skills not used regularly will be turned down when the cap is reached, it may be that multiple skills forever stay at a low level, progression is not pre-determined, nor is the aim to be some grandmaster wizard/warrior. It is just to play, and see what skills are developed along the way.

Exploration Echo:

Anatomy
Archery

Forensic Evaluation
Healing
Hiding (This has now been dropped)
Lumberjacking
Swordsmanship
Tactics
Tracking
(This has now been dropped)

Crafter Echo:

Blacksmithing
Mining
Tailoring
Tinkering
Carpentry
Alchemy

Objective based gameplay

As gameplay progresses, natural objectives will become evident. It may be that when such objectives present themselves, I turn them into a quest based focus. For instance. Ulfhilde begins this story penniless and weak, stuck on Shelter Island, her current objective is to return to Outpost. The ways of doing that will undoubtedly present themselves as an objective in the coming gameplay sessions.

Editing

As you will be able to tell from my introductory video at the top, I have 23.4% in video editing skill. If anyone is adept or above, and is will to help. Please reach out here, or on discord! (Ulfhilde#4728) I will update this thread to make it look prettier in due course.

I hope to see you in game!

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Journal entry:


Date: Early 638 AD
Place: Outpost
Weather: Clear skies, low temperature, no wind.

Tomorrow we head to sea. We leave port at dawn. The weather seems perfect tonight, I just hope it remains the same tomorrow. He is stinking drunk now, so that will make things easier. Knowing him he will be slurping ale whilst he breaks his fast. That’s if you can call it a fast after an all-night bender. What a pathetic man. I hate him.


Here lies a sketch of Outpost port, drawn from the city walls. The drawing is of average quality, but you can make out a few small fishing boats and sailors idling around. The sea appears calm, and the sun is setting misleadingly on the horizon. The drawing looks out East.

132587258011276045.jpg


Below the drawing, the following lyrics are sketched, with the title “The Sailors of Outpost, and sweet Ulfhilde”. Many of the lyrics appear to have been changed.

“In Outpost fair city
Where the girls are so pretty
I first set my eyes on sweet Molly Malone Ulfhilde

As she wheeled her wheel-barrow fletched her arrows
Through streets broad and narrow
Crying, "Cockles and mussels Fire this and stay alive, alive, oh!"
Alive, alive, oh
Alive, alive, oh
Crying "Cockles and mussels Fire this and stay alive, alive, oh"

She was a fishmonger fine archer
And sure 'twas no wonder
For so were her father and mother was before her
And they both wheeled their barrows she also fletched her arrows
Through streets broad and narrow
Crying, "Cockles and mussels Fire this and stay alive, alive, oh!"
Alive, alive, oh
Alive, alive, oh
Crying "Cockles and mussels Fire this and stay alive, alive, oh"

The final verse begins:

She died of a fever”


But this is scratched out and the lyrics end.
 
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UPDATE

Commuincation is proving to be difficult for Ulfhilde...is she speaking a foreign language?



Journal entry:


Date: Early 638 AD
Place: Shelter Island
Weather: Who cares.

I’m stuck here it seems. Father must be dead. Surely? It wasn’t how I thought it would end but I will be glad if it is finally done. It is just, that his death was because of the booze. Falling overboard as soon as the weather turned. I think the sailors were shocked at my lack of emotion. They weren’t exactly keen to find him. He never surfaced, and the swell was too big.

I have no idea where I am, or where this Island is. Nobody here speaks - its like they are all in some sort of trance. One lumberjack told me the place was called “Shelter Island” and that nobody leaves. Which might explain the silence. I’ll explore tomorrow. I found an inn and blagged a room. But I have no gold, no things. I lost it all, bar these tatty clothes on my back.

The page is taken up by a sketch of a small town square, people milling around a fountain, with trees popping up over the tops of the houses and what looks like a small hill in the background. Above the sketch is the title: “Shelter Island”.

132587312789790297.jpg
 
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UPDATE

No tools, no bow.


Journal entry:

Date: Mid 638 AD
Place: Shelter Island
Weather: Dry but windy

Shelter Island seems a tranquil sort of place. I was awoken by the gentle hum of people going about their business, running this way and that. The Island is not large. I managed to walk around it before I ate. To the north side lies a hill, with several trees; the town sits in the centre and to the south a dock. At least there is a dock. Surely I will be able to find passage of the Island. Everyone seems to wear blue, and nobody talks. There was a buzz of activity above the mines in the Northern part of the island. One of those portals, surrounded by traders. These people might be my best chance of escape.


“The sea goes ever on and on,
Across the expanse, to where life began
Far far ahead that world has gone,
But I must find it again, if I can,

All I can hear, is waves that roar
I must find a ship, I must find the way
Across the expanse, to the golden shore.
And whither then? I cannot say”.


