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Who hates stealing so much to break it this bad?

Save yourself the time. Stealing in this version of UO is too broken to make a character for. You have like no chance at all to steal from people and when you get guard wacked for it you literally have negative chance to steal. Its really a shame. Sure thieves are annoying but it's an aspect of the game that a lot of people enjoy. If you can't avoid thieves , you are a pretty bad player anyway.. But the way it is right now is just not fun and it's a poor decision by the devs to make stealing like this. Must be one of those players that dont know how to avoid thieves ... pathetic.
 
Tried stealing a stack of 200 pearls 6 times... 5 fails in a row ... The 6th time some NPC in the wall and underground must have called guards..
Yo .. this is broken ... really really really broken. 100 stealing , 5 fails on a stack of pearls.. Screw this.
I dont care what becomes of this. I'm done anyway.
The video proof below. Pathetic.
 
Yeah. If a game makes you feel this shitty you should probably move onto something else. A game is supposed to be fun. Maybe you should start your own shard and call it Thieves World. Then you can make some characters and have them sit at the bank where you can steal from them all day long.
 
I hate thieving that much, that I'd never play the skill, because it's sole purpose is to take from other players. However I can appreciate that it's a part of UO, it's part of the freedom of choice, and that some people enjoy the playstyle, so I co-exist with it. I hate the potential for what thieves can steal, because that potential leads to people quitting sometimes - someone manage to nab millions from someone just yesterday - not sure it was the thieving skill, but at the very least it was a stealther, sneaking into someone's home, and nabbing something huge. Something that had a lot of time put into it. The person made a mistake, they are accepting the theft, but I can guarantee you some of their desire to play here has gone..

2020 thieving is/was very broken, especially in relation to script thieving, and all a person could do in 2020 to near automate it and target the priority items, these issues weren't there 21 years ago. Couple that with the fact of crappy town mechanics previously where thieves would just steal over and over carrying nothing on them, risking nothing but time, and the end result only being the pissed off victim, who could do nothing about it because, ultimately the thief would steal and pass the goods off to his friend. It's a net negative transaction in my eyes.

I appreciate what staff have tried to do here, to protect players in certain instances - mostly guard zones (and lazy thieves), and from script thieving, while trying to leave the skill in play, and intact. Town suspicion is an intuitive system that penalizes thieves for targeting victims in the same town over and over again, and for doing it risking nothing. Does it need tweaks? Maybe... but it serves a purpose that most appreciate on the server. Get your ass out of town, and go thieving in dungeons.

I'd suggest you head over to this thread, Dec 4th patch notes, where some thieving changes were made recently that got the thieving community's backs up. Staff are open to suggestions to making the skill more appealing, be part of the solution - but also recognize the skill wasn't perfect before, and likely won't be going back to what it was - try to consider both sides of the equation. https://forums.uooutlands.com/index.php?threads/patch-notes-for-december-4-2020.3348/#post-19894
 
Maybe you are a bad thief or stealing the wrong items. I have seen thieves steal boats. How the f do you grab an entire boat. And the image i shared is an example of a thief stealing enough to make someone quit. Othwr people use thieving to go gray to one specific player and target them for grief. Meanwhile, you are getting worked up over 200 pearls.

Thief system is broken, but not in the ways that you think.



 

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My guess is you auto steal your way to 100 then cry because you can't get rich in a day. Basically you did nothing and then cry about not being able to game the system.

Ironic.
 
Welcome to UO outlands! I mean that both in the true sense and tongue in cheek :)

Well, your post is 100% accurate. The class here is a joke, and anyone coming from any other shard who has also played the class (no offense, but very clearly few in this thread so far) is pretty appalled by it.

For me, it is still playable but it s very niche and only a couple builds work. Its going to be the least profitable character of your 15 by a mile. But that tiny aspect is fun and high population, So at least there is that.

The main problem is this shard has developed a playerbase that is A newer and B very pixel oriented. Broadly speaking if you posted this on the discord you would have basically been told, yeah, you shouldnt steal the regs, because the class is somehow """riskless"""

lol. See your post

But I digress. I think the Devs have enough old UO spirit in them that it will never be deleted. However if this playerbase had their way, for sure even regs will eventually be blessed and the term blessed even, would be phased out. So I am too torn to make any sort of prediction, but if I had less faith in the devs Id put money on the latter. Time will tell.

