@Maati While it's true you can't use the teleport rope in PvP - if you haven't flagged, or they haven't flagged on you, you can still use it to get a head start, and it can be the difference between living or dying..
@trammie_surprise loved the video - it's a great help to get this out there for new players - not enough of them truly get all the concepts. A couple of things I'd note in addition to the above - especially when in
dungeons.
- plan your exit strategy: be aware of your environment - are you hunting in an area that will have you trapped when PK's come? How will you react when they do come?
- strength potions (white): these give you 20 extra str/hitpoints - if you see a PK - pop one of these, and give yourself the 20% extra health - this will allow you to start a bandage if you are bandage healing.
- bomb bags / trap pouches: don't be afraid to use one of these to take 1 damage - so you can start a bandage before you start taking damage. A wizard will lead with a precast explosion (with delayed damage), then ebolt to stack initial damage, so you can't start your bandage until they are part way through their dump, but with a little creativity, you can already have your bandage started via the str pot, or the trap pouch, and heal half way through their dump, saving yourself.
- Magery: If you have magery yourself, invisibility is a huge way to escape being found by a PK, or at least till they run by and you can run the other way - only useful if they haven't seen you yet.
Put most of these together when you initially see the PK.
You track a PK with your passive tracking - what to do?
- Immediately start running to your planned exit route.
- Use the teleport rope, to gain some distance - to buy yourself more time - hopefully it's in the direction of the exit

- pop the strength potion, start a bandage - if your already at max str - pop the trap pouch to start the bandage.