Small boat materials needed:

Wood: 2000
Iron: 200
Cloth: 200

Time to get a choppin’
 
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UPDATE

Journal entry:



Date:
Place: Shelter Island
Weather: Overcast

I feel stronger now I’ve spent a few days chopping wood. My joints still hurt from the crash, but I feel them less when I am swinging the axe. A stranger was able to assist me in getting tools to craft a bow, and so I can at least start hunting game. There is an odd cave system underneath this island also, full of strange creatures. I am told locals here use it to hone their skills before venturing yonder. I will do the same.

I met a carpenter in the North-West part of the Island. Thankfully he understood me, and my need. I gave him the materials needed for a small boat. He said he would craft one and it would be ready at the dock in a few days. I hope this will get me off this Island. I have not been here long, but I already tire of it.




Date:
Place: Shelter Island
Weather: Clear skies, strong northerly wind. SAILING WEATHER!

Finally, the boat is ready. I have found a local tillerman, willing to get me across the water. I’m told the distance isn’t far, and with a northerly wind, we should hit an outcrop of land somewhere to the south not too long. I will prepare to leave.




Date:
Place: Cambria Peninsula
Weather: Clear

The journey was quick, and the weather fine. I arrived at a small dock on an outcrop of land. Upon it lies an old delpaidated lighthouse which looks like its being repaired. I stopped here and sketched it over a bit of lunch. In the distance I can see a city, that looks as if the sun is rising right out of it. The walls are the colour of golden sand. It must be Cambria, if what I was taught is correct. Which means I couldn’t be further from Outpost by land. By boat on the other hand? But that is not a journey I could do myself.


A sketch of the old Cambria lighthouse is attached to this page. On the back of it is the writing “by Ulf”

132587317750508815.jpg

And so Ulfhilde leaves Shelter Island, with a little help from strangers

 
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Ulfhilde finally made it back to the mainland, landing on a peninsula just east of Cambria having set sail from Shelter Island into strong northerly winds. A poor navigator with an inexperienced tiller, Ulfhilde faces a difficult choice:

1. To find an experienced captain to assist her journey to Outpost by sea
2. Or to take the long road north

But first, a little fun is surely to be had in Cambria and the surrounding areas...

Arrival.png


Journal entry:


Date:
Place: Cambria
Weather: Rainy

So much for this being the “warm south”. I’d sooner be in Outpost. Grim up north… pah! The food is overpriced, the stonework hurts my eyes, and people just seem so… snobby. Maybe I am just being close minded? I’ll venture outside the city walls later, and see what the local area is like. No sign of any trading ships in port. I’lll keep an eye on that. Might be the easiest way home. Too far by land alone. But the seas are also dangerous around here, or so I hear.

I heard a little ditty in the local tap room. It reminded me of home. It went something like this:


“Oh, you can search far and wide,
You can drink the whole town dry,
But you'll never find a beer so gold,
As the Riverrun ales, from recipes old,
You can keep your fancy wines,
They cannot be saved with ice,
For the only brew for the brave from Yew...
...Comes from the ‘Drunken Dice'!”

 
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UPDATE

Foaling around in the Camrbrian countryside


Journal entry:


Date:
Place: Shelter Haven
Weather: Warm and sunny

Finally, good weather at last. And it brightened up my spirits. I sit here writing at the inn at Shelter Haven. Shelter? The same name as the Island? That’s right. It feels like I am part of some sick joke. It turns out there is a tunnel that burrows beneath the straight between the mainland and Shelter Island. Some feat of engrineering that must be, surely not natural. I walked it and it took me some time. Right beneath the Inn it comes out, like some old smugglers way. And that flamin’ Inn keeper didn’t have the nerve to tell me, as I came in each night sore and broken from chopping wood. Greedy little #$@&%*! All she wanted was my gold, and I bet that carpenter was in on it.

I don't think much of this Cambria countryside. A desert nearby makes the land rather barren for miles, albeit there is some greenery right outside the city. I don't know anything about this place, maybe one day I will reasearch its history, but for now , I can't bring my mind to do anything proactive like that. I'd explore more too, but I don't feel up to it. I'll rest here tonight and head back to Cambria tomorrow. I need some good food, and some cold sea air.

 
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UPDATE

Ever heard about the one about the baker who sailed the Avadon seas?


(I am told there is a thing called smooth sailing in CUO... Sailing isn't sailing without every frame making it look like you are going overboard!)
 
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UPDATE

Arrival in Outpost!


*Viewer discretion advised. Like Ulfhilde at sea, these images may make you feel nauseous. A sea shanty to make up for it.


Journal entry:

Date:
Place: Outpost
Weather: Cold as #$@&!