But you are, tone aside, (and to argue based on your tone is logically fallacious and does not construct an argument, for the record to those above) 100% correct, Everything from mechanics, to people should be mmore secure, to the guard system is OP. And again, welcome to playing the class on Outlands
 
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Maybe you are a bad thief or stealing the wrong items. I have seen thieves steal boats. How the f do you grab an entire boat. And the image i shared is an example of a thief stealing enough to make someone quit. Othwr people use thieving to go gray to one specific player and target them for grief. Meanwhile, you are getting worked up over 200 diamonds.

Thief system is broken, but not in the ways that you think.



Hilarious screenshot. Congrats to the player that took all the time and got out with that. Id say he was rewarded accurately compared to average farming and how long the guy probably spent waiting getting nothing elsewhere. The guy also couldve just, you know, secured his place down better than blame someone else. But thats the type who hoarde anyway.
 
Yeah. If a game makes you feel this shitty you should probably move onto something else. A game is supposed to be fun. Maybe you should start your own shard and call it Thieves World. Then you can make some characters and have them sit at the bank where you can steal from them all day long.

I had my own shard back several years ago. The only reason I still dont is because literally everyone who was hosting my shard had their computer burn or blow up.. Very weird scenario.. I got tired of rebuilding it and my playerbase. What they did tell me was that my server was the most unique and fun out of any they had played.. So if that comment was supposed to be sarcastic or upsetting to me.. You failed.
 
Welcome to UO outlands! I mean that both in the true sense and tongue in cheek :)

Well, your post is 100% accurate. The class here is a joke, and anyone coming from any other shard who has also played the class (no offense, but very clearly few in this thread so far) is pretty appalled by it.

For me, it is still playable but it s very niche and only a couple builds work. Its going to be the least profitable character of your 15 by a mile. But that tiny aspect is fun and high population, So at least there is that.

The main problem is this shard has developed a playerbase that is A newer and B very pixel oriented. Broadly speaking if you posted this on the discord you would have basically been told, yeah, you shouldnt steal the regs, because the class is somehow """riskless"""

lol. See your post

But I digress. I think the Devs have enough old UO spirit in them that it will never be deleted. However if this playerbase had their way, for sure even regs will eventually be blessed and the term blessed even, would be phased out. So I am too torn to make any sort of prediction, but if I had less faith in the devs Id put money on the latter. Time will tell.

But you are, tone aside, (and to argue based on your tone is logically fallacious and does not construct an argument, for the record to those above) 100% correct, Everything from mechanics, to people should be mmore secure, to the guard system is OP. And again, welcome to playing the class on Outlands


Well said.. Yea I was royally pissed when I made that video. IT was my 2nd day trying to steal shit from people and I noticed how CAREBEAR they turned stealing here..
Sucks that a bunch of trammies piled on the server to support such changes like that.. **shudders** at least they didnt implement trammel back I guess. But yea , theres a time when I care to be proper and coherent and professional ... All other times ,I'm fuckin raw. I love this game.. been playing it for years.. Some things you just dont touch. Everything else so far, I'm glad they touched. Whatever Dev did this to stealing needs to be slapped.
 
Maybe you are a bad thief or stealing the wrong items. I have seen thieves steal boats. How the f do you grab an entire boat. And the image i shared is an example of a thief stealing enough to make someone quit. Othwr people use thieving to go gray to one specific player and target them for grief. Meanwhile, you are getting worked up over 200 diamonds.

Thief system is broken, but not in the ways that you think.



I guess you didnt even try to read my post or watch the video. You very clearly missed my point. You fail to steal TOO MUCH .. And guards get called on you when no NPCs are around.. And each time that happens a 10% penalty to stealing.. meaning now you REEAALLLY cant steal anything anymore... I think they implemented a system where you just can get guard wacked immediately from nobody calling the guards.. And that right there is some pussified ass shit that will probably make me eventually quit.