I am home. This happened fast. One moment I’m journeying the few miles south from Shelter Haven back to Cambria, thinking about finding passage to Outpost, and the next I am being sailed across the eastern Oceans by some lad named “Scav” - and on my rickety small boat! Not the relaxing journey I had in mind. Scav, what an odd but interesting fella. I was suspicious at first. He popped up out of nowhere as I entered the City gates, lurking by the bank. I was sure I was going to be robbed, but there was something about the cloth he wore, and the words he spoke, that made me trust him. What a fool I am. A baker that can sail? Who heard of such a thing? I fell for it, he had never done it, but somehow we made it anyway. And he didn’t rob me. I am sure he intended to take me to a local bay and slit my throat, but the southernly winds blew us out to sea fast. He struggled to reign in the sail, and so just let her blow. The long way to Outpost. I don’t care. I made it back. Good riddance Cambria!

I write here, sat in the Inn, a hearty meal and a cold beer in front of me. I am glad I am back north, but I am not sure I want to be in Outpost every day. How did that song go again?


"But you'll never find a beer so gold,
As the Riverrun ales, from recipes old,"


This page is taken up by a pastel sketch of a man, he appears to be dressed in dark charcoal clothing, sat aloof upon a horse of matching colour. Above the drawing is the word “Scav”.

132587282424077731.jpg
 
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UPDATE

They call this place, Riverrun?


Journal Entry:



“Fly not with the sparrows, but soar with the eagles”

Outside the walled town of Outpost are the northern mountains of Avadaon. Each time I gaze upon those peaks, the beauty of them pierces my heart. They dominate the landscape like great beacons of hope, protruding from the bleak snowy lands below. But I do not know why I see them and feel hope. Maybe it is because they always seem so bright. On fine summers days the sun bounces off their white slopes, and yet when day turns to night, they are lit up by the dancing colours of the Northern Lights. They stand tall, protruding so proud from an otherwise dispiriting world. My mother used to say: “Fly not with the sparrows little Hilde, but soar with the eagles.” I see those mountains and dream of flying around them.

But as I get older, I realise that the world below is not so disheartening. And that if I spend my time gazing in the clouds, I miss the joys that are right here around me. Simple things, like the sound of a carpenter hard at work or the smell of freshly baked bread. The racket of young lads and lasses teasing each other around the old cobbled streets. The sight of the sea, the forests, and the fields around me. All these things I would miss, if I continued to gaze up. So whilst I will still see those mountains and feel joy, I am trying to find it right in front of me.



Date:
Place: Riverrun
Weather: Balmy

Today I found Riverrun. As I crossed beneath the straights, through the tunnels of old, I walked out upon a forest nestled between the great northern peaks and the sea. A golden haze hung over the tall trees, and a feeling of calm instantly washed over me.

In the midst this forest lies the somewhat hidden hamlet of Riverrun – a village inhabited by those who call themselves the Yew Militia, though I did not find it at first. Somewhat less hidden is the grand Riverrun lodge, sat astride the tunnel like a long-forgotten gatehouse. If there ever was a fortification here, there certainly isn’t now. The lodge is made mostly of wood and seemed better suited to hospitality than defence.

I did not stop to sample their brew, instead I followed the road South a little, to where I stumbled upon a rather aggressive tribe of “Norsemen”, living out of huts close to what looked like a series of mining tunnels. I was chased North, and I found myself trapped between two steep ravines when I ran across the path of a man, who with a few swings of his mace, crushed the skull of one of the chasing Norsemen. The brutality of it shocked me. It has been a while since I have seen death so close, and I stood staring back at the others who ran south to their village, spattered blood on my skirts.

“Ho ho!”

I was awoken from my trance by a hearty laugh. The man had already cleaned his mace and was approaching me like he was just out for a morning stroll. The body still twitched on the floor beside me. In my shock, I blurted out my name: “I am Ulfhilde”. “I am Kenny Nelson” the man replied, “Major of the Yew Militia, come, let us go to Riverrun!”
 
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Character update:

After a peaceful few weeks Ulfhilde has regained much of her lost strength. She has been aided extensively by her new "family" within Riverrun. Provided a room by the Sterns at the Drunken Dice Inn, Ulfhilde finally has a place to rest. She still spends much of her time in and around Riverrun, whilst doing much of her trading at Outpost.

Through the generosity of strangers and the wisdom of those within the Yew Militia, Ulfhilde has "learned" about aspect and enabled Artisan.

Her craft skills are all progressing, having spent time mining in the local caves, and chopping the trees in the area. Her combat ability has stalled somewhat during this time, though she has recently been venturing further into Cavernam - assisted by Militia folk, allies and strangers alike!


Objective:

Through her time spent in The Drunken Dice tavern, below the room she is renting, Ulfhilde has heard much talk of great monstrous beasts within the depths of Cavernam. Her natural inquisitive nature makes her want to investigate....

Aim:
  • Learn about Cavernam boss or mini boss
  • Assist with the slaying of each
 
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