I ended up say fuck it and instead of stealing all that shit from the AFK macroers last night , I just poisoned them and took ALL their shit and pissed them off ..
So hows that? A better solution?
I didn't think so.. Im' sure that player would have rather logged in with 100 spirit speak and 0 regs than to be dead at 1am when he just started to macro.
Tell me I'm wrong...
 
My guess is you auto steal your way to 100 then cry because you can't get rich in a day. Basically you did nothing and then cry about not being able to game the system.

Ironic.
The hell are you even talking about noob? Who doesnt auto steal to 100 anyway? Dumbass...
I didnt make a thief to get rich. I made a thief to have fun town stealing and trying to get away with it. Duh.
But in this version of UO ... Your chance to successfully steal is down 40% from the start.. Then 10% more with each guardwack making it IMPOSSIBLE to steal.
Thats fuckin retarded.. But acceptable if there werent so much other shit wrong with it right now.. Like being able to get guard wacked from stealing from an afk player (or not) when NO OTHER NPCs ARE AROUND TO CALL GUARDS??
THAT is the most DUMB SHIT EVERRRRRR.
And I stand my ground.
Its ok if you dont play a thief..
I know a lot of people supporrt me in what I'm saying right now except for the people who hate or dont play thieves..
Obviously all the UO thieves realized its a waste and so I wont see them coming here to my defense.. Don't think I'm stupid. And don't think you're shaming me because I'm above the influence. I'm just being real and raw , and right.
Town Stealing on this server is pure shit.
 
I may as well remove stealing and snooping from my thief and just keep hiding and stealth to screw with people and plant trapped boxes on their newly killed mini bosses like trammie surprise. I've done that back in the day , he didnt show me anything new. But that's the only form of "thievery" viable here and thats a shame..
 
I had my own shard back several years ago. The only reason I still dont is because literally everyone who was hosting my shard had their computer burn or blow up.. Very weird scenario.. I got tired of rebuilding it and my playerbase. What they did tell me was that my server was the most unique and fun out of any they had played..
Yeah. It is like they say, only the best shards fail. Luckily there is Outlands for those shard admins with nowhere else to go.
 
Yeah. It is like they say, only the best shards fail. Luckily there is Outlands for those shard admins with nowhere else to go.


You can be the best shard (it is) and it still have a couple of massive gaping holes (it does).

One can be critical of something and not be the master in the field as a requirement to open your mouth.
 
If you think about it, Towns are Trammel on this shard... and then you have Uber Trammel over there on Shelter Island.

Honestly, the shard should advertise as a non-thieving shard. It's as much of a kick in the balls as getting to GM lumberjacking and being unable to chop wood or something.
 
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I made Gm Stealing,Snooping,Hiding. I hide and try to steal a weapon; bumm i die to guards. ok i try to steal some gold since peoples bags %90 are blessed, and you know its max 400-500 gold = BLACKSCREEN again. I even die when i try to steal bandages and that was the last point for me. No no thank you, i dont want to die when i steal some trash bandages.
 
I made Gm Stealing,Snooping,Hiding. I hide and try to steal a weapon; bumm i die to guards. ok i try to steal some gold since peoples bags %90 are blessed, and you know its max 400-500 gold = BLACKSCREEN again. I even die when i try to steal bandages and that was the last point for me. No no thank you, i dont want to die when i steal some trash bandages.

Come to discord, and chat in the thieves channels - there are very successful thieves here, you don't do it in town though. Which is what it sounds like you are dealing with, town suspicion and such.
 
Kazuma is a well known thief and does it really well. Also makes a good chunk of change in a few hours. If you do it correctly, it can be profitable.
 
Items were implemented to add progression, which became valuable, making it necessary for Thieving to change.

Stackability of items and containers inside containers make Thieves unviable except against clueless players.

I suggested before forced gridded backpack and the inability to place containers inside one another.
Then, popping trapped pouches could turn gray, there'd be a delay to stealing attempts and a chance to succeed depending on the value of the item. That would enable the victim to deal with the situation. Since Thieves lose nothing and can come back in a few minutes, a similar restriction that's applied to Reds would've to be applied to them.
Ultimately, Thieves could be made to possibly make at least half as much profit as a PvMer, after having targeted several PCs (not more, due to their lack of investment--and the fun they'd get).

I never played Thieves.